mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-23 13:51:30 +11:00
Update examples and tests to addition of ControlFlow
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f2dd2f0752
commit
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@ -1,9 +1,9 @@
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extern crate winit;
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use winit::{Event, ElementState, MouseCursor, WindowEvent, KeyboardInput};
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use winit::{Event, ElementState, MouseCursor, WindowEvent, KeyboardInput, ControlFlow};
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fn main() {
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let events_loop = winit::EventsLoop::new();
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let mut events_loop = winit::EventsLoop::new();
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let window = winit::WindowBuilder::new().build(&events_loop).unwrap();
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window.set_title("A fantastic window!");
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@ -23,9 +23,10 @@ fn main() {
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}
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},
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Event::WindowEvent { event: WindowEvent::Closed, .. } => {
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events_loop.interrupt()
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return ControlFlow::Complete;
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},
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_ => ()
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}
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ControlFlow::Continue
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});
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}
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@ -1,6 +1,7 @@
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extern crate winit;
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use std::io::{self, Write};
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use winit::{ControlFlow, Event, WindowEvent};
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fn main() {
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// enumerating monitors
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@ -22,7 +23,7 @@ fn main() {
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monitor
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};
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let events_loop = winit::EventsLoop::new();
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let mut events_loop = winit::EventsLoop::new();
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let _window = winit::WindowBuilder::new()
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.with_title("Hello world!")
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@ -34,16 +35,18 @@ fn main() {
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println!("{:?}", event);
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match event {
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winit::Event::WindowEvent { event, .. } => {
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Event::WindowEvent { event, .. } => {
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match event {
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winit::WindowEvent::Closed => events_loop.interrupt(),
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winit::WindowEvent::KeyboardInput {
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WindowEvent::Closed => return ControlFlow::Complete,
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WindowEvent::KeyboardInput {
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input: winit::KeyboardInput { virtual_keycode: Some(winit::VirtualKeyCode::Escape), .. }, ..
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} => events_loop.interrupt(),
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} => return ControlFlow::Complete,
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_ => ()
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}
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},
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_ => {}
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}
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ControlFlow::Continue
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});
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}
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@ -1,9 +1,9 @@
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extern crate winit;
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use winit::{WindowEvent, ElementState, KeyboardInput};
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use winit::{ControlFlow, WindowEvent, ElementState, KeyboardInput};
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fn main() {
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let events_loop = winit::EventsLoop::new();
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let mut events_loop = winit::EventsLoop::new();
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let window = winit::WindowBuilder::new().build(&events_loop).unwrap();
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window.set_title("winit - Cursor grabbing test");
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@ -28,7 +28,7 @@ fn main() {
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}
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},
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WindowEvent::Closed => events_loop.interrupt(),
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WindowEvent::Closed => return ControlFlow::Complete,
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a @ WindowEvent::MouseMoved { .. } => {
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println!("{:?}", a);
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@ -39,5 +39,7 @@ fn main() {
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}
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_ => {}
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}
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ControlFlow::Continue
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});
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}
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@ -1,7 +1,7 @@
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extern crate winit;
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fn main() {
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let events_loop = winit::EventsLoop::new();
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let mut events_loop = winit::EventsLoop::new();
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let _window = winit::WindowBuilder::new()
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.with_min_dimensions(400, 200)
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@ -13,8 +13,8 @@ fn main() {
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println!("{:?}", event);
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match event {
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winit::Event::WindowEvent { event: winit::WindowEvent::Closed, .. } => events_loop.interrupt(),
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_ => ()
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winit::Event::WindowEvent { event: winit::WindowEvent::Closed, .. } => winit::ControlFlow::Complete,
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_ => winit::ControlFlow::Continue,
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}
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});
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}
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@ -1,7 +1,7 @@
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extern crate winit;
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fn main() {
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let events_loop = winit::EventsLoop::new();
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let mut events_loop = winit::EventsLoop::new();
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let window1 = winit::Window::new(&events_loop).unwrap();
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let window2 = winit::Window::new(&events_loop).unwrap();
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@ -24,10 +24,11 @@ fn main() {
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num_windows -= 1;
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if num_windows == 0 {
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events_loop.interrupt();
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return winit::ControlFlow::Complete;
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}
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},
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_ => (),
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}
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winit::ControlFlow::Continue
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})
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}
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@ -1,9 +1,9 @@
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extern crate winit;
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fn main() {
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let events_loop = winit::EventsLoop::new();
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let mut events_loop = winit::EventsLoop::new();
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let window = winit::WindowBuilder::new()
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let _window = winit::WindowBuilder::new()
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.with_title("A fantastic window!")
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.build(&events_loop)
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.unwrap();
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@ -22,8 +22,8 @@ fn main() {
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println!("{:?}", event);
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match event {
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winit::Event::WindowEvent { event: winit::WindowEvent::Closed, .. } =>
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events_loop.interrupt(),
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_ => ()
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winit::ControlFlow::Complete,
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_ => winit::ControlFlow::Continue,
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}
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});
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}
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@ -1,7 +1,7 @@
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extern crate winit;
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fn main() {
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let events_loop = winit::EventsLoop::new();
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let mut events_loop = winit::EventsLoop::new();
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let window = winit::WindowBuilder::new().with_decorations(false)
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.with_transparency(true)
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println!("{:?}", event);
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match event {
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winit::Event::WindowEvent { event: winit::WindowEvent::Closed, .. } => events_loop.interrupt(),
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_ => ()
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winit::Event::WindowEvent { event: winit::WindowEvent::Closed, .. } => winit::ControlFlow::Complete,
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_ => winit::ControlFlow::Continue,
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}
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});
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}
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@ -1,9 +1,9 @@
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extern crate winit;
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fn main() {
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let events_loop = winit::EventsLoop::new();
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let mut events_loop = winit::EventsLoop::new();
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let window = winit::WindowBuilder::new()
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let _window = winit::WindowBuilder::new()
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.with_title("A fantastic window!")
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.build(&events_loop)
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.unwrap();
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27
src/lib.rs
27
src/lib.rs
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//! screen, such as video games.
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//!
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//! ```no_run
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//! use winit::Event;
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//! use winit::WindowEvent;
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//! use winit::{Event, WindowEvent};
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//! # use winit::EventsLoop;
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//! # let events_loop = EventsLoop::new();
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//! # let mut events_loop = EventsLoop::new();
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//!
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//! loop {
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//! events_loop.poll_events(|event| {
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//! ```
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//!
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//! The second way is to call `events_loop.run_forever(...)`. As its name tells, it will run
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//! forever unless it is stopped by calling `events_loop.interrupt()`.
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//! forever unless it is stopped by returning `ControlFlow::Complete`.
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//!
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//! ```no_run
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//! use winit::Event;
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//! use winit::WindowEvent;
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//! use winit::{ControlFlow, Event, WindowEvent};
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//! # use winit::EventsLoop;
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//! # let events_loop = EventsLoop::new();
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//! # let mut events_loop = EventsLoop::new();
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//!
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//! events_loop.run_forever(|event| {
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//! match event {
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//! Event::WindowEvent { event: WindowEvent::Closed, .. } => {
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//! println!("The window was closed ; stopping");
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//! events_loop.interrupt();
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//! ControlFlow::Complete
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//! },
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//! _ => ()
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//! _ => ControlFlow::Continue,
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//! }
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//! });
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//! ```
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@ -137,20 +135,17 @@ pub mod os;
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/// # Example
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///
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/// ```no_run
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/// use winit::Event;
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/// use winit::EventsLoop;
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/// use winit::Window;
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/// use winit::WindowEvent;
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/// use winit::{Event, EventsLoop, Window, WindowEvent, ControlFlow};
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///
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/// let events_loop = EventsLoop::new();
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/// let mut events_loop = EventsLoop::new();
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/// let window = Window::new(&events_loop).unwrap();
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///
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/// events_loop.run_forever(|event| {
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/// match event {
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/// Event::WindowEvent { event: WindowEvent::Closed, .. } => {
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/// events_loop.interrupt();
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/// ControlFlow::Complete
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/// },
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/// _ => ()
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/// _ => ControlFlow::Continue,
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/// }
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/// });
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/// ```
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