Extract GlAttributes from BuilderAttribs

This commit is contained in:
Pierre Krieger 2015-09-20 09:29:22 +02:00
parent f51ace4c78
commit c244f8c033
11 changed files with 113 additions and 70 deletions

View file

@ -267,11 +267,11 @@ impl<'a> Iterator for WaitEventsIterator<'a> {
impl Window {
#[cfg(feature = "window")]
pub fn new(builder: BuilderAttribs) -> Result<Window, CreationError> {
if builder.sharing.is_some() {
if builder.opengl.sharing.is_some() {
unimplemented!()
}
match builder.gl_robustness {
match builder.opengl.robustness {
Robustness::RobustNoResetNotification | Robustness::RobustLoseContextOnReset => {
return Err(CreationError::RobustnessNotSupported);
},
@ -438,7 +438,7 @@ impl Window {
}
fn create_context(view: id, builder: &BuilderAttribs) -> Result<(IdRef, PixelFormat), CreationError> {
let profile = match (builder.gl_version, builder.gl_version.to_gl_version(), builder.gl_profile) {
let profile = match (builder.opengl.version, builder.opengl.version.to_gl_version(), builder.opengl.profile) {
// Note: we are not using ranges because of a rust bug that should be fixed here:
// https://github.com/rust-lang/rust/pull/27050
@ -540,7 +540,7 @@ impl Window {
};
cxt.setView_(view);
let value = if builder.vsync { 1 } else { 0 };
let value = if builder.opengl.vsync { 1 } else { 0 };
cxt.setValues_forParameter_(&value, NSOpenGLContextParameter::NSOpenGLCPSwapInterval);
CGLEnable(cxt.CGLContextObj(), kCGLCECrashOnRemovedFunctions);

View file

@ -162,7 +162,7 @@ impl Context {
native_display: NativeDisplay)
-> Result<ContextPrototype<'a>, CreationError>
{
if builder.sharing.is_some() {
if builder.opengl.sharing.is_some() {
unimplemented!()
}
@ -197,7 +197,7 @@ impl Context {
// binding the right API and choosing the version
let (version, api) = unsafe {
match builder.gl_version {
match builder.opengl.version {
GlRequest::Latest => {
if egl_version >= (1, 4) {
if egl.BindAPI(ffi::egl::OPENGL_API) != 0 {
@ -394,18 +394,18 @@ impl<'a> ContextPrototype<'a> {
if let Some(version) = self.version {
try!(create_context(&self.egl, self.display, &self.egl_version,
&self.extensions, self.api, version, self.config_id,
self.builder.gl_debug, self.builder.gl_robustness))
self.builder.opengl.debug, self.builder.opengl.robustness))
} else if self.api == Api::OpenGlEs {
if let Ok(ctxt) = create_context(&self.egl, self.display, &self.egl_version,
&self.extensions, self.api, (2, 0), self.config_id,
self.builder.gl_debug, self.builder.gl_robustness)
self.builder.opengl.debug, self.builder.opengl.robustness)
{
ctxt
} else if let Ok(ctxt) = create_context(&self.egl, self.display, &self.egl_version,
&self.extensions, self.api, (1, 0),
self.config_id, self.builder.gl_debug,
self.builder.gl_robustness)
self.config_id, self.builder.opengl.debug,
self.builder.opengl.robustness)
{
ctxt
} else {
@ -415,19 +415,19 @@ impl<'a> ContextPrototype<'a> {
} else {
if let Ok(ctxt) = create_context(&self.egl, self.display, &self.egl_version,
&self.extensions, self.api, (3, 2), self.config_id,
self.builder.gl_debug, self.builder.gl_robustness)
self.builder.opengl.debug, self.builder.opengl.robustness)
{
ctxt
} else if let Ok(ctxt) = create_context(&self.egl, self.display, &self.egl_version,
&self.extensions, self.api, (3, 1),
self.config_id, self.builder.gl_debug,
self.builder.gl_robustness)
self.config_id, self.builder.opengl.debug,
self.builder.opengl.robustness)
{
ctxt
} else if let Ok(ctxt) = create_context(&self.egl, self.display, &self.egl_version,
&self.extensions, self.api, (1, 0),
self.config_id, self.builder.gl_debug,
self.builder.gl_robustness)
self.config_id, self.builder.opengl.debug,
self.builder.opengl.robustness)
{
ctxt
} else {

View file

@ -83,7 +83,7 @@ impl Window {
// setting the attributes
// FIXME:
/*match builder.gl_version {
/*match builder.opengl.version {
Some((major, minor)) => {
attributes.majorVersion = major as libc::c_int;
attributes.minorVersion = minor as libc::c_int;

View file

@ -133,7 +133,7 @@ impl<'a> ContextPrototype<'a> {
}
pub fn finish(self, window: ffi::Window) -> Result<Context, CreationError> {
let share = if let Some(win) = self.builder.sharing {
let share = if let Some(win) = self.builder.opengl.sharing {
match win {
&PlatformWindow::X(ref win) => match win.x.context {
::api::x11::Context::Glx(ref c) => c.context,
@ -160,46 +160,46 @@ impl<'a> ContextPrototype<'a> {
});
// creating GL context
let context = match self.builder.gl_version {
let context = match self.builder.opengl.version {
GlRequest::Latest => {
if let Ok(ctxt) = create_context(&self.glx, &extra_functions, &extensions, (3, 2),
self.builder.gl_profile, self.builder.gl_debug,
self.builder.gl_robustness, share,
self.builder.opengl.profile, self.builder.opengl.debug,
self.builder.opengl.robustness, share,
self.display, self.fb_config, &self.visual_infos)
{
ctxt
} else if let Ok(ctxt) = create_context(&self.glx, &extra_functions, &extensions,
(3, 1), self.builder.gl_profile,
self.builder.gl_debug,
self.builder.gl_robustness, share, self.display,
(3, 1), self.builder.opengl.profile,
self.builder.opengl.debug,
self.builder.opengl.robustness, share, self.display,
self.fb_config, &self.visual_infos)
{
ctxt
} else {
try!(create_context(&self.glx, &extra_functions, &extensions, (1, 0),
self.builder.gl_profile, self.builder.gl_debug,
self.builder.gl_robustness,
self.builder.opengl.profile, self.builder.opengl.debug,
self.builder.opengl.robustness,
share, self.display, self.fb_config, &self.visual_infos))
}
},
GlRequest::Specific(Api::OpenGl, (major, minor)) => {
try!(create_context(&self.glx, &extra_functions, &extensions, (major, minor),
self.builder.gl_profile, self.builder.gl_debug,
self.builder.gl_robustness, share, self.display, self.fb_config,
self.builder.opengl.profile, self.builder.opengl.debug,
self.builder.opengl.robustness, share, self.display, self.fb_config,
&self.visual_infos))
},
GlRequest::Specific(_, _) => panic!("Only OpenGL is supported"),
GlRequest::GlThenGles { opengl_version: (major, minor), .. } => {
try!(create_context(&self.glx, &extra_functions, &extensions, (major, minor),
self.builder.gl_profile, self.builder.gl_debug,
self.builder.gl_robustness, share, self.display, self.fb_config,
self.builder.opengl.profile, self.builder.opengl.debug,
self.builder.opengl.robustness, share, self.display, self.fb_config,
&self.visual_infos))
},
};
// vsync
if self.builder.vsync {
if self.builder.opengl.vsync {
unsafe { self.glx.MakeCurrent(self.display as *mut _, window, context) };
if extra_functions.SwapIntervalEXT.is_loaded() {

View file

@ -39,7 +39,7 @@ impl OsMesaContext {
let dimensions = builder.dimensions.unwrap();
match builder.gl_robustness {
match builder.opengl.robustness {
Robustness::RobustNoResetNotification | Robustness::RobustLoseContextOnReset => {
return Err(CreationError::RobustnessNotSupported.into());
},

View file

@ -131,7 +131,7 @@ impl Context {
let gl_library = try!(load_opengl32_dll());
// handling vsync
if builder.vsync {
if builder.opengl.vsync {
if extensions.split(' ').find(|&i| i == "WGL_EXT_swap_control").is_some() {
let _guard = try!(CurrentContextGuard::make_current(hdc, context.0));
@ -220,7 +220,7 @@ unsafe fn create_context(extra: Option<(&gl::wgl_extra::Wgl, &BuilderAttribs<'st
if extensions.split(' ').find(|&i| i == "WGL_ARB_create_context").is_some() {
let mut attributes = Vec::new();
match builder.gl_version {
match builder.opengl.version {
GlRequest::Latest => {},
GlRequest::Specific(Api::OpenGl, (major, minor)) => {
attributes.push(gl::wgl_extra::CONTEXT_MAJOR_VERSION_ARB as libc::c_int);
@ -252,7 +252,7 @@ unsafe fn create_context(extra: Option<(&gl::wgl_extra::Wgl, &BuilderAttribs<'st
},
}
if let Some(profile) = builder.gl_profile {
if let Some(profile) = builder.opengl.profile {
if extensions.split(' ').find(|&i| i == "WGL_ARB_create_context_profile").is_some()
{
let flag = match profile {
@ -273,7 +273,7 @@ unsafe fn create_context(extra: Option<(&gl::wgl_extra::Wgl, &BuilderAttribs<'st
// robustness
if extensions.split(' ').find(|&i| i == "WGL_ARB_create_context_robustness").is_some() {
match builder.gl_robustness {
match builder.opengl.robustness {
Robustness::RobustNoResetNotification | Robustness::TryRobustNoResetNotification => {
attributes.push(gl::wgl_extra::CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB as libc::c_int);
attributes.push(gl::wgl_extra::NO_RESET_NOTIFICATION_ARB as libc::c_int);
@ -288,7 +288,7 @@ unsafe fn create_context(extra: Option<(&gl::wgl_extra::Wgl, &BuilderAttribs<'st
Robustness::NoError => (),
}
} else {
match builder.gl_robustness {
match builder.opengl.robustness {
Robustness::RobustNoResetNotification | Robustness::RobustLoseContextOnReset => {
return Err(CreationError::RobustnessNotSupported);
},
@ -296,7 +296,7 @@ unsafe fn create_context(extra: Option<(&gl::wgl_extra::Wgl, &BuilderAttribs<'st
}
}
if builder.gl_debug {
if builder.opengl.debug {
flags = flags | gl::wgl_extra::CONTEXT_DEBUG_BIT_ARB as libc::c_int;
}

View file

@ -159,7 +159,7 @@ unsafe fn init(title: Vec<u16>, builder: BuilderAttribs<'static>,
};
// creating the OpenGL context
let context = match builder.gl_version {
let context = match builder.opengl.version {
GlRequest::Specific(Api::OpenGlEs, (_major, _minor)) => {
if let Some(egl) = egl {
if let Ok(c) = EglContext::new(egl, &builder,

View file

@ -349,7 +349,7 @@ impl Window {
Egl(::api::egl::ContextPrototype<'a>),
}
let builder_clone = builder.clone();
let context = match builder.gl_version {
let context = match builder.opengl.version {
GlRequest::Latest | GlRequest::Specific(Api::OpenGl, _) | GlRequest::GlThenGles { .. } => {
// GLX should be preferred over EGL, otherwise crashes may occur
// on X11 issue #314

View file

@ -31,7 +31,7 @@ impl HeadlessRendererBuilder {
/// Sets how the backend should choose the OpenGL API and version.
pub fn with_gl(mut self, request: GlRequest) -> HeadlessRendererBuilder {
self.attribs.gl_version = request;
self.attribs.opengl.version = request;
self
}
@ -40,13 +40,13 @@ impl HeadlessRendererBuilder {
/// The default value for this flag is `cfg!(ndebug)`, which means that it's enabled
/// when you run `cargo build` and disabled when you run `cargo build --release`.
pub fn with_gl_debug_flag(mut self, flag: bool) -> HeadlessRendererBuilder {
self.attribs.gl_debug = flag;
self.attribs.opengl.debug = flag;
self
}
/// Sets the robustness of the OpenGL context. See the docs of `Robustness`.
pub fn with_gl_robustness(mut self, robustness: Robustness) -> HeadlessRendererBuilder {
self.attribs.gl_robustness = robustness;
self.attribs.opengl.robustness = robustness;
self
}

View file

@ -371,15 +371,9 @@ pub struct BuilderAttribs<'a> {
#[allow(dead_code)]
headless: bool,
strict: bool,
sharing: Option<&'a platform::Window>,
dimensions: Option<(u32, u32)>,
title: String,
monitor: Option<platform::MonitorID>,
gl_version: GlRequest,
gl_profile: Option<GlProfile>,
gl_debug: bool,
gl_robustness: Robustness,
vsync: bool,
visible: bool,
multisampling: Option<u16>,
depth_bits: Option<u8>,
@ -390,7 +384,8 @@ pub struct BuilderAttribs<'a> {
srgb: Option<bool>,
transparent: bool,
decorations: bool,
multitouch: bool
multitouch: bool,
opengl: GlAttributes<&'a platform::Window>,
}
impl BuilderAttribs<'static> {
@ -398,15 +393,9 @@ impl BuilderAttribs<'static> {
BuilderAttribs {
headless: false,
strict: false,
sharing: None,
dimensions: None,
title: "glutin window".to_string(),
monitor: None,
gl_version: GlRequest::Latest,
gl_profile: None,
gl_debug: cfg!(debug_assertions),
gl_robustness: Robustness::NotRobust,
vsync: false,
visible: true,
multisampling: None,
depth_bits: None,
@ -417,7 +406,8 @@ impl BuilderAttribs<'static> {
srgb: None,
transparent: false,
decorations: true,
multitouch: false
multitouch: false,
opengl: Default::default(),
}
}
}
@ -425,20 +415,14 @@ impl BuilderAttribs<'static> {
impl<'a> BuilderAttribs<'a> {
#[allow(dead_code)]
fn extract_non_static(mut self) -> (BuilderAttribs<'static>, Option<&'a platform::Window>) {
let sharing = self.sharing.take();
let sharing = self.opengl.sharing.take();
let new_attribs = BuilderAttribs {
headless: self.headless,
strict: self.strict,
sharing: None,
dimensions: self.dimensions,
title: self.title,
monitor: self.monitor,
gl_version: self.gl_version,
gl_profile: self.gl_profile,
gl_debug: self.gl_debug,
gl_robustness: self.gl_robustness,
vsync: self.vsync,
visible: self.visible,
multisampling: self.multisampling,
depth_bits: self.depth_bits,
@ -449,7 +433,15 @@ impl<'a> BuilderAttribs<'a> {
srgb: self.srgb,
transparent: self.transparent,
decorations: self.decorations,
multitouch: self.multitouch
multitouch: self.multitouch,
opengl: GlAttributes {
sharing: None,
version: self.opengl.version,
profile: self.opengl.profile,
debug: self.opengl.debug,
robustness: self.opengl.robustness,
vsync: self.opengl.vsync,
},
};
(new_attribs, sharing)
@ -555,6 +547,57 @@ impl<'a> BuilderAttribs<'a> {
}
}
/// Attributes to use when creating an OpenGL context.
#[derive(Clone)]
pub struct GlAttributes<S> {
/// An existing context to share the new the context with.
///
/// The default is `None`.
pub sharing: Option<S>,
/// Version to try create. See `GlRequest` for more infos.
///
/// The default is `Latest`.
pub version: GlRequest,
/// OpenGL profile to use.
///
/// The default is `None`.
pub profile: Option<GlProfile>,
/// Whether to enable the `debug` flag of the context.
///
/// Debug contexts are usually slower but give better error reporting.
///
/// The default is `true` in debug mode and `false` in release mode.
pub debug: bool,
/// How the OpenGL context should detect errors.
///
/// The default is `NotRobust` because this is what is typically expected when you create an
/// OpenGL context. However for safety you should consider `TryRobustLoseContextOnReset`.
pub robustness: Robustness,
/// Whether to use vsync. If vsync is enabled, calling `swap_buffers` will block until the
/// screen refreshes. This is typically used to prevent screen tearing.
///
/// The default is `false`.
pub vsync: bool,
}
impl<S> Default for GlAttributes<S> {
fn default() -> GlAttributes<S> {
GlAttributes {
sharing: None,
version: GlRequest::Latest,
profile: None,
debug: cfg!(debug_assertions),
robustness: Robustness::NotRobust,
vsync: false,
}
}
}
mod native_monitor {
/// Native platform identifier for a monitor. Different platforms use fundamentally different types
/// to represent a monitor ID.

View file

@ -60,19 +60,19 @@ impl<'a> WindowBuilder<'a> {
///
/// There are some exceptions, like FBOs or VAOs. See the OpenGL documentation.
pub fn with_shared_lists(mut self, other: &'a Window) -> WindowBuilder<'a> {
self.attribs.sharing = Some(&other.window);
self.attribs.opengl.sharing = Some(&other.window);
self
}
/// Sets how the backend should choose the OpenGL API and version.
pub fn with_gl(mut self, request: GlRequest) -> WindowBuilder<'a> {
self.attribs.gl_version = request;
self.attribs.opengl.version = request;
self
}
/// Sets the desired OpenGL context profile.
pub fn with_gl_profile(mut self, profile: GlProfile) -> WindowBuilder<'a> {
self.attribs.gl_profile = Some(profile);
self.attribs.opengl.profile = Some(profile);
self
}
@ -81,19 +81,19 @@ impl<'a> WindowBuilder<'a> {
/// The default value for this flag is `cfg!(debug_assertions)`, which means that it's enabled
/// when you run `cargo build` and disabled when you run `cargo build --release`.
pub fn with_gl_debug_flag(mut self, flag: bool) -> WindowBuilder<'a> {
self.attribs.gl_debug = flag;
self.attribs.opengl.debug = flag;
self
}
/// Sets the robustness of the OpenGL context. See the docs of `Robustness`.
pub fn with_gl_robustness(mut self, robustness: Robustness) -> WindowBuilder<'a> {
self.attribs.gl_robustness = robustness;
self.attribs.opengl.robustness = robustness;
self
}
/// Requests that the window has vsync enabled.
pub fn with_vsync(mut self) -> WindowBuilder<'a> {
self.attribs.vsync = true;
self.attribs.opengl.vsync = true;
self
}