Merge pull request #415 from tomaka/fix-gles-supprt

Fix the GLES code in examples/support/mod.rs
This commit is contained in:
tomaka 2015-05-01 09:22:01 +02:00
commit c755e10089

View file

@ -53,6 +53,8 @@ impl Context {
#[cfg(target_os = "android")]
pub fn draw_frame(&self, color: (f32, f32, f32, f32)) {
use std::mem;
unsafe {
self.gl.ClearColor(color.0, color.1, color.2, color.3);
self.gl.Clear(gl::COLOR_BUFFER_BIT);
@ -60,13 +62,10 @@ impl Context {
self.gl.EnableClientState(gl::VERTEX_ARRAY);
self.gl.EnableClientState(gl::COLOR_ARRAY);
unsafe {
use std::mem;
self.gl.VertexPointer(2, gl::FLOAT, (mem::size_of::<f32>() * 5) as i32,
mem::transmute(VERTEX_DATA.as_slice().as_ptr()));
self.gl.ColorPointer(3, gl::FLOAT, (mem::size_of::<f32>() * 5) as i32,
mem::transmute(VERTEX_DATA.as_slice().as_ptr().offset(2)));
}
self.gl.VertexPointer(2, gl::FLOAT, (mem::size_of::<f32>() * 5) as i32,
mem::transmute(VERTEX_DATA.as_ptr()));
self.gl.ColorPointer(3, gl::FLOAT, (mem::size_of::<f32>() * 5) as i32,
mem::transmute(VERTEX_DATA.as_ptr().offset(2)));
self.gl.DrawArrays(gl::TRIANGLES, 0, 3);
self.gl.DisableClientState(gl::VERTEX_ARRAY);