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Update fullscreen state on macOS before entering fullscreen (#1196)
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@ -26,6 +26,9 @@
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- Removed `derivative` crate dependency.
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- On Wayland, add support for set_cursor_icon.
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- Use `impl Iterator<Item = MonitorHandle>` instead of `AvailableMonitorsIter` consistently.
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- On macOS, fix fullscreen state being updated after entering fullscreen instead of before,
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resulting in `Window::fullscreen` returning the old state in `Resized` events instead of
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reflecting the new fullscreen state
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- On X11, fix use-after-free during window creation
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# 0.20.0 Alpha 3 (2019-08-14)
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@ -402,7 +402,24 @@ extern "C" fn window_will_enter_fullscreen(this: &Object, _: Sel, _: id) {
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with_state(this, |state| {
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state.with_window(|window| {
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trace!("Locked shared state in `window_will_enter_fullscreen`");
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window.shared_state.lock().unwrap().maximized = window.is_zoomed();
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let mut shared_state = window.shared_state.lock().unwrap();
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shared_state.maximized = window.is_zoomed();
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match shared_state.fullscreen {
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// Exclusive mode sets the state in `set_fullscreen` as the user
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// can't enter exclusive mode by other means (like the
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// fullscreen button on the window decorations)
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Some(Fullscreen::Exclusive(_)) => (),
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// `window_will_enter_fullscreen` was triggered and we're already
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// in fullscreen, so we must've reached here by `set_fullscreen`
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// as it updates the state
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Some(Fullscreen::Borderless(_)) => (),
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// Otherwise, we must've reached fullscreen by the user clicking
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// on the green fullscreen button. Update state!
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None => {
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shared_state.fullscreen = Some(Fullscreen::Borderless(window.current_monitor()))
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}
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}
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trace!("Unlocked shared state in `window_will_enter_fullscreen`");
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})
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});
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@ -433,25 +450,6 @@ extern "C" fn window_will_use_fullscreen_presentation_options(
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extern "C" fn window_did_enter_fullscreen(this: &Object, _: Sel, _: id) {
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trace!("Triggered `windowDidEnterFullscreen:`");
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with_state(this, |state| {
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state.with_window(|window| {
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let monitor = window.current_monitor();
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trace!("Locked shared state in `window_did_enter_fullscreen`");
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let mut shared_state = window.shared_state.lock().unwrap();
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match shared_state.fullscreen {
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// Exclusive mode sets the state in `set_fullscreen` as the user
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// can't enter exclusive mode by other means (like the
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// fullscreen button on the window decorations)
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Some(Fullscreen::Exclusive(_)) => (),
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// `window_did_enter_fullscreen` was triggered and we're already
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// in fullscreen, so we must've reached here by `set_fullscreen`
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// as it updates the state
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Some(Fullscreen::Borderless(_)) => (),
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// Otherwise, we must've reached fullscreen by the user clicking
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// on the green fullscreen button. Update state!
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None => shared_state.fullscreen = Some(Fullscreen::Borderless(monitor)),
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}
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trace!("Unlocked shared state in `window_did_enter_fullscreen`");
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});
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state.initial_fullscreen = false;
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});
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trace!("Completed `windowDidEnterFullscreen:`");
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