mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-23 22:01:31 +11:00
Fix cocoa headless
This commit is contained in:
parent
88e64a87a9
commit
c6c4dfdd1e
4
build.rs
4
build.rs
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@ -180,8 +180,8 @@ fn main() {
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let mut file = File::create(&dest.join("test_gl_bindings.rs")).unwrap();
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gl_generator::generate_bindings(gl_generator::StructGenerator,
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gl_generator::registry::Ns::Gles2,
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gl_generator::registry::Ns::Gl,
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gl_generator::Fallbacks::All,
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khronos_api::GL_XML, vec![],
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"3.0", "core", &mut file).unwrap();
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"3.3", "core", &mut file).unwrap();
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}
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@ -4,7 +4,6 @@ use std::ptr;
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use glutin;
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mod gl {
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pub use self::Gles2 as Gl;
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include!(concat!(env!("OUT_DIR"), "/test_gl_bindings.rs"));
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}
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@ -14,13 +14,6 @@ use cocoa::base::{id, nil};
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use cocoa::appkit::*;
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use PixelFormat;
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mod gl {
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include!(concat!(env!("OUT_DIR"), "/gl_bindings.rs"));
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}
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static mut framebuffer: u32 = 0;
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static mut texture: u32 = 0;
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pub struct HeadlessContext {
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width: u32,
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height: u32,
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@ -33,9 +26,14 @@ impl HeadlessContext {
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{
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let context = unsafe {
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let attributes = [
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NSOpenGLPFAAccelerated as u32,
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NSOpenGLPFAAllowOfflineRenderers as u32,
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NSOpenGLPFADoubleBuffer as u32,
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NSOpenGLPFAClosestPolicy as u32,
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NSOpenGLPFAColorSize as u32, 24,
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NSOpenGLPFAAlphaSize as u32, 8,
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NSOpenGLPFADepthSize as u32, 24,
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NSOpenGLPFAStencilSize as u32, 8,
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NSOpenGLPFAOpenGLProfile as u32, NSOpenGLProfileVersion3_2Core as u32,
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0
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];
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@ -56,9 +54,6 @@ impl HeadlessContext {
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context: context,
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};
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// Load the function pointers as we need them to create the FBO
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gl::load_with(|s| headless.get_proc_address(s) as *const c_void);
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Ok(headless)
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}
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}
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@ -66,28 +61,12 @@ impl HeadlessContext {
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impl GlContext for HeadlessContext {
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unsafe fn make_current(&self) -> Result<(), ContextError> {
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self.context.makeCurrentContext();
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gl::GenFramebuffersEXT(1, &mut framebuffer);
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gl::BindFramebufferEXT(gl::FRAMEBUFFER_EXT, framebuffer);
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gl::GenTextures(1, &mut texture);
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gl::BindTexture(gl::TEXTURE_2D, texture);
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gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::LINEAR as i32);
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gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::LINEAR as i32);
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gl::TexImage2D(gl::TEXTURE_2D, 0, gl::RGBA8 as i32, self.width as i32, self.height as i32,
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0, gl::RGBA, gl::UNSIGNED_BYTE, ptr::null());
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gl::FramebufferTexture2DEXT(gl::FRAMEBUFFER_EXT, gl::COLOR_ATTACHMENT0_EXT,
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gl::TEXTURE_2D, texture, 0);
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let status = gl::CheckFramebufferStatusEXT(gl::FRAMEBUFFER_EXT);
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if status != gl::FRAMEBUFFER_COMPLETE_EXT {
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panic!("Error while creating the framebuffer");
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}
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Ok(())
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}
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#[inline]
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fn is_current(&self) -> bool {
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unimplemented!()
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true
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}
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#[inline]
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@ -105,6 +84,7 @@ impl GlContext for HeadlessContext {
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#[inline]
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fn swap_buffers(&self) -> Result<(), ContextError> {
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unsafe { self.context.flushBuffer(); }
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Ok(())
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}
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@ -121,13 +101,3 @@ impl GlContext for HeadlessContext {
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unsafe impl Send for HeadlessContext {}
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unsafe impl Sync for HeadlessContext {}
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impl Drop for HeadlessContext {
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#[inline]
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fn drop(&mut self) {
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unsafe {
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gl::DeleteTextures(1, &texture);
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gl::DeleteFramebuffersEXT(1, &framebuffer);
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}
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}
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}
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@ -1,28 +1,60 @@
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extern crate glutin;
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extern crate libc;
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use glutin::*;
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use std::ptr;
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mod gl {
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include!(concat!(env!("OUT_DIR"), "/test_gl_bindings.rs"));
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}
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use gl::types::*;
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#[cfg(feature = "headless")]
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#[test]
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fn main() {
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let window = glutin::HeadlessRendererBuilder::new(1024, 768).build().unwrap();
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let width: i32 = 2;
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let height: i32 = 1;
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let window = glutin::HeadlessRendererBuilder::new(width as u32, height as u32).build().unwrap();
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unsafe { window.make_current() };
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let gl = gl::Gl::load_with(|symbol| window.get_proc_address(symbol));
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let gl = gl::Gl::load_with(|symbol| window.get_proc_address(symbol) as *const _);
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unsafe {
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let mut framebuffer = 0;
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let mut texture = 0;
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gl.GenFramebuffers(1, &mut framebuffer);
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gl.BindFramebuffer(gl::FRAMEBUFFER, framebuffer);
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gl.GenTextures(1, &mut texture);
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gl.BindTexture(gl::TEXTURE_2D, texture);
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gl.TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::LINEAR as i32);
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gl.TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::LINEAR as i32);
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gl.TexImage2D(gl::TEXTURE_2D, 0, gl::RGBA as i32, width, height,
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0, gl::RGBA, gl::UNSIGNED_BYTE, ptr::null());
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gl.FramebufferTexture(gl::FRAMEBUFFER, gl::COLOR_ATTACHMENT0, texture, 0);
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let status = gl.CheckFramebufferStatus(gl::FRAMEBUFFER);
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if status != gl::FRAMEBUFFER_COMPLETE {
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panic!("Error while creating the framebuffer");
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}
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gl.ClearColor(0.0, 1.0, 0.0, 1.0);
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gl.Clear(gl::COLOR_BUFFER_BIT);
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gl.Enable(gl::SCISSOR_TEST);
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gl.Scissor(1, 0, 1, 1);
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gl.ClearColor(1.0, 0.0, 0.0, 1.0);
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gl.Clear(gl::COLOR_BUFFER_BIT);
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let mut value: (u8, u8, u8, u8) = std::mem::uninitialized();
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gl.ReadPixels(0, 0, 1, 1, gl::RGBA, gl::UNSIGNED_BYTE, std::mem::transmute(&mut value));
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let mut values: Vec<u8> = vec![0;(width*height*4) as usize];
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gl.ReadPixels(0, 0, width, height, gl::RGBA, gl::UNSIGNED_BYTE, values.as_mut_ptr() as *mut GLvoid);
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assert!(value == (0, 255, 0, 255) || value == (0, 64, 0, 255) ||
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value == (0, 64, 0, 255) || value == (0, 64, 0, 0),
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"value is: {:?}", value);
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println!("{:?}", values);
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assert_eq!(values[0], 0);
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assert_eq!(values[1], 255);
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assert_eq!(values[2], 0);
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assert_eq!(values[3], 255);
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assert_eq!(values[4], 255);
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assert_eq!(values[5], 0);
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assert_eq!(values[6], 0);
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assert_eq!(values[7], 255);
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}
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}
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