Rename enum variants of MouseButton

With enums that are namespaced by default, it seems reasonable to be less
redundant in the variant naming here.
This commit is contained in:
Eduard Bopp 2015-02-05 16:52:53 +01:00
parent a3cd89c2dc
commit b2367fe2e6
5 changed files with 28 additions and 28 deletions

View file

@ -7,7 +7,7 @@ use {CreationError, Event, MouseCursor};
use CreationError::OsError;
use events::ElementState::{Pressed, Released};
use events::Event::{MouseInput, MouseMoved};
use events::MouseButton::LeftMouseButton;
use events::MouseButton;
use std::collections::RingBuf;
@ -232,10 +232,10 @@ impl Window {
match self.event_rx.try_recv() {
Ok(event) => match event {
android_glue::Event::EventDown => {
events.push_back(MouseInput(Pressed, LeftMouseButton));
events.push_back(MouseInput(Pressed, MouseButton::Left));
},
android_glue::Event::EventUp => {
events.push_back(MouseInput(Released, LeftMouseButton));
events.push_back(MouseInput(Released, MouseButton::Left));
},
android_glue::Event::EventMove(x, y) => {
events.push_back(MouseMoved((x as i32, y as i32)));

View file

@ -29,7 +29,7 @@ use std::ascii::AsciiExt;
use events::Event::{MouseInput, MouseMoved, ReceivedCharacter, KeyboardInput, MouseWheel};
use events::ElementState::{Pressed, Released};
use events::MouseButton::{LeftMouseButton, RightMouseButton};
use events::MouseButton;
use events;
pub use self::monitor::{MonitorID, get_available_monitors, get_primary_monitor};
@ -433,10 +433,10 @@ impl Window {
}
match msg_send()(event, selector("type")) {
NSLeftMouseDown => { events.push_back(MouseInput(Pressed, LeftMouseButton)); },
NSLeftMouseUp => { events.push_back(MouseInput(Released, LeftMouseButton)); },
NSRightMouseDown => { events.push_back(MouseInput(Pressed, RightMouseButton)); },
NSRightMouseUp => { events.push_back(MouseInput(Released, RightMouseButton)); },
NSLeftMouseDown => { events.push_back(MouseInput(Pressed, MouseButton::Left)); },
NSLeftMouseUp => { events.push_back(MouseInput(Released, MouseButton::Left)); },
NSRightMouseDown => { events.push_back(MouseInput(Pressed, MouseButton::Right)); },
NSRightMouseUp => { events.push_back(MouseInput(Released, MouseButton::Right)); },
NSMouseMoved => {
let window_point: NSPoint = msg_send()(event, selector("locationInWindow"));
// let window_point = event.locationInWindow();

View file

@ -46,10 +46,10 @@ pub enum ElementState {
#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy)]
pub enum MouseButton {
LeftMouseButton,
RightMouseButton,
MiddleMouseButton,
OtherMouseButton(u8),
Left,
Right,
Middle,
Other(u8),
}
#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy)]

View file

@ -542,49 +542,49 @@ extern "system" fn callback(window: winapi::HWND, msg: winapi::UINT,
winapi::WM_LBUTTONDOWN => {
use events::Event::MouseInput;
use events::MouseButton::LeftMouseButton;
use events::MouseButton::Left;
use events::ElementState::Pressed;
send_event(window, MouseInput(Pressed, LeftMouseButton));
send_event(window, MouseInput(Pressed, Left));
0
},
winapi::WM_LBUTTONUP => {
use events::Event::MouseInput;
use events::MouseButton::LeftMouseButton;
use events::MouseButton::Left;
use events::ElementState::Released;
send_event(window, MouseInput(Released, LeftMouseButton));
send_event(window, MouseInput(Released, Left));
0
},
winapi::WM_RBUTTONDOWN => {
use events::Event::MouseInput;
use events::MouseButton::RightMouseButton;
use events::MouseButton::Right;
use events::ElementState::Pressed;
send_event(window, MouseInput(Pressed, RightMouseButton));
send_event(window, MouseInput(Pressed, Right));
0
},
winapi::WM_RBUTTONUP => {
use events::Event::MouseInput;
use events::MouseButton::RightMouseButton;
use events::MouseButton::Right;
use events::ElementState::Released;
send_event(window, MouseInput(Released, RightMouseButton));
send_event(window, MouseInput(Released, Right));
0
},
winapi::WM_MBUTTONDOWN => {
use events::Event::MouseInput;
use events::MouseButton::MiddleMouseButton;
use events::MouseButton::Middle;
use events::ElementState::Pressed;
send_event(window, MouseInput(Pressed, MiddleMouseButton));
send_event(window, MouseInput(Pressed, Middle));
0
},
winapi::WM_MBUTTONUP => {
use events::Event::MouseInput;
use events::MouseButton::MiddleMouseButton;
use events::MouseButton::Middle;
use events::ElementState::Released;
send_event(window, MouseInput(Released, MiddleMouseButton));
send_event(window, MouseInput(Released, Middle));
0
},

View file

@ -594,16 +594,16 @@ impl Window {
ffi::ButtonPress | ffi::ButtonRelease => {
use events::Event::{MouseInput, MouseWheel};
use events::ElementState::{Pressed, Released};
use events::MouseButton::{LeftMouseButton, RightMouseButton, MiddleMouseButton};
use events::MouseButton::{Left, Right, Middle};
let event: &ffi::XButtonEvent = unsafe { mem::transmute(&xev) };
let state = if xev.type_ == ffi::ButtonPress { Pressed } else { Released };
let button = match event.button {
ffi::Button1 => Some(LeftMouseButton),
ffi::Button2 => Some(MiddleMouseButton),
ffi::Button3 => Some(RightMouseButton),
ffi::Button1 => Some(Left),
ffi::Button2 => Some(Middle),
ffi::Button3 => Some(Right),
ffi::Button4 => {
events.push_back(MouseWheel(1));
None