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Use send_events instead of send_event in web backend (#1681)
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@ -137,23 +137,25 @@ impl<T> WindowTarget<T> {
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// A mouse down event may come in without any prior CursorMoved events,
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// therefore we should send a CursorMoved event to make sure that the
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// user code has the correct cursor position.
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runner.send_event(Event::WindowEvent {
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window_id: WindowId(id),
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event: WindowEvent::CursorMoved {
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device_id: DeviceId(device::Id(pointer_id)),
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position,
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modifiers,
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},
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});
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runner.send_event(Event::WindowEvent {
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window_id: WindowId(id),
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event: WindowEvent::MouseInput {
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device_id: DeviceId(device::Id(pointer_id)),
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state: ElementState::Pressed,
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button,
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modifiers,
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},
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});
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runner.send_events(
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std::iter::once(Event::WindowEvent {
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window_id: WindowId(id),
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event: WindowEvent::CursorMoved {
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device_id: DeviceId(device::Id(pointer_id)),
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position,
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modifiers,
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},
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})
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.chain(std::iter::once(Event::WindowEvent {
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window_id: WindowId(id),
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event: WindowEvent::MouseInput {
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device_id: DeviceId(device::Id(pointer_id)),
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state: ElementState::Pressed,
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button,
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modifiers,
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},
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})),
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);
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});
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let runner = self.runner.clone();
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