mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2025-01-11 21:31:29 +11:00
Add documentation to the Win32 implementation
This commit is contained in:
parent
19b8474c4a
commit
d93cea808d
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@ -8,8 +8,10 @@ use super::{event, ffi};
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use super::{MonitorID, Window};
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use super::{MonitorID, Window};
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use {Event, Hints};
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use {Event, Hints};
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/// Stores the list of all the windows.
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/// Stores the current window and its events dispatcher.
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/// Only available on callback thread.
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///
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/// We only have one window per thread. We still store the HWND in case where we
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/// receive an event for another window.
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local_data_key!(WINDOW: (ffi::HWND, Sender<Event>))
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local_data_key!(WINDOW: (ffi::HWND, Sender<Event>))
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pub fn new_window(dimensions: Option<(uint, uint)>, title: &str,
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pub fn new_window(dimensions: Option<(uint, uint)>, title: &str,
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@ -19,11 +21,14 @@ pub fn new_window(dimensions: Option<(uint, uint)>, title: &str,
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use std::mem;
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use std::mem;
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use std::os;
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use std::os;
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let title = title.to_string();
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// initializing variables to be sent to the task
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let title = title.utf16_units().collect::<Vec<u16>>().append_one(0); // title to utf16
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//let hints = hints.clone();
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//let hints = hints.clone();
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let (tx, rx) = channel();
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let (tx, rx) = channel();
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// GetMessage must be called in the same thread as CreateWindow,
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// so we create a new thread dedicated to this window.
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// This is the only safe method. Using `nosend` wouldn't work for non-native runtime.
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TaskBuilder::new().native().spawn(proc() {
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TaskBuilder::new().native().spawn(proc() {
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// registering the window class
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// registering the window class
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let class_name: Vec<u16> = "Window Class".utf16_units().collect::<Vec<u16>>()
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let class_name: Vec<u16> = "Window Class".utf16_units().collect::<Vec<u16>>()
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@ -57,7 +62,9 @@ pub fn new_window(dimensions: Option<(uint, uint)>, title: &str,
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top: 0, bottom: dimensions.map(|(_, h)| h as ffi::LONG).unwrap_or(768),
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top: 0, bottom: dimensions.map(|(_, h)| h as ffi::LONG).unwrap_or(768),
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};
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};
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// switching to fullscreen
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// switching to fullscreen if necessary
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// this means adjusting the window's position so that it overlaps the right monitor,
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// and change the monitor's resolution if necessary
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if monitor.is_some() {
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if monitor.is_some() {
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let monitor = monitor.as_ref().unwrap();
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let monitor = monitor.as_ref().unwrap();
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@ -86,7 +93,7 @@ pub fn new_window(dimensions: Option<(uint, uint)>, title: &str,
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}
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}
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}
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}
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// computing the style and extended style
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// computing the style and extended style of the window
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let (ex_style, style) = if monitor.is_some() {
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let (ex_style, style) = if monitor.is_some() {
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(ffi::WS_EX_APPWINDOW, ffi::WS_POPUP | ffi::WS_CLIPSIBLINGS | ffi::WS_CLIPCHILDREN)
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(ffi::WS_EX_APPWINDOW, ffi::WS_POPUP | ffi::WS_CLIPSIBLINGS | ffi::WS_CLIPCHILDREN)
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} else {
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} else {
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@ -94,13 +101,13 @@ pub fn new_window(dimensions: Option<(uint, uint)>, title: &str,
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ffi::WS_OVERLAPPEDWINDOW | ffi::WS_CLIPSIBLINGS | ffi::WS_CLIPCHILDREN)
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ffi::WS_OVERLAPPEDWINDOW | ffi::WS_CLIPSIBLINGS | ffi::WS_CLIPCHILDREN)
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};
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};
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// adjusting
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// adjusting the window coordinates using the style
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unsafe { ffi::AdjustWindowRectEx(&mut rect, style, 0, ex_style) };
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unsafe { ffi::AdjustWindowRectEx(&mut rect, style, 0, ex_style) };
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// creating the window
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// creating the window
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let handle = unsafe {
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let handle = unsafe {
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let handle = ffi::CreateWindowExW(ex_style, class_name.as_ptr(),
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let handle = ffi::CreateWindowExW(ex_style, class_name.as_ptr(),
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title.as_slice().utf16_units().collect::<Vec<u16>>().append_one(0).as_ptr() as ffi::LPCWSTR,
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title.as_ptr() as ffi::LPCWSTR,
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style | ffi::WS_VISIBLE | ffi::WS_CLIPSIBLINGS | ffi::WS_CLIPCHILDREN,
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style | ffi::WS_VISIBLE | ffi::WS_CLIPSIBLINGS | ffi::WS_CLIPCHILDREN,
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if monitor.is_some() { 0 } else { ffi::CW_USEDEFAULT},
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if monitor.is_some() { 0 } else { ffi::CW_USEDEFAULT},
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if monitor.is_some() { 0 } else { ffi::CW_USEDEFAULT},
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if monitor.is_some() { 0 } else { ffi::CW_USEDEFAULT},
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@ -123,7 +130,7 @@ pub fn new_window(dimensions: Option<(uint, uint)>, title: &str,
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unsafe { ffi::SetForegroundWindow(handle) };
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unsafe { ffi::SetForegroundWindow(handle) };
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}
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}
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// adding it to WINDOWS_LIST
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// filling the WINDOW task-local storage
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let events_receiver = {
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let events_receiver = {
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let (tx, rx) = channel();
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let (tx, rx) = channel();
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WINDOW.replace(Some((handle, tx)));
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WINDOW.replace(Some((handle, tx)));
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@ -166,7 +173,7 @@ pub fn new_window(dimensions: Option<(uint, uint)>, title: &str,
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}
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}
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}
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}
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// creating the context
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// creating the OpenGL context
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let context = {
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let context = {
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let ctxt = unsafe { ffi::wglCreateContext(hdc) };
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let ctxt = unsafe { ffi::wglCreateContext(hdc) };
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if ctxt.is_null() {
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if ctxt.is_null() {
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@ -177,7 +184,7 @@ pub fn new_window(dimensions: Option<(uint, uint)>, title: &str,
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ctxt
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ctxt
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};
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};
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// loading opengl32
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// loading the opengl32 module
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let gl_library = {
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let gl_library = {
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let name = "opengl32.dll".utf16_units().collect::<Vec<u16>>().append_one(0).as_ptr();
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let name = "opengl32.dll".utf16_units().collect::<Vec<u16>>().append_one(0).as_ptr();
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let lib = unsafe { ffi::LoadLibraryW(name) };
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let lib = unsafe { ffi::LoadLibraryW(name) };
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@ -199,22 +206,24 @@ pub fn new_window(dimensions: Option<(uint, uint)>, title: &str,
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is_closed: AtomicBool::new(false),
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is_closed: AtomicBool::new(false),
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}));
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}));
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// starting the events loop
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// now that the `Window` struct is initialized, the main `Window::new()` function will
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// return and this events loop will run in parallel
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loop {
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loop {
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let mut msg = unsafe { mem::uninitialized() };
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let mut msg = unsafe { mem::uninitialized() };
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if unsafe { ffi::GetMessageW(&mut msg, ptr::mut_null(), 0, 0) } == 0 {
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if unsafe { ffi::GetMessageW(&mut msg, ptr::mut_null(), 0, 0) } == 0 {
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break
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break;
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}
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}
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unsafe { ffi::TranslateMessage(&msg) };
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unsafe { ffi::TranslateMessage(&msg) };
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unsafe { ffi::DispatchMessageW(&msg) };
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unsafe { ffi::DispatchMessageW(&msg) }; // calls `callback` (see below)
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}
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}
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});
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});
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rx.recv()
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rx.recv()
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}
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}
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/// Checks that the window is the good one, and if so send the event to it.
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fn send_event(window: ffi::HWND, event: Event) {
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fn send_event(window: ffi::HWND, event: Event) {
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let stored = match WINDOW.get() {
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let stored = match WINDOW.get() {
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None => return,
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None => return,
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@ -230,6 +239,9 @@ fn send_event(window: ffi::HWND, event: Event) {
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sender.send_opt(event).ok(); // ignoring if closed
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sender.send_opt(event).ok(); // ignoring if closed
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}
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}
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/// This is the callback that is called by `DispatchMessage` in the events loop.
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///
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/// Returning 0 tells the Win32 API that the message has been processed.
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extern "stdcall" fn callback(window: ffi::HWND, msg: ffi::UINT,
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extern "stdcall" fn callback(window: ffi::HWND, msg: ffi::UINT,
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wparam: ffi::WPARAM, lparam: ffi::LPARAM) -> ffi::LRESULT
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wparam: ffi::WPARAM, lparam: ffi::LPARAM) -> ffi::LRESULT
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{
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{
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@ -9,16 +9,32 @@ mod ffi;
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mod init;
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mod init;
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mod monitor;
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mod monitor;
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/// The Win32 implementation of the main `Window` object.
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pub struct Window {
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pub struct Window {
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/// Main handle for the window.
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window: ffi::HWND,
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window: ffi::HWND,
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/// This represents a "draw context" for the surface of the window.
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hdc: ffi::HDC,
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hdc: ffi::HDC,
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/// OpenGL context.
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context: ffi::HGLRC,
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context: ffi::HGLRC,
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/// Binded to `opengl32.dll`.
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///
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/// `wglGetProcAddress` returns null for GL 1.1 functions because they are
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/// already defined by the system. This module contains them.
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gl_library: ffi::HMODULE,
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gl_library: ffi::HMODULE,
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/// Receiver for the events dispatched by the window callback.
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events_receiver: Receiver<Event>,
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events_receiver: Receiver<Event>,
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/// True if a `Closed` event has been received.
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is_closed: AtomicBool,
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is_closed: AtomicBool,
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}
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}
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impl Window {
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impl Window {
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/// See the docs if the crate root file.
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pub fn new(dimensions: Option<(uint, uint)>, title: &str,
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pub fn new(dimensions: Option<(uint, uint)>, title: &str,
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hints: &Hints, monitor: Option<MonitorID>)
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hints: &Hints, monitor: Option<MonitorID>)
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-> Result<Window, String>
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-> Result<Window, String>
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@ -26,11 +42,14 @@ impl Window {
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init::new_window(dimensions, title, hints, monitor)
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init::new_window(dimensions, title, hints, monitor)
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}
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}
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/// See the docs if the crate root file.
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pub fn is_closed(&self) -> bool {
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pub fn is_closed(&self) -> bool {
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use std::sync::atomics::Relaxed;
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use std::sync::atomics::Relaxed;
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self.is_closed.load(Relaxed)
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self.is_closed.load(Relaxed)
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}
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}
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/// See the docs if the crate root file.
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///
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/// Calls SetWindowText on the HWND.
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/// Calls SetWindowText on the HWND.
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pub fn set_title(&self, text: &str) {
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pub fn set_title(&self, text: &str) {
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unsafe {
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unsafe {
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@ -39,6 +58,7 @@ impl Window {
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}
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}
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}
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}
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/// See the docs if the crate root file.
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pub fn get_position(&self) -> Option<(int, int)> {
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pub fn get_position(&self) -> Option<(int, int)> {
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use std::mem;
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use std::mem;
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@ -53,6 +73,7 @@ impl Window {
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Some((rect.left as int, rect.top as int))
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Some((rect.left as int, rect.top as int))
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}
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}
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/// See the docs if the crate root file.
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pub fn set_position(&self, x: uint, y: uint) {
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pub fn set_position(&self, x: uint, y: uint) {
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use libc;
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use libc;
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@ -63,6 +84,7 @@ impl Window {
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}
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}
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}
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}
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/// See the docs if the crate root file.
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pub fn get_inner_size(&self) -> Option<(uint, uint)> {
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pub fn get_inner_size(&self) -> Option<(uint, uint)> {
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use std::mem;
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use std::mem;
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let mut rect: ffi::RECT = unsafe { mem::uninitialized() };
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let mut rect: ffi::RECT = unsafe { mem::uninitialized() };
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@ -77,6 +99,7 @@ impl Window {
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))
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))
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}
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}
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/// See the docs if the crate root file.
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pub fn get_outer_size(&self) -> Option<(uint, uint)> {
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pub fn get_outer_size(&self) -> Option<(uint, uint)> {
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use std::mem;
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use std::mem;
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let mut rect: ffi::RECT = unsafe { mem::uninitialized() };
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let mut rect: ffi::RECT = unsafe { mem::uninitialized() };
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@ -91,6 +114,7 @@ impl Window {
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))
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))
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}
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}
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/// See the docs if the crate root file.
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pub fn set_inner_size(&self, x: uint, y: uint) {
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pub fn set_inner_size(&self, x: uint, y: uint) {
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use libc;
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use libc;
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@ -101,6 +125,7 @@ impl Window {
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}
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}
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}
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}
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/// See the docs if the crate root file.
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// TODO: return iterator
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// TODO: return iterator
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pub fn poll_events(&self) -> Vec<Event> {
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pub fn poll_events(&self) -> Vec<Event> {
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let mut events = Vec::new();
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let mut events = Vec::new();
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@ -119,6 +144,7 @@ impl Window {
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events
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events
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}
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}
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/// See the docs if the crate root file.
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// TODO: return iterator
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// TODO: return iterator
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pub fn wait_events(&self) -> Vec<Event> {
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pub fn wait_events(&self) -> Vec<Event> {
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match self.events_receiver.recv_opt() {
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match self.events_receiver.recv_opt() {
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}
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}
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}
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}
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/// See the docs if the crate root file.
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pub unsafe fn make_current(&self) {
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pub unsafe fn make_current(&self) {
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ffi::wglMakeCurrent(self.hdc, self.context)
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ffi::wglMakeCurrent(self.hdc, self.context)
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}
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}
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/// See the docs if the crate root file.
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pub fn get_proc_address(&self, addr: &str) -> *const () {
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pub fn get_proc_address(&self, addr: &str) -> *const () {
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use std::c_str::ToCStr;
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use std::c_str::ToCStr;
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@ -151,6 +179,7 @@ impl Window {
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}
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}
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}
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}
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/// See the docs if the crate root file.
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pub fn swap_buffers(&self) {
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pub fn swap_buffers(&self) {
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unsafe {
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unsafe {
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ffi::SwapBuffers(self.hdc);
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ffi::SwapBuffers(self.hdc);
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@ -1,34 +1,61 @@
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use super::ffi;
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use super::ffi;
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/// Win32 implementation of the main `MonitorID` object.
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pub struct MonitorID {
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pub struct MonitorID {
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/// The system name of the monitor.
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name: [ffi::WCHAR, ..32],
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name: [ffi::WCHAR, ..32],
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/// Name to give to the user.
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readable_name: String,
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readable_name: String,
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/// See the `StateFlags` element here:
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/// http://msdn.microsoft.com/en-us/library/dd183569(v=vs.85).aspx
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flags: ffi::DWORD,
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flags: ffi::DWORD,
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/// The position of the monitor in pixels on the desktop.
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///
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/// A window that is positionned at these coordinates will overlap the monitor.
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position: (uint, uint),
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position: (uint, uint),
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}
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}
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/// Win32 implementation of the main `get_available_monitors` function.
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pub fn get_available_monitors() -> Vec<MonitorID> {
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pub fn get_available_monitors() -> Vec<MonitorID> {
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use std::{iter, mem, ptr};
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use std::{iter, mem, ptr};
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// return value
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let mut result = Vec::new();
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let mut result = Vec::new();
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// enumerating the devices is done by querying device 0, then device 1, then device 2, etc.
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// until the query function returns null
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for id in iter::count(0u, 1) {
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for id in iter::count(0u, 1) {
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// getting the DISPLAY_DEVICEW object of the current device
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let output = {
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let mut output: ffi::DISPLAY_DEVICEW = unsafe { mem::zeroed() };
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let mut output: ffi::DISPLAY_DEVICEW = unsafe { mem::zeroed() };
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output.cb = mem::size_of::<ffi::DISPLAY_DEVICEW>() as ffi::DWORD;
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output.cb = mem::size_of::<ffi::DISPLAY_DEVICEW>() as ffi::DWORD;
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if unsafe { ffi::EnumDisplayDevicesW(ptr::null(), id as ffi::DWORD, &mut output, 0) } == 0 {
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if unsafe { ffi::EnumDisplayDevicesW(ptr::null(),
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break
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id as ffi::DWORD, &mut output, 0) } == 0
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{
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// the device doesn't exist, which means we have finished enumerating
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break;
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}
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}
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if (output.StateFlags & ffi::DISPLAY_DEVICE_ACTIVE) == 0 ||
|
if (output.StateFlags & ffi::DISPLAY_DEVICE_ACTIVE) == 0 ||
|
||||||
(output.StateFlags & ffi::DISPLAY_DEVICE_MIRRORING_DRIVER) != 0
|
(output.StateFlags & ffi::DISPLAY_DEVICE_MIRRORING_DRIVER) != 0
|
||||||
{
|
{
|
||||||
continue
|
// the device is not active
|
||||||
|
// the Win32 api usually returns a lot of inactive devices
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
output
|
||||||
|
};
|
||||||
|
|
||||||
|
// computing the human-friendly name
|
||||||
let readable_name = String::from_utf16_lossy(output.DeviceString.as_slice());
|
let readable_name = String::from_utf16_lossy(output.DeviceString.as_slice());
|
||||||
let readable_name = readable_name.as_slice().trim_right_chars(0 as char).to_string();
|
let readable_name = readable_name.as_slice().trim_right_chars(0 as char).to_string();
|
||||||
|
|
||||||
|
// getting the position
|
||||||
let position = unsafe {
|
let position = unsafe {
|
||||||
let mut dev: ffi::DEVMODE = mem::zeroed();
|
let mut dev: ffi::DEVMODE = mem::zeroed();
|
||||||
dev.dmSize = mem::size_of::<ffi::DEVMODE>() as ffi::WORD;
|
dev.dmSize = mem::size_of::<ffi::DEVMODE>() as ffi::WORD;
|
||||||
|
@ -36,13 +63,14 @@ pub fn get_available_monitors() -> Vec<MonitorID> {
|
||||||
if ffi::EnumDisplaySettingsExW(output.DeviceName.as_ptr(), ffi::ENUM_CURRENT_SETTINGS,
|
if ffi::EnumDisplaySettingsExW(output.DeviceName.as_ptr(), ffi::ENUM_CURRENT_SETTINGS,
|
||||||
&mut dev, 0) == 0
|
&mut dev, 0) == 0
|
||||||
{
|
{
|
||||||
continue
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
let point: &ffi::POINTL = mem::transmute(&dev.union1);
|
let point: &ffi::POINTL = mem::transmute(&dev.union1);
|
||||||
(point.x as uint, point.y as uint)
|
(point.x as uint, point.y as uint)
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// adding to the resulting list
|
||||||
result.push(MonitorID {
|
result.push(MonitorID {
|
||||||
name: output.DeviceName,
|
name: output.DeviceName,
|
||||||
readable_name: readable_name,
|
readable_name: readable_name,
|
||||||
|
@ -54,7 +82,11 @@ pub fn get_available_monitors() -> Vec<MonitorID> {
|
||||||
result
|
result
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Win32 implementation of the main `get_primary_monitor` function.
|
||||||
pub fn get_primary_monitor() -> MonitorID {
|
pub fn get_primary_monitor() -> MonitorID {
|
||||||
|
// we simply get all available monitors and return the one with the `PRIMARY_DEVICE` flag
|
||||||
|
// TODO: it is possible to query the win32 API for the primary monitor, this should be done
|
||||||
|
// instead
|
||||||
for monitor in get_available_monitors().move_iter() {
|
for monitor in get_available_monitors().move_iter() {
|
||||||
if (monitor.flags & ffi::DISPLAY_DEVICE_PRIMARY_DEVICE) != 0 {
|
if (monitor.flags & ffi::DISPLAY_DEVICE_PRIMARY_DEVICE) != 0 {
|
||||||
return monitor
|
return monitor
|
||||||
|
@ -65,14 +97,19 @@ pub fn get_primary_monitor() -> MonitorID {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl MonitorID {
|
impl MonitorID {
|
||||||
|
/// See the docs if the crate root file.
|
||||||
pub fn get_name(&self) -> Option<String> {
|
pub fn get_name(&self) -> Option<String> {
|
||||||
Some(self.readable_name.clone())
|
Some(self.readable_name.clone())
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// This is a Win32-only function for `MonitorID` that returns the system name of the device.
|
||||||
pub fn get_system_name(&self) -> &[ffi::WCHAR] {
|
pub fn get_system_name(&self) -> &[ffi::WCHAR] {
|
||||||
self.name.as_slice()
|
self.name.as_slice()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// This is a Win32-only function for `MonitorID` that returns the position of the
|
||||||
|
/// monitor on the desktop.
|
||||||
|
/// A window that is positionned at these coordinates will overlap the monitor.
|
||||||
pub fn get_position(&self) -> (uint, uint) {
|
pub fn get_position(&self) -> (uint, uint) {
|
||||||
self.position
|
self.position
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue