mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-23 22:01:31 +11:00
x11: Destroy dropped windows; handle WM_DELETE_WINDOW (#416)
Fixes #79 #414 This changes the implementation of Drop for Window to send a WM_DELETE_WINDOW ClientMessage, offloading all the cleanup and window destruction to the event loop. Unsurprisingly, this entails that the event loop now handles WM_DELETE_WINDOW using the behavior that was previously contained in Window's Drop implementation, along with destroying the Window. Not only does this mean that dropped windows are closed, but also that clicking the × button on the window actually closes it now. The previous implemention of Drop was also broken, as the event loop would be (seemingly permenanently) frozen after its invocation. That was caused specifically by the mutex locking, and is no longer an issue now that the locking is done in the event loop. While I don't have full confidence that it makes sense for the Drop implementation to behave this way, this is nonetheless a significant improvement. The previous behavior led to inconsistent state, panics, and event loop breakage, along with not actually destroying the window. This additionally makes the assumption that users don't need Focused or CursorLeft events for the destroyed window, as Closed is adequate to indicate unfocus, and users may not expect to receive events for closed/dropped windows. In my testing, those specific events were sent immediately after the window was destroyed, though this sort of behavior could be WM-specific. I've opted to explicitly suppress those events in the case of the window no longer existing.
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@ -1,5 +1,6 @@
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# Unreleased
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- On X11, dropping a `Window` actually closes it now, and clicking the window's × button (or otherwise having the WM signal to close it) will result in the window closing.
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- Added `WindowBuilderExt` methods for macos: `with_titlebar_transparent`,
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`with_title_hidden`, `with_titlebar_buttons_hidden`,
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`with_fullsize_content_view`.
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@ -217,7 +217,22 @@ impl EventsLoop {
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let window_id = mkwid(window);
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if client_msg.data.get_long(0) as ffi::Atom == self.wm_delete_window {
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callback(Event::WindowEvent { window_id, event: WindowEvent::Closed })
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callback(Event::WindowEvent { window_id, event: WindowEvent::Closed });
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let mut windows = self.windows.lock().unwrap();
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let window_data = windows.remove(&WindowId(window));
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let _lock = GLOBAL_XOPENIM_LOCK.lock().unwrap();
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unsafe {
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if let Some(window_data) = window_data {
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(self.display.xlib.XDestroyIC)(window_data.ic);
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(self.display.xlib.XCloseIM)(window_data.im);
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self.display.check_errors()
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.expect("Failed to close XIM");
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}
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(self.display.xlib.XDestroyWindow)(self.display.display, window);
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self.display.check_errors()
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.expect("Failed to destroy window");
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}
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} else if client_msg.message_type == self.dnd.atoms.enter {
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let source_window = client_msg.data.get_long(0) as c_ulong;
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let flags = client_msg.data.get_long(1);
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@ -357,20 +372,23 @@ impl EventsLoop {
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// Gymnastics to ensure self.windows isn't locked when we invoke callback
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let (resized, moved) = {
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let mut windows = self.windows.lock().unwrap();
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let window_data = windows.get_mut(&WindowId(window)).unwrap();
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if window_data.config.is_none() {
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window_data.config = Some(WindowConfig::new(xev));
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(true, true)
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if let Some(window_data) = windows.get_mut(&WindowId(window)) {
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if window_data.config.is_none() {
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window_data.config = Some(WindowConfig::new(xev));
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(true, true)
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} else {
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let window_state = window_data.config.as_mut().unwrap();
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(if window_state.size != new_size {
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window_state.size = new_size;
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true
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} else { false },
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if window_state.position != new_position {
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window_state.position = new_position;
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true
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} else { false })
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}
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} else {
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let window_state = window_data.config.as_mut().unwrap();
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(if window_state.size != new_size {
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window_state.size = new_size;
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true
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} else { false },
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if window_state.position != new_position {
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window_state.position = new_position;
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true
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} else { false })
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return;
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}
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};
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if resized {
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@ -444,7 +462,13 @@ impl EventsLoop {
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const INIT_BUFF_SIZE: usize = 16;
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let mut windows = self.windows.lock().unwrap();
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let window_data = windows.get_mut(&WindowId(window)).unwrap();
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let window_data = {
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if let Some(window_data) = windows.get_mut(&WindowId(window)) {
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window_data
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} else {
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return;
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}
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};
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/* buffer allocated on heap instead of stack, due to the possible
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* reallocation */
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let mut buffer: Vec<u8> = vec![mem::uninitialized(); INIT_BUFF_SIZE];
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@ -494,9 +518,16 @@ impl EventsLoop {
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let xev: &ffi::XIDeviceEvent = unsafe { &*(xev.data as *const _) };
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let window_id = mkwid(xev.event);
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let device_id = mkdid(xev.deviceid);
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if (xev.flags & ffi::XIPointerEmulated) != 0 && self.windows.lock().unwrap().get(&WindowId(xev.event)).unwrap().multitouch {
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// Deliver multi-touch events instead of emulated mouse events.
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return;
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if (xev.flags & ffi::XIPointerEmulated) != 0 {
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let windows = self.windows.lock().unwrap();
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if let Some(window_data) = windows.get(&WindowId(xev.event)) {
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if window_data.multitouch {
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// Deliver multi-touch events instead of emulated mouse events.
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return;
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}
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} else {
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return;
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}
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}
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let modifiers = ModifiersState::from(xev.mods);
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@ -578,7 +609,13 @@ impl EventsLoop {
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// Gymnastics to ensure self.windows isn't locked when we invoke callback
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if {
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let mut windows = self.windows.lock().unwrap();
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let window_data = windows.get_mut(&WindowId(xev.event)).unwrap();
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let window_data = {
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if let Some(window_data) = windows.get_mut(&WindowId(xev.event)) {
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window_data
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} else {
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return;
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}
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};
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if Some(new_cursor_pos) != window_data.cursor_pos {
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window_data.cursor_pos = Some(new_cursor_pos);
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true
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@ -678,29 +715,43 @@ impl EventsLoop {
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ffi::XI_Leave => {
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let xev: &ffi::XILeaveEvent = unsafe { &*(xev.data as *const _) };
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callback(Event::WindowEvent {
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window_id: mkwid(xev.event),
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event: CursorLeft { device_id: mkdid(xev.deviceid) },
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});
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// Leave, FocusIn, and FocusOut can be received by a window that's already
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// been destroyed, which the user presumably doesn't want to deal with.
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let window_closed = self.windows
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.lock()
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.unwrap()
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.get(&WindowId(xev.event))
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.is_none();
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if !window_closed {
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callback(Event::WindowEvent {
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window_id: mkwid(xev.event),
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event: CursorLeft { device_id: mkdid(xev.deviceid) },
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});
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}
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}
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ffi::XI_FocusIn => {
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let xev: &ffi::XIFocusInEvent = unsafe { &*(xev.data as *const _) };
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let window_id = mkwid(xev.event);
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unsafe {
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let mut windows = self.windows.lock().unwrap();
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let window_data = windows.get_mut(&WindowId(xev.event)).unwrap();
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(self.display.xlib.XSetICFocus)(window_data.ic);
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let mut windows = self.windows.lock().unwrap();
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if let Some(window_data) = windows.get_mut(&WindowId(xev.event)) {
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unsafe {
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(self.display.xlib.XSetICFocus)(window_data.ic);
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}
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} else {
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return;
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}
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callback(Event::WindowEvent { window_id, event: Focused(true) });
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// The deviceid for this event is for a keyboard instead of a pointer, so
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// we have to do a little extra work.
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// The deviceid for this event is for a keyboard instead of a pointer,
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// so we have to do a little extra work.
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let device_info = DeviceInfo::get(&self.display, xev.deviceid);
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// For master devices, the attachment field contains the ID of the paired
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// master device; for the master keyboard, the attachment is the master
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// pointer, and vice versa.
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// For master devices, the attachment field contains the ID of the
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// paired master device; for the master keyboard, the attachment is
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// the master pointer, and vice versa.
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let pointer_id = unsafe { (*device_info.info) }.attachment;
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callback(Event::WindowEvent {
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}
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ffi::XI_FocusOut => {
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let xev: &ffi::XIFocusOutEvent = unsafe { &*(xev.data as *const _) };
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unsafe {
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let mut windows = self.windows.lock().unwrap();
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let window_data = windows.get_mut(&WindowId(xev.event)).unwrap();
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(self.display.xlib.XUnsetICFocus)(window_data.ic);
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let mut windows = self.windows.lock().unwrap();
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if let Some(window_data) = windows.get_mut(&WindowId(xev.event)) {
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unsafe {
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(self.display.xlib.XUnsetICFocus)(window_data.ic);
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}
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} else {
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return;
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}
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callback(Event::WindowEvent {
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window_id: mkwid(xev.event),
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event: Focused(false),
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@ -1020,13 +1076,27 @@ impl Window {
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impl Drop for Window {
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fn drop(&mut self) {
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if let (Some(windows), Some(display)) = (self.windows.upgrade(), self.display.upgrade()) {
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let mut windows = windows.lock().unwrap();
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let w = windows.remove(&self.window.id()).unwrap();
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let _lock = GLOBAL_XOPENIM_LOCK.lock().unwrap();
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unsafe {
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(display.xlib.XDestroyIC)(w.ic);
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(display.xlib.XCloseIM)(w.im);
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}
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// It's possible for the Window object to outlive the actual window, so we need to
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// check for that, lest the program explode with BadWindow errors soon after this.
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let window_closed = windows
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.lock()
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.unwrap()
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.get(&self.window.id())
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.is_none();
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if !window_closed { unsafe {
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let wm_protocols_atom = util::get_atom(&display, b"WM_PROTOCOLS\0")
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.expect("Failed to call XInternAtom (WM_PROTOCOLS)");
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let wm_delete_atom = util::get_atom(&display, b"WM_DELETE_WINDOW\0")
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.expect("Failed to call XInternAtom (WM_DELETE_WINDOW)");
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util::send_client_msg(
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&display,
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self.window.id().0,
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self.window.id().0,
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wm_protocols_atom,
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None,
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(wm_delete_atom as _, ffi::CurrentTime as _, 0, 0, 0),
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).expect("Failed to send window deletion message");
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} }
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}
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}
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}
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