Add API for monitors

This commit is contained in:
Tomaka17 2014-07-31 09:56:53 +02:00
parent 8911e162ce
commit db8955a9d8
4 changed files with 95 additions and 0 deletions

48
examples/fullscreen.rs Normal file
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@ -0,0 +1,48 @@
extern crate init = "gl-init-rs";
extern crate libc;
extern crate gl;
use std::io::stdio::stdin;
fn main() {
use std::default::Default;
// enumerating monitors
let monitor = {
for (num, monitor) in init::get_available_monitors().enumerate() {
println!("Monitor #{}: {}", num, monitor.get_name());
}
print!("Please write the number of the monitor to use: ");
let num = from_str(stdin().read_line().unwrap().as_slice()).unwrap();
let monitor = init::get_available_monitors().nth(num).unwrap();
println!("Using {}", monitor.get_name());
monitor
};
let window = init::Window::new(None, "Hello world!", &Default::default(),
Some(monitor)).unwrap();
unsafe { window.make_current() };
gl::load_with(|symbol| window.get_proc_address(symbol) as *const libc::c_void);
let version = {
use std::c_str::CString;
unsafe { CString::new(gl::GetString(gl::VERSION) as *const i8, false) }
};
println!("OpenGL version {}", version.as_str().unwrap());
gl::ClearColor(0.0, 1.0, 0.0, 1.0);
while !window.is_closed() {
println!("{}", window.wait_events());
gl::Clear(gl::COLOR_BUFFER_BIT);
window.swap_buffers();
}
}

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@ -230,3 +230,34 @@ impl Window {
self.window.swap_buffers()
}
}
/// An iterator for the list of available monitors.
// Implementation note: we retreive the list once, then serve each element by one by one.
// This may change in the future.
pub struct AvailableMonitorsIter {
data: Vec<winimpl::MonitorID>,
}
impl Iterator<MonitorID> for AvailableMonitorsIter {
fn next(&mut self) -> Option<MonitorID> {
self.data.remove(0).map(|id| MonitorID(id))
}
}
/// Returns the list of all available monitors.
pub fn get_available_monitors() -> AvailableMonitorsIter {
let data = winimpl::get_available_monitors();
AvailableMonitorsIter{ data: data }
}
/// Returns the primary monitor of the system.
pub fn get_primary_monitor() -> MonitorID {
MonitorID(winimpl::get_primary_monitor())
}
impl MonitorID {
/// Returns a human-readable name of the monitor.
pub fn get_name(&self) -> Option<String> {
Some("<Unknown>".to_string())
}
}

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@ -19,6 +19,14 @@ pub struct Window {
pub struct MonitorID(uint);
pub fn get_available_monitors() -> Vec<MonitorID> {
unimplemented!()
}
pub fn get_primary_monitor() -> MonitorID {
unimplemented!()
}
/// Stores the list of all the windows.
/// Only available on callback thread.
local_data_key!(pub WINDOWS_LIST: Mutex<Vec<(ffi::HWND, Sender<Event>)>>)

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@ -16,6 +16,14 @@ pub struct Window {
pub struct MonitorID(uint);
pub fn get_available_monitors() -> Vec<MonitorID> {
unimplemented!()
}
pub fn get_primary_monitor() -> MonitorID {
unimplemented!()
}
impl Window {
pub fn new(dimensions: Option<(uint, uint)>, title: &str, hints: &Hints, _: Option<MonitorID>)
-> Result<Window, String>