Simplify code by switching to higher-level dispatch APIs (#1409)

* Switch to higher-level dispatch APIs

* Inline all the functions

* Switch to autoreleasepool from objc
This commit is contained in:
Steven Sheldon 2020-01-19 10:47:55 -08:00 committed by Freya Gentz
parent d934f94704
commit e48262a797
2 changed files with 129 additions and 358 deletions

View file

@ -41,7 +41,7 @@ objc = "0.2.3"
cocoa = "0.19.1"
core-foundation = "0.6"
core-graphics = "0.17.3"
dispatch = "0.1.4"
dispatch = "0.2.0"
objc = "0.2.6"
[target.'cfg(target_os = "macos")'.dependencies.core-video-sys]

View file

@ -1,20 +1,36 @@
use std::{
os::raw::c_void,
ops::Deref,
sync::{Mutex, Weak},
};
use cocoa::{
appkit::{CGFloat, NSScreen, NSWindow, NSWindowStyleMask},
base::{id, nil},
foundation::{NSAutoreleasePool, NSPoint, NSSize, NSString},
foundation::{NSPoint, NSSize, NSString},
};
use dispatch::ffi::{dispatch_async_f, dispatch_get_main_queue, dispatch_sync_f};
use dispatch::Queue;
use objc::rc::autoreleasepool;
use crate::{
dpi::LogicalSize,
platform_impl::platform::{ffi, util::IdRef, window::SharedState},
};
// Unsafe wrapper type that allows us to dispatch things that aren't Send.
// This should *only* be used to dispatch to the main queue.
// While it is indeed not guaranteed that these types can safely be sent to
// other threads, we know that they're safe to use on the main thread.
struct MainThreadSafe<T>(T);
unsafe impl<T> Send for MainThreadSafe<T> {}
impl<T> Deref for MainThreadSafe<T> {
type Target = T;
fn deref(&self) -> &T {
&self.0
}
}
unsafe fn set_style_mask(ns_window: id, ns_view: id, mask: NSWindowStyleMask) {
ns_window.setStyleMask_(mask);
// If we don't do this, key handling will break
@ -22,203 +38,55 @@ unsafe fn set_style_mask(ns_window: id, ns_view: id, mask: NSWindowStyleMask) {
ns_window.makeFirstResponder_(ns_view);
}
struct SetStyleMaskData {
ns_window: id,
ns_view: id,
mask: NSWindowStyleMask,
}
impl SetStyleMaskData {
fn new_ptr(ns_window: id, ns_view: id, mask: NSWindowStyleMask) -> *mut Self {
Box::into_raw(Box::new(SetStyleMaskData {
ns_window,
ns_view,
mask,
}))
}
}
extern "C" fn set_style_mask_callback(context: *mut c_void) {
unsafe {
let context_ptr = context as *mut SetStyleMaskData;
{
let context = &*context_ptr;
set_style_mask(context.ns_window, context.ns_view, context.mask);
}
Box::from_raw(context_ptr);
}
}
// Always use this function instead of trying to modify `styleMask` directly!
// `setStyleMask:` isn't thread-safe, so we have to use Grand Central Dispatch.
// Otherwise, this would vomit out errors about not being on the main thread
// and fail to do anything.
pub unsafe fn set_style_mask_async(ns_window: id, ns_view: id, mask: NSWindowStyleMask) {
let context = SetStyleMaskData::new_ptr(ns_window, ns_view, mask);
dispatch_async_f(
dispatch_get_main_queue(),
context as *mut _,
set_style_mask_callback,
);
let ns_window = MainThreadSafe(ns_window);
let ns_view = MainThreadSafe(ns_view);
Queue::main().exec_async(move || {
set_style_mask(*ns_window, *ns_view, mask);
});
}
pub unsafe fn set_style_mask_sync(ns_window: id, ns_view: id, mask: NSWindowStyleMask) {
let context = SetStyleMaskData::new_ptr(ns_window, ns_view, mask);
if msg_send![class!(NSThread), isMainThread] {
set_style_mask_callback(context as *mut _);
set_style_mask(ns_window, ns_view, mask);
} else {
dispatch_sync_f(
dispatch_get_main_queue(),
context as *mut _,
set_style_mask_callback,
);
let ns_window = MainThreadSafe(ns_window);
let ns_view = MainThreadSafe(ns_view);
Queue::main().exec_sync(move || {
set_style_mask(*ns_window, *ns_view, mask);
})
}
}
struct SetContentSizeData {
ns_window: id,
size: LogicalSize<f64>,
}
impl SetContentSizeData {
fn new_ptr(ns_window: id, size: LogicalSize<f64>) -> *mut Self {
Box::into_raw(Box::new(SetContentSizeData { ns_window, size }))
}
}
extern "C" fn set_content_size_callback(context: *mut c_void) {
unsafe {
let context_ptr = context as *mut SetContentSizeData;
{
let context = &*context_ptr;
NSWindow::setContentSize_(
context.ns_window,
NSSize::new(
context.size.width as CGFloat,
context.size.height as CGFloat,
),
);
}
Box::from_raw(context_ptr);
}
}
// `setContentSize:` isn't thread-safe either, though it doesn't log any errors
// and just fails silently. Anyway, GCD to the rescue!
pub unsafe fn set_content_size_async(ns_window: id, size: LogicalSize<f64>) {
let context = SetContentSizeData::new_ptr(ns_window, size);
dispatch_async_f(
dispatch_get_main_queue(),
context as *mut _,
set_content_size_callback,
);
let ns_window = MainThreadSafe(ns_window);
Queue::main().exec_async(move || {
ns_window.setContentSize_(NSSize::new(size.width as CGFloat, size.height as CGFloat));
});
}
struct SetFrameTopLeftPointData {
ns_window: id,
point: NSPoint,
}
impl SetFrameTopLeftPointData {
fn new_ptr(ns_window: id, point: NSPoint) -> *mut Self {
Box::into_raw(Box::new(SetFrameTopLeftPointData { ns_window, point }))
}
}
extern "C" fn set_frame_top_left_point_callback(context: *mut c_void) {
unsafe {
let context_ptr = context as *mut SetFrameTopLeftPointData;
{
let context = &*context_ptr;
NSWindow::setFrameTopLeftPoint_(context.ns_window, context.point);
}
Box::from_raw(context_ptr);
}
}
// `setFrameTopLeftPoint:` isn't thread-safe, but fortunately has the courtesy
// to log errors.
pub unsafe fn set_frame_top_left_point_async(ns_window: id, point: NSPoint) {
let context = SetFrameTopLeftPointData::new_ptr(ns_window, point);
dispatch_async_f(
dispatch_get_main_queue(),
context as *mut _,
set_frame_top_left_point_callback,
);
let ns_window = MainThreadSafe(ns_window);
Queue::main().exec_async(move || {
ns_window.setFrameTopLeftPoint_(point);
});
}
struct SetLevelData {
ns_window: id,
level: ffi::NSWindowLevel,
}
impl SetLevelData {
fn new_ptr(ns_window: id, level: ffi::NSWindowLevel) -> *mut Self {
Box::into_raw(Box::new(SetLevelData { ns_window, level }))
}
}
extern "C" fn set_level_callback(context: *mut c_void) {
unsafe {
let context_ptr = context as *mut SetLevelData;
{
let context = &*context_ptr;
context.ns_window.setLevel_(context.level as _);
}
Box::from_raw(context_ptr);
}
}
// `setFrameTopLeftPoint:` isn't thread-safe, and fails silently.
pub unsafe fn set_level_async(ns_window: id, level: ffi::NSWindowLevel) {
let context = SetLevelData::new_ptr(ns_window, level);
dispatch_async_f(
dispatch_get_main_queue(),
context as *mut _,
set_level_callback,
);
let ns_window = MainThreadSafe(ns_window);
Queue::main().exec_async(move || {
ns_window.setLevel_(level as _);
});
}
struct ToggleFullScreenData {
ns_window: id,
ns_view: id,
not_fullscreen: bool,
shared_state: Weak<Mutex<SharedState>>,
}
impl ToggleFullScreenData {
fn new_ptr(
ns_window: id,
ns_view: id,
not_fullscreen: bool,
shared_state: Weak<Mutex<SharedState>>,
) -> *mut Self {
Box::into_raw(Box::new(ToggleFullScreenData {
ns_window,
ns_view,
not_fullscreen,
shared_state,
}))
}
}
extern "C" fn toggle_full_screen_callback(context: *mut c_void) {
unsafe {
let context_ptr = context as *mut ToggleFullScreenData;
{
let context = &*context_ptr;
// `toggleFullScreen` doesn't work if the `StyleMask` is none, so we
// set a normal style temporarily. The previous state will be
// restored in `WindowDelegate::window_did_exit_fullscreen`.
if context.not_fullscreen {
let curr_mask = context.ns_window.styleMask();
let required = NSWindowStyleMask::NSTitledWindowMask
| NSWindowStyleMask::NSResizableWindowMask;
if !curr_mask.contains(required) {
set_style_mask(context.ns_window, context.ns_view, required);
if let Some(shared_state) = context.shared_state.upgrade() {
trace!("Locked shared state in `toggle_full_screen_callback`");
let mut shared_state_lock = shared_state.lock().unwrap();
(*shared_state_lock).saved_style = Some(curr_mask);
trace!("Unlocked shared state in `toggle_full_screen_callback`");
}
}
}
// Window level must be restored from `CGShieldingWindowLevel()
// + 1` back to normal in order for `toggleFullScreen` to do
// anything
context.ns_window.setLevel_(0);
context.ns_window.toggleFullScreen_(nil);
}
Box::from_raw(context_ptr);
}
}
// `toggleFullScreen` is thread-safe, but our additional logic to account for
// window styles isn't.
pub unsafe fn toggle_full_screen_async(
@ -227,91 +95,42 @@ pub unsafe fn toggle_full_screen_async(
not_fullscreen: bool,
shared_state: Weak<Mutex<SharedState>>,
) {
let context = ToggleFullScreenData::new_ptr(ns_window, ns_view, not_fullscreen, shared_state);
dispatch_async_f(
dispatch_get_main_queue(),
context as *mut _,
toggle_full_screen_callback,
);
}
extern "C" fn restore_display_mode_callback(screen: *mut c_void) {
unsafe {
let screen = Box::from_raw(screen as *mut u32);
ffi::CGRestorePermanentDisplayConfiguration();
assert_eq!(ffi::CGDisplayRelease(*screen), ffi::kCGErrorSuccess);
}
}
pub unsafe fn restore_display_mode_async(ns_screen: u32) {
dispatch_async_f(
dispatch_get_main_queue(),
Box::into_raw(Box::new(ns_screen)) as *mut _,
restore_display_mode_callback,
);
}
struct SetMaximizedData {
ns_window: id,
is_zoomed: bool,
maximized: bool,
shared_state: Weak<Mutex<SharedState>>,
}
impl SetMaximizedData {
fn new_ptr(
ns_window: id,
is_zoomed: bool,
maximized: bool,
shared_state: Weak<Mutex<SharedState>>,
) -> *mut Self {
Box::into_raw(Box::new(SetMaximizedData {
ns_window,
is_zoomed,
maximized,
shared_state,
}))
}
}
extern "C" fn set_maximized_callback(context: *mut c_void) {
unsafe {
let context_ptr = context as *mut SetMaximizedData;
{
let context = &*context_ptr;
if let Some(shared_state) = context.shared_state.upgrade() {
trace!("Locked shared state in `set_maximized`");
let mut shared_state_lock = shared_state.lock().unwrap();
// Save the standard frame sized if it is not zoomed
if !context.is_zoomed {
shared_state_lock.standard_frame = Some(NSWindow::frame(context.ns_window));
let ns_window = MainThreadSafe(ns_window);
let ns_view = MainThreadSafe(ns_view);
let shared_state = MainThreadSafe(shared_state);
Queue::main().exec_async(move || {
// `toggleFullScreen` doesn't work if the `StyleMask` is none, so we
// set a normal style temporarily. The previous state will be
// restored in `WindowDelegate::window_did_exit_fullscreen`.
if not_fullscreen {
let curr_mask = ns_window.styleMask();
let required =
NSWindowStyleMask::NSTitledWindowMask | NSWindowStyleMask::NSResizableWindowMask;
if !curr_mask.contains(required) {
set_style_mask(*ns_window, *ns_view, required);
if let Some(shared_state) = shared_state.upgrade() {
trace!("Locked shared state in `toggle_full_screen_callback`");
let mut shared_state_lock = shared_state.lock().unwrap();
(*shared_state_lock).saved_style = Some(curr_mask);
trace!("Unlocked shared state in `toggle_full_screen_callback`");
}
shared_state_lock.maximized = context.maximized;
let curr_mask = context.ns_window.styleMask();
if shared_state_lock.fullscreen.is_some() {
// Handle it in window_did_exit_fullscreen
return;
} else if curr_mask.contains(NSWindowStyleMask::NSResizableWindowMask) {
// Just use the native zoom if resizable
context.ns_window.zoom_(nil);
} else {
// if it's not resizable, we set the frame directly
let new_rect = if context.maximized {
let screen = NSScreen::mainScreen(nil);
NSScreen::visibleFrame(screen)
} else {
shared_state_lock.saved_standard_frame()
};
context.ns_window.setFrame_display_(new_rect, 0);
}
trace!("Unlocked shared state in `set_maximized`");
}
}
Box::from_raw(context_ptr);
}
// Window level must be restored from `CGShieldingWindowLevel()
// + 1` back to normal in order for `toggleFullScreen` to do
// anything
ns_window.setLevel_(0);
ns_window.toggleFullScreen_(nil);
});
}
pub unsafe fn restore_display_mode_async(ns_screen: u32) {
Queue::main().exec_async(move || {
ffi::CGRestorePermanentDisplayConfiguration();
assert_eq!(ffi::CGDisplayRelease(ns_screen), ffi::kCGErrorSuccess);
});
}
// `setMaximized` is not thread-safe
pub unsafe fn set_maximized_async(
ns_window: id,
@ -319,127 +138,79 @@ pub unsafe fn set_maximized_async(
maximized: bool,
shared_state: Weak<Mutex<SharedState>>,
) {
let context = SetMaximizedData::new_ptr(ns_window, is_zoomed, maximized, shared_state);
dispatch_async_f(
dispatch_get_main_queue(),
context as *mut _,
set_maximized_callback,
);
let ns_window = MainThreadSafe(ns_window);
let shared_state = MainThreadSafe(shared_state);
Queue::main().exec_async(move || {
if let Some(shared_state) = shared_state.upgrade() {
trace!("Locked shared state in `set_maximized`");
let mut shared_state_lock = shared_state.lock().unwrap();
// Save the standard frame sized if it is not zoomed
if !is_zoomed {
shared_state_lock.standard_frame = Some(NSWindow::frame(*ns_window));
}
shared_state_lock.maximized = maximized;
let curr_mask = ns_window.styleMask();
if shared_state_lock.fullscreen.is_some() {
// Handle it in window_did_exit_fullscreen
return;
} else if curr_mask.contains(NSWindowStyleMask::NSResizableWindowMask) {
// Just use the native zoom if resizable
ns_window.zoom_(nil);
} else {
// if it's not resizable, we set the frame directly
let new_rect = if maximized {
let screen = NSScreen::mainScreen(nil);
NSScreen::visibleFrame(screen)
} else {
shared_state_lock.saved_standard_frame()
};
ns_window.setFrame_display_(new_rect, 0);
}
trace!("Unlocked shared state in `set_maximized`");
}
});
}
struct OrderOutData {
ns_window: id,
}
impl OrderOutData {
fn new_ptr(ns_window: id) -> *mut Self {
Box::into_raw(Box::new(OrderOutData { ns_window }))
}
}
extern "C" fn order_out_callback(context: *mut c_void) {
unsafe {
let context_ptr = context as *mut OrderOutData;
{
let context = &*context_ptr;
context.ns_window.orderOut_(nil);
}
Box::from_raw(context_ptr);
}
}
// `orderOut:` isn't thread-safe. Calling it from another thread actually works,
// but with an odd delay.
pub unsafe fn order_out_async(ns_window: id) {
let context = OrderOutData::new_ptr(ns_window);
dispatch_async_f(
dispatch_get_main_queue(),
context as *mut _,
order_out_callback,
);
let ns_window = MainThreadSafe(ns_window);
Queue::main().exec_async(move || {
ns_window.orderOut_(nil);
});
}
struct MakeKeyAndOrderFrontData {
ns_window: id,
}
impl MakeKeyAndOrderFrontData {
fn new_ptr(ns_window: id) -> *mut Self {
Box::into_raw(Box::new(MakeKeyAndOrderFrontData { ns_window }))
}
}
extern "C" fn make_key_and_order_front_callback(context: *mut c_void) {
unsafe {
let context_ptr = context as *mut MakeKeyAndOrderFrontData;
{
let context = &*context_ptr;
context.ns_window.makeKeyAndOrderFront_(nil);
}
Box::from_raw(context_ptr);
}
}
// `makeKeyAndOrderFront:` isn't thread-safe. Calling it from another thread
// actually works, but with an odd delay.
pub unsafe fn make_key_and_order_front_async(ns_window: id) {
let context = MakeKeyAndOrderFrontData::new_ptr(ns_window);
dispatch_async_f(
dispatch_get_main_queue(),
context as *mut _,
make_key_and_order_front_callback,
);
let ns_window = MainThreadSafe(ns_window);
Queue::main().exec_async(move || {
ns_window.makeKeyAndOrderFront_(nil);
});
}
struct SetTitleData {
ns_window: id,
title: String,
}
impl SetTitleData {
fn new_ptr(ns_window: id, title: String) -> *mut Self {
Box::into_raw(Box::new(SetTitleData { ns_window, title }))
}
}
extern "C" fn set_title_callback(context: *mut c_void) {
unsafe {
let context_ptr = context as *mut SetTitleData;
{
let context = &*context_ptr;
let title = IdRef::new(NSString::alloc(nil).init_str(&context.title));
context.ns_window.setTitle_(*title);
}
Box::from_raw(context_ptr);
}
}
// `setTitle:` isn't thread-safe. Calling it from another thread invalidates the
// window drag regions, which throws an exception when not done in the main
// thread
pub unsafe fn set_title_async(ns_window: id, title: String) {
let context = SetTitleData::new_ptr(ns_window, title);
dispatch_async_f(
dispatch_get_main_queue(),
context as *mut _,
set_title_callback,
);
let ns_window = MainThreadSafe(ns_window);
Queue::main().exec_async(move || {
let title = IdRef::new(NSString::alloc(nil).init_str(&title));
ns_window.setTitle_(*title);
});
}
struct CloseData {
ns_window: id,
}
impl CloseData {
fn new_ptr(ns_window: id) -> *mut Self {
Box::into_raw(Box::new(CloseData { ns_window }))
}
}
extern "C" fn close_callback(context: *mut c_void) {
unsafe {
let context_ptr = context as *mut CloseData;
{
let context = &*context_ptr;
let pool = NSAutoreleasePool::new(nil);
context.ns_window.close();
pool.drain();
}
Box::from_raw(context_ptr);
}
}
// `close:` is thread-safe, but we want the event to be triggered from the main
// thread. Though, it's a good idea to look into that more...
pub unsafe fn close_async(ns_window: id) {
let context = CloseData::new_ptr(ns_window);
dispatch_async_f(dispatch_get_main_queue(), context as *mut _, close_callback);
let ns_window = MainThreadSafe(ns_window);
Queue::main().exec_async(move || {
autoreleasepool(move || {
ns_window.close();
});
});
}