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https://github.com/italicsjenga/winit-sonoma-fix.git
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Return physical position in CursorMoved
on macOS (#1378)
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parent
a6d180cefb
commit
dc302b0db4
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@ -1,5 +1,6 @@
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# Unreleased
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- On macOS, fix `CursorMoved` event reporting the cursor position using logical coordinates.
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- On macOS, fix issue where unbundled applications would sometimes open without being focused.
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- On macOS, fix `run_return` does not return unless it receives a message.
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- On Windows, fix bug where `RedrawRequested` would only get emitted every other iteration of the event loop.
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@ -17,6 +17,7 @@ use objc::{
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};
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use crate::{
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dpi::LogicalPosition,
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event::{
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DeviceEvent, ElementState, Event, KeyboardInput, ModifiersState, MouseButton,
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MouseScrollDelta, TouchPhase, VirtualKeyCode, WindowEvent,
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@ -59,6 +60,12 @@ struct ViewState {
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tracking_rect: Option<NSInteger>,
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}
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impl ViewState {
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fn get_scale_factor(&self) -> f64 {
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(unsafe { NSWindow::backingScaleFactor(self.ns_window) }) as f64
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}
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}
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pub fn new_view(ns_window: id) -> (IdRef, Weak<Mutex<CursorState>>) {
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let cursor_state = Default::default();
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let cursor_access = Arc::downgrade(&cursor_state);
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@ -885,12 +892,13 @@ fn mouse_motion(this: &Object, event: id) {
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let x = view_point.x as f64;
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let y = view_rect.size.height as f64 - view_point.y as f64;
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let logical_position = LogicalPosition::new(x, y);
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let window_event = Event::WindowEvent {
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window_id: WindowId(get_window_id(state.ns_window)),
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event: WindowEvent::CursorMoved {
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device_id: DEVICE_ID,
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position: (x, y).into(),
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position: logical_position.to_physical(state.get_scale_factor()),
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modifiers: event_mods(event),
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},
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};
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@ -928,27 +936,8 @@ extern "C" fn mouse_entered(this: &Object, _sel: Sel, event: id) {
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},
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};
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let move_event = {
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let window_point = event.locationInWindow();
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let view_point: NSPoint = msg_send![this,
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convertPoint:window_point
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fromView:nil // convert from window coordinates
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];
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let view_rect: NSRect = msg_send![this, frame];
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let x = view_point.x as f64;
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let y = (view_rect.size.height - view_point.y) as f64;
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Event::WindowEvent {
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window_id: WindowId(get_window_id(state.ns_window)),
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event: WindowEvent::CursorMoved {
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device_id: DEVICE_ID,
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position: (x, y).into(),
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modifiers: event_mods(event),
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},
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}
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};
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AppState::queue_event(EventWrapper::StaticEvent(enter_event));
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AppState::queue_event(EventWrapper::StaticEvent(move_event));
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mouse_motion(this, event);
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}
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trace!("Completed `mouseEntered`");
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}
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