Typo: retreiv... -> retriev... (#614)

This commit is contained in:
Felix Rabe 2018-07-27 20:59:53 +02:00 committed by Francesca Frangipane
parent 4c117aa282
commit df9b23c96a
2 changed files with 5 additions and 5 deletions

View file

@ -25,11 +25,11 @@
//! Once a window has been created, it will *generate events*. For example whenever the user moves //! Once a window has been created, it will *generate events*. For example whenever the user moves
//! the window, resizes the window, moves the mouse, etc. an event is generated. //! the window, resizes the window, moves the mouse, etc. an event is generated.
//! //!
//! The events generated by a window can be retreived from the `EventsLoop` the window was created //! The events generated by a window can be retrieved from the `EventsLoop` the window was created
//! with. //! with.
//! //!
//! There are two ways to do so. The first is to call `events_loop.poll_events(...)`, which will //! There are two ways to do so. The first is to call `events_loop.poll_events(...)`, which will
//! retreive all the events pending on the windows and immediately return after no new event is //! retrieve all the events pending on the windows and immediately return after no new event is
//! available. You usually want to use this method in application that render continuously on the //! available. You usually want to use this method in application that render continuously on the
//! screen, such as video games. //! screen, such as video games.
//! //!
@ -80,7 +80,7 @@
//! # Drawing on the window //! # Drawing on the window
//! //!
//! Winit doesn't provide any function that allows drawing on a window. However it allows you to //! Winit doesn't provide any function that allows drawing on a window. However it allows you to
//! retreive the raw handle of the window (see the `os` module for that), which in turn allows you //! retrieve the raw handle of the window (see the `os` module for that), which in turn allows you
//! to create an OpenGL/Vulkan/DirectX/Metal/etc. context that will draw on the window. //! to create an OpenGL/Vulkan/DirectX/Metal/etc. context that will draw on the window.
//! //!
@ -166,7 +166,7 @@ pub struct WindowId(platform::WindowId);
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)] #[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct DeviceId(platform::DeviceId); pub struct DeviceId(platform::DeviceId);
/// Provides a way to retreive events from the system and from the windows that were registered to /// Provides a way to retrieve events from the system and from the windows that were registered to
/// the events loop. /// the events loop.
/// ///
/// An `EventsLoop` can be seen more or less as a "context". Calling `EventsLoop::new()` /// An `EventsLoop` can be seen more or less as a "context". Calling `EventsLoop::new()`

View file

@ -357,7 +357,7 @@ lazy_static! {
} }
}; };
// Message sent when we want to execute a closure in the thread. // Message sent when we want to execute a closure in the thread.
// WPARAM contains a Box<Box<FnMut()>> that must be retreived with `Box::from_raw`, // WPARAM contains a Box<Box<FnMut()>> that must be retrieved with `Box::from_raw`,
// and LPARAM is unused. // and LPARAM is unused.
static ref EXEC_MSG_ID: u32 = { static ref EXEC_MSG_ID: u32 = {
unsafe { unsafe {