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Add a useless call to glXQueryVersion()
before doing anything in the GLX port to work around a bug in the VirtualBox OpenGL driver.
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@ -41,6 +41,18 @@ impl Context {
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opengl: &'a GlAttributes<&'a Context>, display: *mut ffi::Display)
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opengl: &'a GlAttributes<&'a Context>, display: *mut ffi::Display)
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-> Result<ContextPrototype<'a>, CreationError>
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-> Result<ContextPrototype<'a>, CreationError>
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{
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{
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// This is completely ridiculous, but VirtualBox's OpenGL driver needs some call handled by
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// *it* (i.e. not Mesa) to occur before anything else can happen. That is because
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// VirtualBox's OpenGL driver is going to apply binary patches to Mesa in the DLL
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// constructor and until it's loaded it won't have a chance to do that.
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//
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// The easiest way to do this is to just call `glXQueryVersion()` before doing anything
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// else. See: https://www.virtualbox.org/ticket/8293
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let (mut major, mut minor) = (0, 0);
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unsafe {
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glx.QueryVersion(display as *mut _, &mut major, &mut minor);
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}
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// loading the list of extensions
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// loading the list of extensions
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let extensions = unsafe {
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let extensions = unsafe {
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let extensions = glx.QueryExtensionsString(display as *mut _, 0); // FIXME: screen number
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let extensions = glx.QueryExtensionsString(display as *mut _, 0); // FIXME: screen number
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