Fixed typo (#1273)

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ariesfluctus 2019-11-14 02:10:31 -03:00 committed by Osspial
parent af80ce842d
commit b6e8dd0d8a

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@ -49,7 +49,7 @@
//! - **macOS:** The buzzword is "retina displays", which have a DPI factor of 2.0. Otherwise, the DPI factor is 1.0. //! - **macOS:** The buzzword is "retina displays", which have a DPI factor of 2.0. Otherwise, the DPI factor is 1.0.
//! Intermediate DPI factors are never used, thus 1440p displays/etc. aren't properly supported. It's possible for any //! Intermediate DPI factors are never used, thus 1440p displays/etc. aren't properly supported. It's possible for any
//! display to use that 2.0 DPI factor, given the use of the command line. //! display to use that 2.0 DPI factor, given the use of the command line.
//! - **X11:** On X11, we calcuate the DPI factor based on the millimeter dimensions provided by XRandR. This can //! - **X11:** On X11, we calculate the DPI factor based on the millimeter dimensions provided by XRandR. This can
//! result in a wide range of possible values, including some interesting ones like 1.0833333333333333. This can be //! result in a wide range of possible values, including some interesting ones like 1.0833333333333333. This can be
//! overridden using the `WINIT_HIDPI_FACTOR` environment variable, though that's not recommended. //! overridden using the `WINIT_HIDPI_FACTOR` environment variable, though that's not recommended.
//! - **Wayland:** On Wayland, DPI factors are set per-screen by the server, and are always integers (most often 1 or 2). //! - **Wayland:** On Wayland, DPI factors are set per-screen by the server, and are always integers (most often 1 or 2).