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https://github.com/italicsjenga/winit-sonoma-fix.git
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Fix warnings while compiling for win32
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8e8549b4ac
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@ -24,7 +24,7 @@ pub fn new_window(builder_dimensions: Option<(uint, uint)>, builder_title: Strin
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// initializing variables to be sent to the task
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let title = builder_title.as_slice().utf16_units()
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.collect::<Vec<u16>>().append_one(0); // title to utf16
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.chain(Some(0).into_iter()).collect::<Vec<u16>>(); // title to utf16
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//let hints = hints.clone();
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let (tx, rx) = channel();
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@ -34,8 +34,8 @@ pub fn new_window(builder_dimensions: Option<(uint, uint)>, builder_title: Strin
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TaskBuilder::new().native().spawn(proc() {
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// registering the window class
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let class_name = {
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let class_name: Vec<u16> = "Window Class".utf16_units().collect::<Vec<u16>>()
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.append_one(0);
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let class_name: Vec<u16> = "Window Class".utf16_units().chain(Some(0).into_iter())
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.collect::<Vec<u16>>();
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let class = ffi::WNDCLASSEX {
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cbSize: mem::size_of::<ffi::WNDCLASSEX>() as ffi::UINT,
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@ -333,7 +333,8 @@ pub fn new_window(builder_dimensions: Option<(uint, uint)>, builder_title: Strin
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// loading the opengl32 module
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let gl_library = {
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let name = "opengl32.dll".utf16_units().collect::<Vec<u16>>().append_one(0).as_ptr();
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let name = "opengl32.dll".utf16_units().chain(Some(0).into_iter())
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.collect::<Vec<u16>>().as_ptr();
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let lib = unsafe { ffi::LoadLibraryW(name) };
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if lib.is_null() {
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tx.send(Err(format!("LoadLibrary function failed: {}",
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@ -85,7 +85,8 @@ impl Window {
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pub fn set_title(&self, text: &str) {
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unsafe {
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ffi::SetWindowTextW(self.window,
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text.utf16_units().collect::<Vec<u16>>().append_one(0).as_ptr() as ffi::LPCWSTR);
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text.utf16_units().chain(Some(0).into_iter())
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.collect::<Vec<u16>>().as_ptr() as ffi::LPCWSTR);
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}
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}
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