Refactored window initialisation code for cocoa, making it more memory safe

This commit is contained in:
David Partouche 2014-10-05 23:45:38 +02:00
parent c38110cac7
commit db578e6e1c
2 changed files with 78 additions and 30 deletions

View file

@ -17,4 +17,4 @@ git = "https://github.com/bjz/gl-rs"
git = "https://github.com/DavidPartouche/rust-cocoa"
[dependencies.core_foundation]
git = "https://github.com/DavidPartouche/rust-core-foundation"
git = "https://github.com/servo/rust-core-foundation"

View file

@ -33,15 +33,54 @@ impl MonitorID {
impl Window {
pub fn new(_builder: WindowBuilder) -> Result<Window, String> {
let context = unsafe {
// Create the NSApplication
let app = match Window::create_app() {
Some(app) => app,
None => { return Err(format!("Couldn't create NSApplication")); },
};
let window = match Window::create_window(_builder.dimensions.unwrap_or((800, 600)), _builder.title.as_slice()) {
Some(window) => window,
None => { return Err(format!("Couldn't create NSWindow")); },
};
let view = match Window::create_view(window) {
Some(view) => view,
None => { return Err(format!("Couldn't create NSView")); },
};
let context = match Window::create_context(view) {
Some(context) => context,
None => { return Err(format!("Couldn't create OpenGL context")); },
};
unsafe {
app.activateIgnoringOtherApps_(true);
window.makeKeyAndOrderFront_(nil);
}
let window = Window {
context: context,
};
Ok(window)
}
fn create_app() -> Option<id> {
unsafe {
let app = NSApp();
if app == nil {
None
} else {
app.setActivationPolicy_(NSApplicationActivationPolicyRegular);
app.finishLaunching();
Some(app)
}
}
}
// Create the window
let scr_frame = NSRect::new(NSPoint::new(0., 0.), NSSize::new(800., 600.));
fn create_window(dimensions: (uint, uint), title: &str) -> Option<id> {
unsafe {
let (width, height) = dimensions;
let scr_frame = NSRect::new(NSPoint::new(0., 0.), NSSize::new(width as f64, height as f64));
let window = NSWindow::alloc(nil).initWithContentRect_styleMask_backing_defer_(
scr_frame,
@ -49,15 +88,33 @@ impl Window {
NSBackingStoreBuffered,
false
);
let view = NSView::alloc(nil).init();
view.setWantsBestResolutionOpenGLSurface_(true);
let title = NSString::alloc(nil).init_str("Hello World!\0");
if window == nil {
None
} else {
let title = NSString::alloc(nil).init_str(title);
window.setTitle_(title);
window.setContentView(view);
window.center();
Some(window)
}
}
}
// Create the context
fn create_view(window: id) -> Option<id> {
unsafe {
let view = NSView::alloc(nil).init();
if view == nil {
None
} else {
view.setWantsBestResolutionOpenGLSurface_(true);
window.setContentView(view);
Some(view)
}
}
}
fn create_context(view: id) -> Option<id> {
unsafe {
let attributes = [
NSOpenGLPFADoubleBuffer as uint,
NSOpenGLPFAClosestPolicy as uint,
@ -70,26 +127,17 @@ impl Window {
let pixelformat = NSOpenGLPixelFormat::alloc(nil).initWithAttributes_(attributes);
if pixelformat == nil {
return Err(format!("Couldn't create the pixel format"));
return None;
}
let context = NSOpenGLContext::alloc(nil).initWithFormat_shareContext_(pixelformat, nil);
if context == nil {
return Err(format!("No valid OpenGL context can be created with that pixelformat"));
}
None
} else {
context.setView_(view);
app.activateIgnoringOtherApps_(true);
window.makeKeyAndOrderFront_(nil);
context
};
let window = Window {
context: context,
};
Ok(window)
Some(context)
}
}
}
pub fn is_closed(&self) -> bool {