mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-23 22:01:31 +11:00
Implement windows focus key press/release on Windows (#1307)
* X11: Sync key press/release with window focus * When a window loses focus, key release events are issued for all pressed keys * When a window gains focus, key press events are issued for all pressed keys * Adds `is_synthetic` field to `WindowEvent` variant `KeyboardInput` to indicate that these events are synthetic. * Adds `is_synthetic: false` to `WindowEvent::KeyboardInput` events issued on all other platforms * Implement windows focus key press/release on Windows * Docs Co-authored-by: Murarth <murarth@gmail.com>
This commit is contained in:
parent
5d99316c96
commit
cc206d31b7
|
@ -32,6 +32,9 @@
|
|||
- On X11, generate synthetic key events for keys held when a window gains or loses focus.
|
||||
- On X11, issue a `CursorMoved` event when a `Touch` event occurs,
|
||||
as X11 implicitly moves the cursor for such events.
|
||||
- Add `is_synthetic` field to `WindowEvent` variant `KeyboardInput`,
|
||||
indicating that the event is generated by winit.
|
||||
- On X11 and Windows, generate synthetic key events for keys held when a window gains or loses focus.
|
||||
|
||||
# 0.20.0 Alpha 4 (2019-10-18)
|
||||
|
||||
|
|
|
@ -150,9 +150,10 @@ pub enum WindowEvent {
|
|||
/// If `true`, the event was generated synthetically by winit
|
||||
/// in one of the following circumstances:
|
||||
///
|
||||
/// * **X11**: Synthetic key press events are generated for all keys pressed
|
||||
/// * Synthetic key press events are generated for all keys pressed
|
||||
/// when a window gains focus. Likewise, synthetic key release events
|
||||
/// are generated for all keys pressed when a window goes out of focus.
|
||||
/// ***Currently, this is only functional on X11 and Windows***
|
||||
///
|
||||
/// Otherwise, this value is always `false`.
|
||||
is_synthetic: bool,
|
||||
|
|
|
@ -27,6 +27,16 @@ pub fn get_key_mods() -> ModifiersState {
|
|||
mods
|
||||
}
|
||||
|
||||
pub fn get_pressed_keys() -> impl Iterator<Item = c_int> {
|
||||
let mut keyboard_state = vec![0u8; 256];
|
||||
unsafe { winuser::GetKeyboardState(keyboard_state.as_mut_ptr()) };
|
||||
keyboard_state
|
||||
.into_iter()
|
||||
.enumerate()
|
||||
.filter(|(_, p)| (*p & (1 << 7)) != 0) // whether or not a key is pressed is communicated via the high-order bit
|
||||
.map(|(i, _)| i as c_int)
|
||||
}
|
||||
|
||||
unsafe fn get_char(keyboard_state: &[u8; 256], v_key: u32, hkl: HKL) -> Option<char> {
|
||||
let mut unicode_bytes = [0u16; 5];
|
||||
let len = winuser::ToUnicodeEx(
|
||||
|
|
|
@ -1421,7 +1421,27 @@ unsafe extern "system" fn public_window_callback<T>(
|
|||
}
|
||||
|
||||
winuser::WM_SETFOCUS => {
|
||||
use crate::event::WindowEvent::Focused;
|
||||
use crate::event::{ElementState::Released, WindowEvent::Focused};
|
||||
for windows_keycode in event::get_pressed_keys() {
|
||||
let scancode =
|
||||
winuser::MapVirtualKeyA(windows_keycode as _, winuser::MAPVK_VK_TO_VSC);
|
||||
let virtual_keycode = event::vkey_to_winit_vkey(windows_keycode);
|
||||
|
||||
subclass_input.send_event(Event::WindowEvent {
|
||||
window_id: RootWindowId(WindowId(window)),
|
||||
event: WindowEvent::KeyboardInput {
|
||||
device_id: DEVICE_ID,
|
||||
input: KeyboardInput {
|
||||
scancode,
|
||||
virtual_keycode,
|
||||
state: Released,
|
||||
modifiers: event::get_key_mods(),
|
||||
},
|
||||
is_synthetic: true,
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
subclass_input.send_event(Event::WindowEvent {
|
||||
window_id: RootWindowId(WindowId(window)),
|
||||
event: Focused(true),
|
||||
|
@ -1431,7 +1451,27 @@ unsafe extern "system" fn public_window_callback<T>(
|
|||
}
|
||||
|
||||
winuser::WM_KILLFOCUS => {
|
||||
use crate::event::WindowEvent::Focused;
|
||||
use crate::event::{ElementState::Released, WindowEvent::Focused};
|
||||
for windows_keycode in event::get_pressed_keys() {
|
||||
let scancode =
|
||||
winuser::MapVirtualKeyA(windows_keycode as _, winuser::MAPVK_VK_TO_VSC);
|
||||
let virtual_keycode = event::vkey_to_winit_vkey(windows_keycode);
|
||||
|
||||
subclass_input.send_event(Event::WindowEvent {
|
||||
window_id: RootWindowId(WindowId(window)),
|
||||
event: WindowEvent::KeyboardInput {
|
||||
device_id: DEVICE_ID,
|
||||
input: KeyboardInput {
|
||||
scancode,
|
||||
virtual_keycode,
|
||||
state: Released,
|
||||
modifiers: event::get_key_mods(),
|
||||
},
|
||||
is_synthetic: true,
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
subclass_input.send_event(Event::WindowEvent {
|
||||
window_id: RootWindowId(WindowId(window)),
|
||||
event: Focused(false),
|
||||
|
|
Loading…
Reference in a new issue