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https://github.com/italicsjenga/winit-sonoma-fix.git
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Use GLES
This commit is contained in:
parent
a5de084856
commit
db074dc32f
4
build.rs
4
build.rs
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@ -180,8 +180,8 @@ fn main() {
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let mut file = File::create(&dest.join("test_gl_bindings.rs")).unwrap();
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gl_generator::generate_bindings(gl_generator::StructGenerator,
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gl_generator::registry::Ns::Gl,
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gl_generator::registry::Ns::Gles2,
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gl_generator::Fallbacks::All,
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khronos_api::GL_XML, vec![],
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"3.3", "core", &mut file).unwrap();
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"3.0", "core", &mut file).unwrap();
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}
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@ -4,6 +4,7 @@ use std::ptr;
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use glutin;
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mod gl {
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pub use self::Gles2 as Gl;
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include!(concat!(env!("OUT_DIR"), "/test_gl_bindings.rs"));
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}
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@ -4,6 +4,7 @@ use glutin::*;
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use std::ptr;
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mod gl {
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pub use self::Gles2 as Gl;
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include!(concat!(env!("OUT_DIR"), "/test_gl_bindings.rs"));
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}
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use gl::types::*;
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@ -31,7 +32,7 @@ fn test_headless() {
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gl.TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::LINEAR as i32);
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gl.TexImage2D(gl::TEXTURE_2D, 0, gl::RGBA as i32, width, height,
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0, gl::RGBA, gl::UNSIGNED_BYTE, ptr::null());
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gl.FramebufferTexture(gl::FRAMEBUFFER, gl::COLOR_ATTACHMENT0, texture, 0);
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gl.FramebufferTexture2D(gl::FRAMEBUFFER, gl::COLOR_ATTACHMENT0, gl::TEXTURE_2D, texture, 0);
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let status = gl.CheckFramebufferStatus(gl::FRAMEBUFFER);
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if status != gl::FRAMEBUFFER_COMPLETE {
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panic!("Error while creating the framebuffer");
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