mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-23 13:51:30 +11:00
Add methods to set ControlFlow operation
This allows downstream users to avoid importing `ControlFlow` from winit.
This commit is contained in:
parent
c57294b41a
commit
d624a3e648
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@ -32,6 +32,7 @@ And please only add new entries to the top of this list, right below the `# Unre
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- On Wayland, fix polling during consecutive `EventLoop::run_return` invocations.
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- On Windows, fix race issue creating fullscreen windows with `WindowBuilder::with_fullscreen`
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- On Android, `virtual_keycode` for `KeyboardInput` events is now filled in where a suitable match is found.
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- Added helper methods on `ControlFlow` to set its value.
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# 0.26.1 (2022-01-05)
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@ -3,7 +3,7 @@ use std::{thread, time};
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use simple_logger::SimpleLogger;
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use winit::{
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event::{Event, KeyboardInput, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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event_loop::EventLoop,
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window::WindowBuilder,
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};
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@ -88,23 +88,21 @@ fn main() {
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window.request_redraw();
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}
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if close_requested {
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*control_flow = ControlFlow::Exit;
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control_flow.set_exit();
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}
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}
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Event::RedrawRequested(_window_id) => {}
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Event::RedrawEventsCleared => {
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*control_flow = match mode {
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Mode::Wait => ControlFlow::Wait,
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match mode {
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Mode::Wait => control_flow.set_wait(),
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Mode::WaitUntil => {
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if wait_cancelled {
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*control_flow
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} else {
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ControlFlow::WaitUntil(instant::Instant::now() + WAIT_TIME)
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if !wait_cancelled {
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control_flow.set_wait_until(instant::Instant::now() + WAIT_TIME);
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}
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}
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Mode::Poll => {
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thread::sleep(POLL_SLEEP_TIME);
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ControlFlow::Poll
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control_flow.set_poll();
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}
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};
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}
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@ -1,7 +1,7 @@
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use simple_logger::SimpleLogger;
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use winit::{
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event::{ElementState, Event, KeyboardInput, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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event_loop::EventLoop,
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window::{CursorIcon, WindowBuilder},
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};
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@ -15,7 +15,7 @@ fn main() {
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let mut cursor_idx = 0;
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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control_flow.set_wait();
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match event {
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Event::WindowEvent {
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@ -42,7 +42,7 @@ fn main() {
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event: WindowEvent::CloseRequested,
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..
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} => {
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*control_flow = ControlFlow::Exit;
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control_flow.set_exit();
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}
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_ => (),
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}
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@ -1,7 +1,7 @@
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use simple_logger::SimpleLogger;
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use winit::{
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event::{DeviceEvent, ElementState, Event, KeyboardInput, ModifiersState, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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event_loop::EventLoop,
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window::WindowBuilder,
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};
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@ -17,11 +17,11 @@ fn main() {
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let mut modifiers = ModifiersState::default();
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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control_flow.set_wait();
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match event {
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Event::WindowEvent { event, .. } => match event {
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WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
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WindowEvent::CloseRequested => control_flow.set_exit(),
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WindowEvent::KeyboardInput {
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input:
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KeyboardInput {
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@ -33,7 +33,7 @@ fn main() {
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} => {
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use winit::event::VirtualKeyCode::*;
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match key {
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Escape => *control_flow = ControlFlow::Exit,
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Escape => control_flow.set_exit(),
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G => window.set_cursor_grab(!modifiers.shift()).unwrap(),
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H => window.set_cursor_visible(modifiers.shift()),
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_ => (),
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@ -3,7 +3,7 @@ fn main() {
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use simple_logger::SimpleLogger;
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use winit::{
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event::{Event, WindowEvent},
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event_loop::{ControlFlow, EventLoopBuilder},
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event_loop::EventLoopBuilder,
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window::WindowBuilder,
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};
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@ -34,14 +34,14 @@ fn main() {
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});
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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control_flow.set_wait();
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match event {
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Event::UserEvent(event) => println!("user event: {:?}", event),
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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..
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} => *control_flow = ControlFlow::Exit,
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} => control_flow.set_exit(),
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_ => (),
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}
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});
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@ -3,7 +3,7 @@ use winit::{
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event::{
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ElementState, Event, KeyboardInput, MouseButton, StartCause, VirtualKeyCode, WindowEvent,
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},
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event_loop::{ControlFlow, EventLoop},
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event_loop::EventLoop,
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window::{Window, WindowBuilder, WindowId},
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};
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@ -22,7 +22,7 @@ fn main() {
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eprintln!("Switch which window is to be dragged by pressing \"x\".")
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}
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Event::WindowEvent { event, window_id } => match event {
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WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
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WindowEvent::CloseRequested => control_flow.set_exit(),
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WindowEvent::MouseInput {
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state: ElementState::Pressed,
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button: MouseButton::Left,
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@ -2,7 +2,7 @@ use std::io::{stdin, stdout, Write};
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use simple_logger::SimpleLogger;
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use winit::event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent};
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use winit::event_loop::{ControlFlow, EventLoop};
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use winit::event_loop::EventLoop;
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use winit::monitor::{MonitorHandle, VideoMode};
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use winit::window::{Fullscreen, WindowBuilder};
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@ -32,11 +32,11 @@ fn main() {
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.unwrap();
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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control_flow.set_wait();
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match event {
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Event::WindowEvent { event, .. } => match event {
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WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
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WindowEvent::CloseRequested => control_flow.set_exit(),
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WindowEvent::KeyboardInput {
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input:
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KeyboardInput {
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@ -46,7 +46,7 @@ fn main() {
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},
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..
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} => match (virtual_code, state) {
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(VirtualKeyCode::Escape, _) => *control_flow = ControlFlow::Exit,
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(VirtualKeyCode::Escape, _) => control_flow.set_exit(),
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(VirtualKeyCode::F, ElementState::Pressed) => {
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if window.fullscreen().is_some() {
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window.set_fullscreen(None);
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@ -1,7 +1,7 @@
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use simple_logger::SimpleLogger;
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use winit::{
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event::{Event, KeyboardInput, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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event_loop::EventLoop,
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window::WindowBuilder,
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};
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ElementState::Released,
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VirtualKeyCode::{N, Y},
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};
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*control_flow = ControlFlow::Wait;
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control_flow.set_wait();
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match event {
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Event::WindowEvent { event, .. } => {
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@ -63,7 +63,7 @@ fn main() {
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// event loop (i.e. if it's a multi-window application), you need to
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// drop the window. That closes it, and results in `Destroyed` being
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// sent.
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*control_flow = ControlFlow::Exit;
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control_flow.set_exit();
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}
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}
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N => {
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@ -2,7 +2,7 @@ use simple_logger::SimpleLogger;
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use winit::{
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dpi::LogicalSize,
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event::{Event, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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event_loop::EventLoop,
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window::WindowBuilder,
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};
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@ -16,14 +16,14 @@ fn main() {
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window.set_max_inner_size(Some(LogicalSize::new(800.0, 400.0)));
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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control_flow.set_wait();
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println!("{:?}", event);
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match event {
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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..
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} => *control_flow = ControlFlow::Exit,
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} => control_flow.set_exit(),
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_ => (),
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}
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});
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@ -2,7 +2,7 @@ extern crate winit;
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use simple_logger::SimpleLogger;
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use winit::event::{Event, VirtualKeyCode, WindowEvent};
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use winit::event_loop::{ControlFlow, EventLoop};
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use winit::event_loop::EventLoop;
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use winit::window::WindowBuilder;
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fn main() {
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.unwrap();
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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control_flow.set_wait();
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match event {
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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..
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} => *control_flow = ControlFlow::Exit,
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} => control_flow.set_exit(),
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// Keyboard input event to handle minimize via a hotkey
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Event::WindowEvent {
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@ -1,7 +1,7 @@
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use simple_logger::SimpleLogger;
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use winit::{
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event::{Event, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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event_loop::EventLoop,
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window::WindowBuilder,
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};
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@ -30,11 +30,11 @@ In other words, the deltas indicate the direction in which to move the content (
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);
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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control_flow.set_wait();
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match event {
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Event::WindowEvent { event, .. } => match event {
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WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
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WindowEvent::CloseRequested => control_flow.set_exit(),
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WindowEvent::MouseWheel { delta, .. } => match delta {
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winit::event::MouseScrollDelta::LineDelta(x, y) => {
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println!("mouse wheel Line Delta: ({},{})", x, y);
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@ -6,7 +6,7 @@ fn main() {
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use winit::{
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dpi::{PhysicalPosition, PhysicalSize, Position, Size},
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event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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event_loop::EventLoop,
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window::{CursorIcon, Fullscreen, WindowBuilder},
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};
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});
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}
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event_loop.run(move |event, _event_loop, control_flow| {
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*control_flow = match !window_senders.is_empty() {
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true => ControlFlow::Wait,
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false => ControlFlow::Exit,
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match !window_senders.is_empty() {
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true => control_flow.set_wait(),
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false => control_flow.set_exit(),
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};
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match event {
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Event::WindowEvent { event, window_id } => match event {
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@ -3,7 +3,7 @@ use std::collections::HashMap;
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use simple_logger::SimpleLogger;
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use winit::{
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event::{ElementState, Event, KeyboardInput, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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event_loop::EventLoop,
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window::Window,
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};
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@ -18,7 +18,7 @@ fn main() {
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}
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event_loop.run(move |event, event_loop, control_flow| {
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*control_flow = ControlFlow::Wait;
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control_flow.set_wait();
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match event {
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Event::WindowEvent { event, window_id } => {
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@ -30,7 +30,7 @@ fn main() {
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windows.remove(&window_id);
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if windows.is_empty() {
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*control_flow = ControlFlow::Exit;
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control_flow.set_exit();
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}
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}
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WindowEvent::KeyboardInput {
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@ -1,7 +1,7 @@
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use simple_logger::SimpleLogger;
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use winit::{
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event::{ElementState, Event, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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event_loop::EventLoop,
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window::WindowBuilder,
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};
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@ -17,11 +17,11 @@ fn main() {
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event_loop.run(move |event, _, control_flow| {
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println!("{:?}", event);
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*control_flow = ControlFlow::Wait;
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control_flow.set_wait();
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match event {
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Event::WindowEvent { event, .. } => match event {
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WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
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WindowEvent::CloseRequested => control_flow.set_exit(),
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WindowEvent::MouseInput {
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state: ElementState::Released,
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..
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@ -5,7 +5,7 @@ fn main() {
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use simple_logger::SimpleLogger;
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use winit::{
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event::{Event, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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event_loop::EventLoop,
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window::WindowBuilder,
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};
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@ -25,11 +25,11 @@ fn main() {
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event_loop.run(move |event, _, control_flow| {
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println!("{:?}", event);
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*control_flow = ControlFlow::Wait;
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control_flow.set_wait();
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match event {
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Event::WindowEvent { event, .. } => match event {
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WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
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WindowEvent::CloseRequested => control_flow.set_exit(),
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_ => (),
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},
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Event::RedrawRequested(_) => {
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@ -2,7 +2,7 @@ use simple_logger::SimpleLogger;
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use winit::{
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dpi::LogicalSize,
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event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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event_loop::EventLoop,
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window::WindowBuilder,
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};
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@ -20,11 +20,11 @@ fn main() {
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.unwrap();
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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control_flow.set_wait();
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match event {
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Event::WindowEvent { event, .. } => match event {
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WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
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WindowEvent::CloseRequested => control_flow.set_exit(),
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WindowEvent::KeyboardInput {
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input:
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KeyboardInput {
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|
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@ -2,7 +2,7 @@ use simple_logger::SimpleLogger;
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use winit::{
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dpi::PhysicalPosition,
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event::{ElementState, Event, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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event_loop::EventLoop,
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window::WindowBuilder,
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};
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@ -18,7 +18,7 @@ fn main() {
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let mut cursor_position = PhysicalPosition::new(0.0, 0.0);
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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control_flow.set_wait();
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match event {
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Event::WindowEvent {
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|
@ -45,7 +45,7 @@ fn main() {
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event: WindowEvent::CloseRequested,
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..
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} => {
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*control_flow = ControlFlow::Exit;
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control_flow.set_exit();
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}
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_ => (),
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}
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|
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@ -4,7 +4,7 @@ use std::time::Duration;
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use simple_logger::SimpleLogger;
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use winit::{
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event::{Event, StartCause, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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event_loop::EventLoop,
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window::WindowBuilder,
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};
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@ -24,16 +24,16 @@ fn main() {
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match event {
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Event::NewEvents(StartCause::Init) => {
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*control_flow = ControlFlow::WaitUntil(Instant::now() + timer_length)
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control_flow.set_wait_until(Instant::now() + timer_length);
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}
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Event::NewEvents(StartCause::ResumeTimeReached { .. }) => {
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*control_flow = ControlFlow::WaitUntil(Instant::now() + timer_length);
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control_flow.set_wait_until(Instant::now() + timer_length);
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println!("\nTimer\n");
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}
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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..
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} => *control_flow = ControlFlow::Exit,
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} => control_flow.set_exit(),
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_ => (),
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}
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});
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|
|
|
@ -1,7 +1,7 @@
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use simple_logger::SimpleLogger;
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use winit::{
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event::{Event, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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event_loop::EventLoop,
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window::WindowBuilder,
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};
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||||
|
@ -18,14 +18,14 @@ fn main() {
|
|||
window.set_title("A fantastic window!");
|
||||
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
*control_flow = ControlFlow::Wait;
|
||||
control_flow.set_wait();
|
||||
println!("{:?}", event);
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => *control_flow = ControlFlow::Exit,
|
||||
} => control_flow.set_exit(),
|
||||
_ => (),
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
event_loop::EventLoop,
|
||||
window::WindowBuilder,
|
||||
};
|
||||
|
||||
|
@ -16,7 +16,7 @@ pub fn main() {
|
|||
let log_list = wasm::create_log_list(&window);
|
||||
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
*control_flow = ControlFlow::Wait;
|
||||
control_flow.set_wait();
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
wasm::log_event(&log_list, &event);
|
||||
|
@ -25,7 +25,7 @@ pub fn main() {
|
|||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
window_id,
|
||||
} if window_id == window.id() => *control_flow = ControlFlow::Exit,
|
||||
} if window_id == window.id() => control_flow.set_exit(),
|
||||
Event::MainEventsCleared => {
|
||||
window.request_redraw();
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
use simple_logger::SimpleLogger;
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
event_loop::EventLoop,
|
||||
window::WindowBuilder,
|
||||
};
|
||||
|
||||
|
@ -16,14 +16,14 @@ fn main() {
|
|||
.unwrap();
|
||||
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
*control_flow = ControlFlow::Wait;
|
||||
control_flow.set_wait();
|
||||
println!("{:?}", event);
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
window_id,
|
||||
} if window_id == window.id() => *control_flow = ControlFlow::Exit,
|
||||
} if window_id == window.id() => control_flow.set_exit(),
|
||||
Event::MainEventsCleared => {
|
||||
window.request_redraw();
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@ use simple_logger::SimpleLogger;
|
|||
use winit::{
|
||||
dpi::{LogicalSize, PhysicalSize},
|
||||
event::{DeviceEvent, ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
event_loop::EventLoop,
|
||||
window::{Fullscreen, WindowBuilder},
|
||||
};
|
||||
|
||||
|
@ -31,7 +31,7 @@ fn main() {
|
|||
let mut visible = true;
|
||||
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
*control_flow = ControlFlow::Wait;
|
||||
control_flow.set_wait();
|
||||
|
||||
match event {
|
||||
Event::DeviceEvent {
|
||||
|
@ -101,7 +101,7 @@ fn main() {
|
|||
window.set_minimized(minimized);
|
||||
}
|
||||
VirtualKeyCode::Q => {
|
||||
*control_flow = ControlFlow::Exit;
|
||||
control_flow.set_exit();
|
||||
}
|
||||
VirtualKeyCode::V => {
|
||||
visible = !visible;
|
||||
|
@ -118,7 +118,7 @@ fn main() {
|
|||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
window_id,
|
||||
} if window_id == window.id() => *control_flow = ControlFlow::Exit,
|
||||
} if window_id == window.id() => control_flow.set_exit(),
|
||||
_ => (),
|
||||
}
|
||||
});
|
||||
|
|
|
@ -4,7 +4,7 @@ use std::path::Path;
|
|||
use simple_logger::SimpleLogger;
|
||||
use winit::{
|
||||
event::Event,
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
event_loop::EventLoop,
|
||||
window::{Icon, WindowBuilder},
|
||||
};
|
||||
|
||||
|
@ -30,12 +30,12 @@ fn main() {
|
|||
.unwrap();
|
||||
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
*control_flow = ControlFlow::Wait;
|
||||
control_flow.set_wait();
|
||||
|
||||
if let Event::WindowEvent { event, .. } = event {
|
||||
use winit::event::WindowEvent::*;
|
||||
match event {
|
||||
CloseRequested => *control_flow = ControlFlow::Exit,
|
||||
CloseRequested => control_flow.set_exit(),
|
||||
DroppedFile(path) => {
|
||||
window.set_window_icon(Some(load_icon(&path)));
|
||||
}
|
||||
|
|
|
@ -14,7 +14,7 @@ fn main() {
|
|||
use simple_logger::SimpleLogger;
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
event_loop::EventLoop,
|
||||
platform::run_return::EventLoopExtRunReturn,
|
||||
window::WindowBuilder,
|
||||
};
|
||||
|
@ -30,7 +30,7 @@ fn main() {
|
|||
|
||||
while !quit {
|
||||
event_loop.run_return(|event, _, control_flow| {
|
||||
*control_flow = ControlFlow::Wait;
|
||||
control_flow.set_wait();
|
||||
|
||||
if let Event::WindowEvent { event, .. } = &event {
|
||||
// Print only Window events to reduce noise
|
||||
|
@ -45,7 +45,7 @@ fn main() {
|
|||
quit = true;
|
||||
}
|
||||
Event::MainEventsCleared => {
|
||||
*control_flow = ControlFlow::Exit;
|
||||
control_flow.set_exit();
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
|
|
|
@ -169,6 +169,41 @@ impl ControlFlow {
|
|||
/// [`ExitWithCode`]: ControlFlow::ExitWithCode
|
||||
#[allow(non_upper_case_globals)]
|
||||
pub const Exit: Self = Self::ExitWithCode(0);
|
||||
|
||||
/// Sets this to [`Poll`].
|
||||
///
|
||||
/// [`Poll`]: ControlFlow::Poll
|
||||
pub fn set_poll(&mut self) {
|
||||
*self = Self::Poll;
|
||||
}
|
||||
|
||||
/// Sets this to [`Wait`].
|
||||
///
|
||||
/// [`Wait`]: ControlFlow::Wait
|
||||
pub fn set_wait(&mut self) {
|
||||
*self = Self::Wait;
|
||||
}
|
||||
|
||||
/// Sets this to [`WaitUntil`]`(instant)`.
|
||||
///
|
||||
/// [`WaitUntil`]: ControlFlow::WaitUntil
|
||||
pub fn set_wait_until(&mut self, instant: Instant) {
|
||||
*self = Self::WaitUntil(instant);
|
||||
}
|
||||
|
||||
/// Sets this to [`ExitWithCode`]`(code)`.
|
||||
///
|
||||
/// [`ExitWithCode`]: ControlFlow::ExitWithCode
|
||||
pub fn set_exit_with_code(&mut self, code: i32) {
|
||||
*self = Self::ExitWithCode(code);
|
||||
}
|
||||
|
||||
/// Sets this to [`Exit`].
|
||||
///
|
||||
/// [`Exit`]: ControlFlow::Exit
|
||||
pub fn set_exit(&mut self) {
|
||||
*self = Self::Exit;
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for ControlFlow {
|
||||
|
|
|
@ -44,7 +44,7 @@
|
|||
//! ```no_run
|
||||
//! use winit::{
|
||||
//! event::{Event, WindowEvent},
|
||||
//! event_loop::{ControlFlow, EventLoop},
|
||||
//! event_loop::EventLoop,
|
||||
//! window::WindowBuilder,
|
||||
//! };
|
||||
//!
|
||||
|
@ -54,12 +54,12 @@
|
|||
//! event_loop.run(move |event, _, control_flow| {
|
||||
//! // ControlFlow::Poll continuously runs the event loop, even if the OS hasn't
|
||||
//! // dispatched any events. This is ideal for games and similar applications.
|
||||
//! *control_flow = ControlFlow::Poll;
|
||||
//! control_flow.set_poll();
|
||||
//!
|
||||
//! // ControlFlow::Wait pauses the event loop if no events are available to process.
|
||||
//! // This is ideal for non-game applications that only update in response to user
|
||||
//! // input, and uses significantly less power/CPU time than ControlFlow::Poll.
|
||||
//! *control_flow = ControlFlow::Wait;
|
||||
//! control_flow.set_wait();
|
||||
//!
|
||||
//! match event {
|
||||
//! Event::WindowEvent {
|
||||
|
@ -67,7 +67,7 @@
|
|||
//! ..
|
||||
//! } => {
|
||||
//! println!("The close button was pressed; stopping");
|
||||
//! *control_flow = ControlFlow::Exit
|
||||
//! control_flow.set_exit();
|
||||
//! },
|
||||
//! Event::MainEventsCleared => {
|
||||
//! // Application update code.
|
||||
|
|
|
@ -18,7 +18,7 @@ pub use crate::icon::{BadIcon, Icon};
|
|||
/// ```no_run
|
||||
/// use winit::{
|
||||
/// event::{Event, WindowEvent},
|
||||
/// event_loop::{ControlFlow, EventLoop},
|
||||
/// event_loop::EventLoop,
|
||||
/// window::Window,
|
||||
/// };
|
||||
///
|
||||
|
@ -26,13 +26,13 @@ pub use crate::icon::{BadIcon, Icon};
|
|||
/// let window = Window::new(&event_loop).unwrap();
|
||||
///
|
||||
/// event_loop.run(move |event, _, control_flow| {
|
||||
/// *control_flow = ControlFlow::Wait;
|
||||
/// control_flow.set_wait();
|
||||
///
|
||||
/// match event {
|
||||
/// Event::WindowEvent {
|
||||
/// event: WindowEvent::CloseRequested,
|
||||
/// ..
|
||||
/// } => *control_flow = ControlFlow::Exit,
|
||||
/// } => control_flow.set_exit(),
|
||||
/// _ => (),
|
||||
/// }
|
||||
/// });
|
||||
|
|
Loading…
Reference in a new issue