Make some fields in WindowBuilder and HeadlessRendererBuilder public

This commit is contained in:
Pierre Krieger 2015-09-21 15:42:24 +02:00
parent 1b28e32e31
commit e466cfb2d6
2 changed files with 14 additions and 4 deletions

View file

@ -16,9 +16,14 @@ use platform;
/// Object that allows you to build headless contexts. /// Object that allows you to build headless contexts.
pub struct HeadlessRendererBuilder<'a> { pub struct HeadlessRendererBuilder<'a> {
dimensions: (u32, u32), /// The dimensions to use.
pub dimensions: (u32, u32),
/// The OpenGL attributes to build the context with.
pub opengl: GlAttributes<&'a platform::HeadlessContext>,
// Should be made public once it's stabilized.
pf_reqs: PixelFormatRequirements, pf_reqs: PixelFormatRequirements,
opengl: GlAttributes<&'a platform::HeadlessContext>,
} }
impl<'a> HeadlessRendererBuilder<'a> { impl<'a> HeadlessRendererBuilder<'a> {

View file

@ -24,9 +24,14 @@ use platform;
/// Object that allows you to build windows. /// Object that allows you to build windows.
pub struct WindowBuilder<'a> { pub struct WindowBuilder<'a> {
/// The attributes to use to create the window.
pub window: WindowAttributes,
/// The attributes to use to create the context.
pub opengl: GlAttributes<&'a platform::Window>,
// Should be made public once it's stabilized.
pf_reqs: PixelFormatRequirements, pf_reqs: PixelFormatRequirements,
window: WindowAttributes,
opengl: GlAttributes<&'a platform::Window>,
} }
impl<'a> WindowBuilder<'a> { impl<'a> WindowBuilder<'a> {