mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-25 06:41:31 +11:00
Rename enum variants of MouseButton
With enums that are namespaced by default, it seems reasonable to be less redundant in the variant naming here.
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@ -7,7 +7,7 @@ use {CreationError, Event, MouseCursor};
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use CreationError::OsError;
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use events::ElementState::{Pressed, Released};
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use events::Event::{MouseInput, MouseMoved};
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use events::MouseButton::LeftMouseButton;
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use events::MouseButton;
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use std::collections::RingBuf;
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@ -232,10 +232,10 @@ impl Window {
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match self.event_rx.try_recv() {
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Ok(event) => match event {
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android_glue::Event::EventDown => {
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events.push_back(MouseInput(Pressed, LeftMouseButton));
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events.push_back(MouseInput(Pressed, MouseButton::Left));
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},
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android_glue::Event::EventUp => {
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events.push_back(MouseInput(Released, LeftMouseButton));
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events.push_back(MouseInput(Released, MouseButton::Left));
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},
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android_glue::Event::EventMove(x, y) => {
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events.push_back(MouseMoved((x as i32, y as i32)));
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@ -29,7 +29,7 @@ use std::ascii::AsciiExt;
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use events::Event::{MouseInput, MouseMoved, ReceivedCharacter, KeyboardInput, MouseWheel};
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use events::ElementState::{Pressed, Released};
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use events::MouseButton::{LeftMouseButton, RightMouseButton};
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use events::MouseButton;
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use events;
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pub use self::monitor::{MonitorID, get_available_monitors, get_primary_monitor};
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@ -433,10 +433,10 @@ impl Window {
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}
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match msg_send()(event, selector("type")) {
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NSLeftMouseDown => { events.push_back(MouseInput(Pressed, LeftMouseButton)); },
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NSLeftMouseUp => { events.push_back(MouseInput(Released, LeftMouseButton)); },
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NSRightMouseDown => { events.push_back(MouseInput(Pressed, RightMouseButton)); },
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NSRightMouseUp => { events.push_back(MouseInput(Released, RightMouseButton)); },
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NSLeftMouseDown => { events.push_back(MouseInput(Pressed, MouseButton::Left)); },
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NSLeftMouseUp => { events.push_back(MouseInput(Released, MouseButton::Left)); },
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NSRightMouseDown => { events.push_back(MouseInput(Pressed, MouseButton::Right)); },
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NSRightMouseUp => { events.push_back(MouseInput(Released, MouseButton::Right)); },
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NSMouseMoved => {
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let window_point: NSPoint = msg_send()(event, selector("locationInWindow"));
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// let window_point = event.locationInWindow();
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@ -46,10 +46,10 @@ pub enum ElementState {
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#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy)]
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pub enum MouseButton {
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LeftMouseButton,
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RightMouseButton,
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MiddleMouseButton,
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OtherMouseButton(u8),
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Left,
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Right,
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Middle,
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Other(u8),
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}
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#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy)]
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@ -542,49 +542,49 @@ extern "system" fn callback(window: winapi::HWND, msg: winapi::UINT,
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winapi::WM_LBUTTONDOWN => {
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use events::Event::MouseInput;
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use events::MouseButton::LeftMouseButton;
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use events::MouseButton::Left;
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use events::ElementState::Pressed;
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send_event(window, MouseInput(Pressed, LeftMouseButton));
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send_event(window, MouseInput(Pressed, Left));
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0
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},
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winapi::WM_LBUTTONUP => {
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use events::Event::MouseInput;
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use events::MouseButton::LeftMouseButton;
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use events::MouseButton::Left;
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use events::ElementState::Released;
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send_event(window, MouseInput(Released, LeftMouseButton));
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send_event(window, MouseInput(Released, Left));
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0
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},
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winapi::WM_RBUTTONDOWN => {
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use events::Event::MouseInput;
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use events::MouseButton::RightMouseButton;
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use events::MouseButton::Right;
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use events::ElementState::Pressed;
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send_event(window, MouseInput(Pressed, RightMouseButton));
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send_event(window, MouseInput(Pressed, Right));
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0
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},
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winapi::WM_RBUTTONUP => {
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use events::Event::MouseInput;
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use events::MouseButton::RightMouseButton;
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use events::MouseButton::Right;
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use events::ElementState::Released;
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send_event(window, MouseInput(Released, RightMouseButton));
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send_event(window, MouseInput(Released, Right));
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0
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},
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winapi::WM_MBUTTONDOWN => {
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use events::Event::MouseInput;
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use events::MouseButton::MiddleMouseButton;
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use events::MouseButton::Middle;
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use events::ElementState::Pressed;
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send_event(window, MouseInput(Pressed, MiddleMouseButton));
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send_event(window, MouseInput(Pressed, Middle));
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0
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},
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winapi::WM_MBUTTONUP => {
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use events::Event::MouseInput;
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use events::MouseButton::MiddleMouseButton;
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use events::MouseButton::Middle;
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use events::ElementState::Released;
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send_event(window, MouseInput(Released, MiddleMouseButton));
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send_event(window, MouseInput(Released, Middle));
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0
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},
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@ -594,16 +594,16 @@ impl Window {
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ffi::ButtonPress | ffi::ButtonRelease => {
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use events::Event::{MouseInput, MouseWheel};
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use events::ElementState::{Pressed, Released};
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use events::MouseButton::{LeftMouseButton, RightMouseButton, MiddleMouseButton};
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use events::MouseButton::{Left, Right, Middle};
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let event: &ffi::XButtonEvent = unsafe { mem::transmute(&xev) };
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let state = if xev.type_ == ffi::ButtonPress { Pressed } else { Released };
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let button = match event.button {
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ffi::Button1 => Some(LeftMouseButton),
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ffi::Button2 => Some(MiddleMouseButton),
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ffi::Button3 => Some(RightMouseButton),
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ffi::Button1 => Some(Left),
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ffi::Button2 => Some(Middle),
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ffi::Button3 => Some(Right),
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ffi::Button4 => {
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events.push_back(MouseWheel(1));
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None
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