mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-23 13:51:30 +11:00
On Wayland, reduce amount of spurious wakeups
Mark it as breaking, since some clients relied on that behavior, simply because dispatching clients queue always woke up a winit, meaning that they won't be able to use user events for this sake.
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@ -8,6 +8,7 @@ And please only add new entries to the top of this list, right below the `# Unre
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# Unreleased
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- **Breaking:** on Wayland, dispatching user created wayland queue won't wake up the loop unless winit has event to send back.
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- Removed platform-specific extensions that should be retrieved through `raw-window-handle` trait implementations instead:
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- `platform::windows::HINSTANCE`.
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- `WindowExtWindows::hinstance`.
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@ -90,8 +90,15 @@ impl<T: 'static> EventLoop<T> {
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// Register Wayland source.
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let wayland_source = WaylandSource::new(event_queue)?;
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let wayland_dispatcher =
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calloop::Dispatcher::new(wayland_source, |_, queue, winit_state| {
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queue.dispatch_pending(winit_state)
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calloop::Dispatcher::new(wayland_source, |_, queue, winit_state: &mut WinitState| {
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let result = queue.dispatch_pending(winit_state);
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if result.is_ok()
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&& (!winit_state.events_sink.is_empty()
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|| !winit_state.window_compositor_updates.is_empty())
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{
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winit_state.dispatched_events = true;
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}
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result
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});
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event_loop
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@ -102,21 +109,25 @@ impl<T: 'static> EventLoop<T> {
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let pending_user_events = Rc::new(RefCell::new(Vec::new()));
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let pending_user_events_clone = pending_user_events.clone();
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let (user_events_sender, user_events_channel) = calloop::channel::channel();
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event_loop
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.handle()
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.insert_source(user_events_channel, move |event, _, _| {
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event_loop.handle().insert_source(
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user_events_channel,
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move |event, _, winit_state: &mut WinitState| {
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if let calloop::channel::Event::Msg(msg) = event {
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winit_state.dispatched_events = true;
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pending_user_events_clone.borrow_mut().push(msg);
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}
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})?;
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},
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)?;
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// An event's loop awakener to wake up for window events from winit's windows.
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let (event_loop_awakener, event_loop_awakener_source) = calloop::ping::make_ping()?;
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event_loop
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.handle()
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.insert_source(event_loop_awakener_source, move |_, _, _| {
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event_loop.handle().insert_source(
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event_loop_awakener_source,
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move |_, _, winit_state: &mut WinitState| {
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// No extra handling is required, we just need to wake-up.
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})?;
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winit_state.dispatched_events = true;
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},
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)?;
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let window_target = EventLoopWindowTarget {
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connection: connection.clone(),
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@ -220,49 +231,101 @@ impl<T: 'static> EventLoop<T> {
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where
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F: FnMut(Event<T>, &RootEventLoopWindowTarget<T>, &mut ControlFlow),
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{
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let start = Instant::now();
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let cause = loop {
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let start = Instant::now();
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// TODO(rib): remove this workaround and instead make sure that the calloop
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// WaylandSource correctly implements the cooperative prepare_read protocol
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// that support multithreaded wayland clients that may all read from the
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// same socket.
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//
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// During the run of the user callback, some other code monitoring and reading the
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// Wayland socket may have been run (mesa for example does this with vsync), if that
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// is the case, some events may have been enqueued in our event queue.
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//
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// If some messages are there, the event loop needs to behave as if it was instantly
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// woken up by messages arriving from the Wayland socket, to avoid delaying the
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// dispatch of these events until we're woken up again.
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let instant_wakeup = {
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let mut wayland_source = self.wayland_dispatcher.as_source_mut();
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let queue = wayland_source.queue();
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let state = match &mut self.window_target.p {
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PlatformEventLoopWindowTarget::Wayland(window_target) => {
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window_target.state.get_mut()
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// TODO(rib): remove this workaround and instead make sure that the calloop
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// WaylandSource correctly implements the cooperative prepare_read protocol
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// that support multithreaded wayland clients that may all read from the
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// same socket.
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//
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// During the run of the user callback, some other code monitoring and reading the
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// Wayland socket may have been run (mesa for example does this with vsync), if that
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// is the case, some events may have been enqueued in our event queue.
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//
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// If some messages are there, the event loop needs to behave as if it was instantly
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// woken up by messages arriving from the Wayland socket, to avoid delaying the
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// dispatch of these events until we're woken up again.
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let instant_wakeup = {
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let mut wayland_source = self.wayland_dispatcher.as_source_mut();
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let queue = wayland_source.queue();
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let state = match &mut self.window_target.p {
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PlatformEventLoopWindowTarget::Wayland(window_target) => {
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window_target.state.get_mut()
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}
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#[cfg(x11_platform)]
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_ => unreachable!(),
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};
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match queue.dispatch_pending(state) {
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Ok(dispatched) => {
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state.dispatched_events |= !state.events_sink.is_empty()
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|| !state.window_compositor_updates.is_empty();
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dispatched > 0
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}
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Err(error) => {
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error!("Error dispatching wayland queue: {}", error);
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self.control_flow = ControlFlow::ExitWithCode(1);
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return;
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}
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}
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#[cfg(x11_platform)]
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_ => unreachable!(),
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};
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match queue.dispatch_pending(state) {
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Ok(dispatched) => dispatched > 0,
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Err(error) => {
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error!("Error dispatching wayland queue: {}", error);
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self.control_flow = ControlFlow::ExitWithCode(1);
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return;
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}
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}
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};
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timeout = if instant_wakeup {
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Some(Duration::ZERO)
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} else {
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let control_flow_timeout = match self.control_flow {
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ControlFlow::Wait => None,
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ControlFlow::Poll => Some(Duration::ZERO),
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ControlFlow::WaitUntil(wait_deadline) => {
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Some(wait_deadline.saturating_duration_since(start))
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}
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// This function shouldn't have to handle any requests to exit
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// the application (there should be no need to poll for events
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// if the application has requested to exit) so we consider
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// it a bug in the backend if we ever see `ExitWithCode` here.
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ControlFlow::ExitWithCode(_code) => unreachable!(),
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};
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min_timeout(control_flow_timeout, timeout)
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};
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timeout = if instant_wakeup {
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Some(Duration::ZERO)
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} else {
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let control_flow_timeout = match self.control_flow {
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ControlFlow::Wait => None,
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ControlFlow::Poll => Some(Duration::ZERO),
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ControlFlow::WaitUntil(wait_deadline) => {
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Some(wait_deadline.saturating_duration_since(start))
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// NOTE Ideally we should flush as the last thing we do before polling
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// to wait for events, and this should be done by the calloop
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// WaylandSource but we currently need to flush writes manually.
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let _ = self.connection.flush();
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if let Err(error) = self.loop_dispatch(timeout) {
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// NOTE We exit on errors from dispatches, since if we've got protocol error
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// libwayland-client/wayland-rs will inform us anyway, but crashing downstream is not
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// really an option. Instead we inform that the event loop got destroyed. We may
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// communicate an error that something was terminated, but winit doesn't provide us
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// with an API to do that via some event.
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// Still, we set the exit code to the error's OS error code, or to 1 if not possible.
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let exit_code = error.raw_os_error().unwrap_or(1);
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self.control_flow = ControlFlow::ExitWithCode(exit_code);
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return;
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}
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// NB: `StartCause::Init` is handled as a special case and doesn't need
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// to be considered here
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let cause = match self.control_flow {
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ControlFlow::Poll => StartCause::Poll,
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ControlFlow::Wait => StartCause::WaitCancelled {
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start,
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requested_resume: None,
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},
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ControlFlow::WaitUntil(deadline) => {
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if Instant::now() < deadline {
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StartCause::WaitCancelled {
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start,
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requested_resume: Some(deadline),
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}
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} else {
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StartCause::ResumeTimeReached {
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start,
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requested_resume: deadline,
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}
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}
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}
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// This function shouldn't have to handle any requests to exit
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// the application (there should be no need to poll for events
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@ -270,52 +333,14 @@ impl<T: 'static> EventLoop<T> {
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// it a bug in the backend if we ever see `ExitWithCode` here.
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ControlFlow::ExitWithCode(_code) => unreachable!(),
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};
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min_timeout(control_flow_timeout, timeout)
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};
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// NOTE Ideally we should flush as the last thing we do before polling
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// to wait for events, and this should be done by the calloop
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// WaylandSource but we currently need to flush writes manually.
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let _ = self.connection.flush();
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if let Err(error) = self.loop_dispatch(timeout) {
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// NOTE We exit on errors from dispatches, since if we've got protocol error
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// libwayland-client/wayland-rs will inform us anyway, but crashing downstream is not
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// really an option. Instead we inform that the event loop got destroyed. We may
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// communicate an error that something was terminated, but winit doesn't provide us
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// with an API to do that via some event.
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// Still, we set the exit code to the error's OS error code, or to 1 if not possible.
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let exit_code = error.raw_os_error().unwrap_or(1);
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self.control_flow = ControlFlow::ExitWithCode(exit_code);
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return;
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}
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// NB: `StartCause::Init` is handled as a special case and doesn't need
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// to be considered here
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let cause = match self.control_flow {
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ControlFlow::Poll => StartCause::Poll,
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ControlFlow::Wait => StartCause::WaitCancelled {
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start,
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requested_resume: None,
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},
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ControlFlow::WaitUntil(deadline) => {
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if Instant::now() < deadline {
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StartCause::WaitCancelled {
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start,
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requested_resume: Some(deadline),
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}
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} else {
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StartCause::ResumeTimeReached {
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start,
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requested_resume: deadline,
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}
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}
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// Reduce spurious wake-ups.
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let dispatched_events = self.with_state(|state| state.dispatched_events);
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if matches!(cause, StartCause::WaitCancelled { .. }) && !dispatched_events {
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continue;
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}
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// This function shouldn't have to handle any requests to exit
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// the application (there should be no need to poll for events
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// if the application has requested to exit) so we consider
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// it a bug in the backend if we ever see `ExitWithCode` here.
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ControlFlow::ExitWithCode(_code) => unreachable!(),
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break cause;
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};
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self.single_iteration(&mut callback, cause);
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@ -531,6 +556,11 @@ impl<T: 'static> EventLoop<T> {
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}
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}
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// Reset the hint that we've dispatched events.
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self.with_state(|state| {
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state.dispatched_events = false;
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});
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// This is always the last event we dispatch before poll again
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sticky_exit_callback(
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Event::AboutToWait,
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@ -20,6 +20,12 @@ impl EventSink {
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Default::default()
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}
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/// Return `true` if there're pending events.
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#[inline]
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pub fn is_empty(&self) -> bool {
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self.window_events.is_empty()
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}
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/// Add new device event to a queue.
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#[inline]
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pub fn push_device_event(&mut self, event: DeviceEvent, device_id: DeviceId) {
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@ -1,5 +1,6 @@
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use std::cell::RefCell;
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use std::error::Error;
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use std::sync::atomic::Ordering;
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use std::sync::{Arc, Mutex};
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use fnv::FnvHashMap;
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@ -104,6 +105,10 @@ pub struct WinitState {
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/// Loop handle to re-register event sources, such as keyboard repeat.
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pub loop_handle: LoopHandle<'static, Self>,
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/// Whether we have dispatched events to the user thus we want to
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/// send `AboutToWait` and normally wakeup the user.
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pub dispatched_events: bool,
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}
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impl WinitState {
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@ -167,6 +172,8 @@ impl WinitState {
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monitors: Arc::new(Mutex::new(monitors)),
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events_sink: EventSink::new(),
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loop_handle,
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// Make it true by default.
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dispatched_events: true,
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})
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}
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@ -328,6 +335,18 @@ impl CompositorHandler for WinitState {
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None => return,
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};
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// In case we have a redraw requested we must indicate the wake up.
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if self
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.window_requests
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.get_mut()
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.get(&window_id)
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.unwrap()
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.redraw_requested
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.load(Ordering::Relaxed)
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{
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self.dispatched_events = true;
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}
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window.lock().unwrap().frame_callback_received();
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}
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}
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@ -287,10 +287,14 @@ impl Window {
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#[inline]
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pub fn request_redraw(&self) {
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self.window_requests
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if self
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.window_requests
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.redraw_requested
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.store(true, Ordering::Relaxed);
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self.event_loop_awakener.ping();
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.compare_exchange(false, true, Ordering::Relaxed, Ordering::Relaxed)
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.is_ok()
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{
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self.event_loop_awakener.ping();
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}
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}
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#[inline]
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