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update to image 0.20 (#683)
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@ -1,5 +1,6 @@
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# Unreleased
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- **Breaking:** `image` crate upgraded to 0.20. This is exposed as part of the `icon_loading` API.
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- On Wayland, pointer events will now provide the current modifiers state.
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- On Wayland, titles will now be displayed in the window header decoration.
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- On Wayland, key repetition is now ended when keyboard loses focus.
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@ -20,7 +20,7 @@ icon_loading = ["image"]
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lazy_static = "1"
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libc = "0.2"
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log = "0.4"
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image = { version = "0.19", optional = true }
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image = { version = "0.20", optional = true }
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[target.'cfg(target_os = "android")'.dependencies.android_glue]
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version = "0.2"
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@ -6,10 +6,9 @@ extern crate winit;
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#[cfg(feature = "icon_loading")]
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extern crate image;
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use winit::Icon;
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#[cfg(feature = "icon_loading")]
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fn main() {
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use winit::Icon;
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// You'll have to choose an icon size at your own discretion. On X11, the desired size varies
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// by WM, and on Windows, you still have to account for screen scaling. Here we use 32px,
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// since it seems to work well enough in most cases. Be careful about going too high, or
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@ -37,7 +36,7 @@ fn main() {
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match event {
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CloseRequested => return winit::ControlFlow::Break,
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DroppedFile(path) => {
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use image::GenericImage;
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use image::GenericImageView;
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let icon_image = image::open(path).expect("Failed to open window icon");
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@ -146,7 +146,7 @@ impl Icon {
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/// Requires the `icon_loading` feature.
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impl From<image::DynamicImage> for Icon {
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fn from(image: image::DynamicImage) -> Self {
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use image::{GenericImage, Pixel};
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use image::{GenericImageView, Pixel};
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let (width, height) = image.dimensions();
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let mut rgba = Vec::with_capacity((width * height) as usize * PIXEL_SIZE);
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for (_, _, pixel) in image.pixels() {
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