macOS: Run tasks synchronously on main thread instead of asynchronously (#2574)

* Close windows synchronously on main thread

* Set style mask synchronously on main thread

* Set title synchronously on main thread

* Set visibility and focus synchronously on main thread

* Set window level synchronously on main thread

* Set position and size synchronously on main thread

* Set cursor hittest synchronously on main thread

* Add changelog entry
This commit is contained in:
Mads Marquart 2022-11-30 14:30:32 +01:00 committed by GitHub
parent 2a58b785fe
commit bf92f3e97b
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4 changed files with 54 additions and 63 deletions

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@ -8,6 +8,7 @@ And please only add new entries to the top of this list, right below the `# Unre
# Unreleased
- On macOS, run most actions on the main thread, which is strictly more correct, but might make multithreaded applications block slightly more.
- On macOS, fix panic when getting current monitor without any monitor attached.
- On Windows and MacOS, add API to enable/disable window buttons (close, minimize, ...etc).
- On Windows, macOS, X11 and Wayland, add `Window::set_theme`.

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@ -57,7 +57,7 @@ pub(crate) struct Window {
impl Drop for Window {
fn drop(&mut self) {
// Ensure the window is closed
util::close_async(Id::into_super(self.window.clone()));
util::close_sync(&self.window);
}
}

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@ -1,4 +1,3 @@
use std::mem;
use std::ops::Deref;
use dispatch::Queue;
@ -29,6 +28,14 @@ impl<T> Deref for MainThreadSafe<T> {
}
}
fn run_on_main<R: Send>(f: impl FnOnce() -> R + Send) -> R {
if is_main_thread() {
f()
} else {
Queue::main().exec_sync(f)
}
}
fn set_style_mask(window: &NSWindow, mask: NSWindowStyleMask) {
window.setStyleMask(mask);
// If we don't do this, key handling will break
@ -40,54 +47,43 @@ fn set_style_mask(window: &NSWindow, mask: NSWindowStyleMask) {
// `setStyleMask:` isn't thread-safe, so we have to use Grand Central Dispatch.
// Otherwise, this would vomit out errors about not being on the main thread
// and fail to do anything.
pub(crate) fn set_style_mask_async(window: &NSWindow, mask: NSWindowStyleMask) {
// TODO(madsmtm): Remove this 'static hack!
let window = unsafe { MainThreadSafe(mem::transmute::<&NSWindow, &'static NSWindow>(window)) };
Queue::main().exec_async(move || {
set_style_mask(&window, mask);
});
}
pub(crate) fn set_style_mask_sync(window: &NSWindow, mask: NSWindowStyleMask) {
if is_main_thread() {
set_style_mask(window, mask);
} else {
let window = MainThreadSafe(window);
Queue::main().exec_sync(move || {
run_on_main(move || {
set_style_mask(&window, mask);
})
}
}
// `setContentSize:` isn't thread-safe either, though it doesn't log any errors
// and just fails silently. Anyway, GCD to the rescue!
pub(crate) fn set_content_size_async(window: &NSWindow, size: LogicalSize<f64>) {
let window = unsafe { MainThreadSafe(mem::transmute::<&NSWindow, &'static NSWindow>(window)) };
Queue::main().exec_async(move || {
pub(crate) fn set_content_size_sync(window: &NSWindow, size: LogicalSize<f64>) {
let window = MainThreadSafe(window);
run_on_main(move || {
window.setContentSize(NSSize::new(size.width as CGFloat, size.height as CGFloat));
});
}
// `setFrameTopLeftPoint:` isn't thread-safe, but fortunately has the courtesy
// to log errors.
pub(crate) fn set_frame_top_left_point_async(window: &NSWindow, point: NSPoint) {
let window = unsafe { MainThreadSafe(mem::transmute::<&NSWindow, &'static NSWindow>(window)) };
Queue::main().exec_async(move || {
pub(crate) fn set_frame_top_left_point_sync(window: &NSWindow, point: NSPoint) {
let window = MainThreadSafe(window);
run_on_main(move || {
window.setFrameTopLeftPoint(point);
});
}
// `setFrameTopLeftPoint:` isn't thread-safe, and fails silently.
pub(crate) fn set_level_async(window: &NSWindow, level: NSWindowLevel) {
let window = unsafe { MainThreadSafe(mem::transmute::<&NSWindow, &'static NSWindow>(window)) };
Queue::main().exec_async(move || {
pub(crate) fn set_level_sync(window: &NSWindow, level: NSWindowLevel) {
let window = MainThreadSafe(window);
run_on_main(move || {
window.setLevel(level);
});
}
// `setIgnoresMouseEvents_:` isn't thread-safe, and fails silently.
pub(crate) fn set_ignore_mouse_events(window: &NSWindow, ignore: bool) {
let window = unsafe { MainThreadSafe(mem::transmute::<&NSWindow, &'static NSWindow>(window)) };
Queue::main().exec_async(move || {
pub(crate) fn set_ignore_mouse_events_sync(window: &NSWindow, ignore: bool) {
let window = MainThreadSafe(window);
run_on_main(move || {
window.setIgnoresMouseEvents(ignore);
});
}
@ -171,18 +167,18 @@ pub(crate) fn set_maximized_async(
// `orderOut:` isn't thread-safe. Calling it from another thread actually works,
// but with an odd delay.
pub(crate) fn order_out_async(window: &NSWindow) {
let window = unsafe { MainThreadSafe(mem::transmute::<&NSWindow, &'static NSWindow>(window)) };
Queue::main().exec_async(move || {
pub(crate) fn order_out_sync(window: &NSWindow) {
let window = MainThreadSafe(window);
run_on_main(move || {
window.orderOut(None);
});
}
// `makeKeyAndOrderFront:` isn't thread-safe. Calling it from another thread
// actually works, but with an odd delay.
pub(crate) fn make_key_and_order_front_async(window: &NSWindow) {
let window = unsafe { MainThreadSafe(mem::transmute::<&NSWindow, &'static NSWindow>(window)) };
Queue::main().exec_async(move || {
pub(crate) fn make_key_and_order_front_sync(window: &NSWindow) {
let window = MainThreadSafe(window);
run_on_main(move || {
window.makeKeyAndOrderFront(None);
});
}
@ -190,21 +186,18 @@ pub(crate) fn make_key_and_order_front_async(window: &NSWindow) {
// `setTitle:` isn't thread-safe. Calling it from another thread invalidates the
// window drag regions, which throws an exception when not done in the main
// thread
pub(crate) fn set_title_async(window: &NSWindow, title: String) {
let window = unsafe { MainThreadSafe(mem::transmute::<&NSWindow, &'static NSWindow>(window)) };
Queue::main().exec_async(move || {
window.setTitle(&NSString::from_str(&title));
pub(crate) fn set_title_sync(window: &NSWindow, title: &str) {
let window = MainThreadSafe(window);
run_on_main(move || {
window.setTitle(&NSString::from_str(title));
});
}
// `close:` is thread-safe, but we want the event to be triggered from the main
// thread. Though, it's a good idea to look into that more...
//
// ArturKovacs: It's important that this operation keeps the underlying window alive
// through the `Id` because otherwise it would dereference free'd memory
pub(crate) fn close_async(window: Id<NSWindow, Shared>) {
pub(crate) fn close_sync(window: &NSWindow) {
let window = MainThreadSafe(window);
Queue::main().exec_async(move || {
run_on_main(move || {
autoreleasepool(move |_| {
window.close();
});

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@ -459,10 +459,6 @@ impl WinitWindow {
SharedStateMutexGuard::new(self.shared_state.lock().unwrap(), called_from_fn)
}
fn set_style_mask_async(&self, mask: NSWindowStyleMask) {
util::set_style_mask_async(self, mask);
}
fn set_style_mask_sync(&self, mask: NSWindowStyleMask) {
util::set_style_mask_sync(self, mask);
}
@ -472,13 +468,13 @@ impl WinitWindow {
}
pub fn set_title(&self, title: &str) {
util::set_title_async(self, title.to_string());
util::set_title_sync(self, title);
}
pub fn set_visible(&self, visible: bool) {
match visible {
true => util::make_key_and_order_front_async(self),
false => util::order_out_async(self),
true => util::make_key_and_order_front_sync(self),
false => util::order_out_sync(self),
}
}
@ -514,7 +510,7 @@ impl WinitWindow {
pub fn set_outer_position(&self, position: Position) {
let scale_factor = self.scale_factor();
let position = position.to_logical(scale_factor);
util::set_frame_top_left_point_async(self, util::window_position(position));
util::set_frame_top_left_point_sync(self, util::window_position(position));
}
#[inline]
@ -536,7 +532,7 @@ impl WinitWindow {
#[inline]
pub fn set_inner_size(&self, size: Size) {
let scale_factor = self.scale_factor();
util::set_content_size_async(self, size.to_logical(scale_factor));
util::set_content_size_sync(self, size.to_logical(scale_factor));
}
pub fn set_min_inner_size(&self, dimensions: Option<Size>) {
@ -632,8 +628,9 @@ impl WinitWindow {
} else {
mask &= !NSWindowStyleMask::NSResizableWindowMask;
}
self.set_style_mask_async(mask);
} // Otherwise, we don't change the mask until we exit fullscreen.
self.set_style_mask_sync(mask);
}
// Otherwise, we don't change the mask until we exit fullscreen.
}
#[inline]
@ -754,7 +751,7 @@ impl WinitWindow {
#[inline]
pub fn set_cursor_hittest(&self, hittest: bool) -> Result<(), ExternalError> {
util::set_ignore_mouse_events(self, !hittest);
util::set_ignore_mouse_events_sync(self, !hittest);
Ok(())
}
@ -774,7 +771,7 @@ impl WinitWindow {
// Roll back temp styles
if needs_temp_mask {
self.set_style_mask_async(curr_mask);
self.set_style_mask_sync(curr_mask);
}
is_zoomed
@ -805,7 +802,7 @@ impl WinitWindow {
drop(shared_state_lock);
self.set_style_mask_async(mask);
self.set_style_mask_sync(mask);
self.set_maximized(maximized);
}
@ -885,7 +882,7 @@ impl WinitWindow {
// The coordinate system here has its origin at bottom-left
// and Y goes up
screen_frame.origin.y += screen_frame.size.height;
util::set_frame_top_left_point_async(self, screen_frame.origin);
util::set_frame_top_left_point_sync(self, screen_frame.origin);
}
}
@ -1054,7 +1051,7 @@ impl WinitWindow {
}
new_mask
};
self.set_style_mask_async(new_mask);
self.set_style_mask_sync(new_mask);
}
}
@ -1070,7 +1067,7 @@ impl WinitWindow {
WindowLevel::AlwaysOnBottom => NSWindowLevel::BELOW_NORMAL,
WindowLevel::Normal => NSWindowLevel::Normal,
};
util::set_level_async(self, level);
util::set_level_sync(self, level);
}
#[inline]
@ -1106,7 +1103,7 @@ impl WinitWindow {
if !is_minimized && is_visible {
NSApp().activateIgnoringOtherApps(true);
util::make_key_and_order_front_async(self);
util::make_key_and_order_front_sync(self);
}
}
@ -1255,7 +1252,7 @@ impl WindowExtMacOS for WinitWindow {
true
} else {
let new_mask = self.saved_style(&mut shared_state_lock);
self.set_style_mask_async(new_mask);
self.set_style_mask_sync(new_mask);
shared_state_lock.is_simple_fullscreen = false;
if let Some(presentation_opts) = shared_state_lock.save_presentation_opts {