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Windows: Fix fullscreen deadlock + release 0.17.1 (#622)
* Windows: Fix fullscreen deadlock * Release winit 0.17.1
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# Unreleased
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* On X11, prevent a compilation failure in release mode for versions of Rust greater than or equal to 1.30.
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# Version 0.17.1 (2018-08-05)
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- On X11, prevent a compilation failure in release mode for versions of Rust greater than or equal to 1.30.
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- Fixed deadlock that broke fullscreen mode on Windows.
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# Version 0.17.0 (2018-08-02)
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[package]
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name = "winit"
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version = "0.17.0"
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version = "0.17.1"
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authors = ["The winit contributors, Pierre Krieger <pierre.krieger1708@gmail.com>"]
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description = "Cross-platform window creation library."
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keywords = ["windowing"]
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@ -473,7 +473,7 @@ impl Window {
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unsafe fn set_fullscreen_style(&self, window_state: &mut WindowState) -> (LONG, LONG) {
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if window_state.fullscreen.is_none() || window_state.saved_window_info.is_none() {
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let rect = util::get_window_rect(self.window.0).expect("`GetWindowRect` failed");
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let dpi_factor = Some(self.get_hidpi_factor());
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let dpi_factor = Some(window_state.dpi_factor);
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window_state.saved_window_info = Some(events_loop::SavedWindowInfo {
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style: winuser::GetWindowLongW(self.window.0, winuser::GWL_STYLE),
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ex_style: winuser::GetWindowLongW(self.window.0, winuser::GWL_EXSTYLE),
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