mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-23 22:01:31 +11:00
Fix declare_class!
indentation (#2461)
* Fix NSWindow delegate indentation * Fix NSView delegate indentation
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@ -128,7 +128,7 @@ pub fn new_delegate(window: &Arc<UnownedWindow>, initial_fullscreen: bool) -> Id
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}
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}
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declare_class! {
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declare_class!(
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#[derive(Debug)]
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struct WinitWindowDelegate {
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state: *mut c_void,
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@ -139,363 +139,364 @@ declare_class! {
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}
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unsafe impl WinitWindowDelegate {
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#[sel(dealloc)]
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fn dealloc(&mut self) {
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self.with_state(|state| unsafe {
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drop(Box::from_raw(state as *mut WindowDelegateState));
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});
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}
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#[sel(dealloc)]
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fn dealloc(&mut self) {
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self.with_state(|state| unsafe {
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drop(Box::from_raw(state as *mut WindowDelegateState));
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});
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}
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#[sel(initWithWinit:)]
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fn init_with_winit(&mut self, state: *mut c_void) -> Option<&mut Self> {
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let this: Option<&mut Self> = unsafe { msg_send![self, init] };
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this.map(|this| {
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*this.state = state;
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this.with_state(|state| {
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let _: () = unsafe { msg_send![*state.ns_window, setDelegate: &*this] };
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});
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this
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})
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}
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#[sel(initWithWinit:)]
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fn init_with_winit(&mut self, state: *mut c_void) -> Option<&mut Self> {
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let this: Option<&mut Self> = unsafe { msg_send![self, init] };
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this.map(|this| {
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*this.state = state;
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this.with_state(|state| {
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let _: () = unsafe { msg_send![*state.ns_window, setDelegate: &*this] };
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});
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this
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})
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}
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}
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// NSWindowDelegate + NSDraggingDestination protocols
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unsafe impl WinitWindowDelegate {
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#[sel(windowShouldClose:)]
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fn window_should_close(&self, _: id) -> bool {
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trace_scope!("windowShouldClose:");
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self.with_state(|state| state.emit_event(WindowEvent::CloseRequested));
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false
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}
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#[sel(windowWillClose:)]
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fn window_will_close(&self, _: id) {
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trace_scope!("windowWillClose:");
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self.with_state(|state| unsafe {
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// `setDelegate:` retains the previous value and then autoreleases it
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autoreleasepool(|_| {
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// Since El Capitan, we need to be careful that delegate methods can't
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// be called after the window closes.
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let _: () = msg_send![*state.ns_window, setDelegate: nil];
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});
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state.emit_event(WindowEvent::Destroyed);
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});
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}
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#[sel(windowDidResize:)]
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fn window_did_resize(&self, _: id) {
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trace_scope!("windowDidResize:");
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self.with_state(|state| {
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// NOTE: WindowEvent::Resized is reported in frameDidChange.
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state.emit_move_event();
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});
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}
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// This won't be triggered if the move was part of a resize.
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#[sel(windowDidMove:)]
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fn window_did_move(&self, _: id) {
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trace_scope!("windowDidMove:");
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self.with_state(|state| {
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state.emit_move_event();
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});
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}
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#[sel(windowDidChangeBackingProperties:)]
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fn window_did_change_backing_properties(&self, _: id) {
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trace_scope!("windowDidChangeBackingProperties:");
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self.with_state(|state| {
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state.emit_static_scale_factor_changed_event();
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});
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}
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#[sel(windowDidBecomeKey:)]
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fn window_did_become_key(&self, _: id) {
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trace_scope!("windowDidBecomeKey:");
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self.with_state(|state| {
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// TODO: center the cursor if the window had mouse grab when it
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// lost focus
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state.emit_event(WindowEvent::Focused(true));
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});
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}
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#[sel(windowDidResignKey:)]
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fn window_did_resign_key(&self, _: id) {
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trace_scope!("windowDidResignKey:");
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self.with_state(|state| {
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// It happens rather often, e.g. when the user is Cmd+Tabbing, that the
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// NSWindowDelegate will receive a didResignKey event despite no event
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// being received when the modifiers are released. This is because
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// flagsChanged events are received by the NSView instead of the
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// NSWindowDelegate, and as a result a tracked modifiers state can quite
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// easily fall out of synchrony with reality. This requires us to emit
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// a synthetic ModifiersChanged event when we lose focus.
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//
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// Here we (very unsafely) acquire the winitState (a ViewState) from the
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// Object referenced by state.ns_view (an IdRef, which is dereferenced
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// to an id)
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let view_state: &mut ViewState = unsafe {
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let ns_view: &Object = (*state.ns_view).as_ref().expect("failed to deref");
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let state_ptr: *mut c_void = *ns_view.ivar("winitState");
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&mut *(state_ptr as *mut ViewState)
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};
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// Both update the state and emit a ModifiersChanged event.
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if !view_state.modifiers.is_empty() {
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view_state.modifiers = ModifiersState::empty();
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state.emit_event(WindowEvent::ModifiersChanged(view_state.modifiers));
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#[sel(windowShouldClose:)]
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fn window_should_close(&self, _: id) -> bool {
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trace_scope!("windowShouldClose:");
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self.with_state(|state| state.emit_event(WindowEvent::CloseRequested));
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false
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}
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state.emit_event(WindowEvent::Focused(false));
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});
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}
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/// Invoked when the dragged image enters destination bounds or frame
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#[sel(draggingEntered:)]
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fn dragging_entered(&self, sender: id) -> bool {
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trace_scope!("draggingEntered:");
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use cocoa::{appkit::NSPasteboard, foundation::NSFastEnumeration};
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use std::path::PathBuf;
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let pb: id = unsafe { msg_send![sender, draggingPasteboard] };
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let filenames = unsafe { NSPasteboard::propertyListForType(pb, appkit::NSFilenamesPboardType) };
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for file in unsafe { filenames.iter() } {
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use cocoa::foundation::NSString;
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use std::ffi::CStr;
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unsafe {
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let f = NSString::UTF8String(file);
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let path = CStr::from_ptr(f).to_string_lossy().into_owned();
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self.with_state(|state| {
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state.emit_event(WindowEvent::HoveredFile(PathBuf::from(path)));
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#[sel(windowWillClose:)]
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fn window_will_close(&self, _: id) {
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trace_scope!("windowWillClose:");
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self.with_state(|state| unsafe {
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// `setDelegate:` retains the previous value and then autoreleases it
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autoreleasepool(|_| {
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// Since El Capitan, we need to be careful that delegate methods can't
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// be called after the window closes.
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let _: () = msg_send![*state.ns_window, setDelegate: nil];
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});
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state.emit_event(WindowEvent::Destroyed);
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});
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}
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}
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true
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}
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/// Invoked when the image is released
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#[sel(prepareForDragOperation:)]
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fn prepare_for_drag_operation(&self, _: id) -> bool {
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trace_scope!("prepareForDragOperation:");
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true
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}
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/// Invoked after the released image has been removed from the screen
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#[sel(performDragOperation:)]
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fn perform_drag_operation(&self, sender: id) -> bool {
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trace_scope!("performDragOperation:");
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use cocoa::{appkit::NSPasteboard, foundation::NSFastEnumeration};
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use std::path::PathBuf;
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let pb: id = unsafe { msg_send![sender, draggingPasteboard] };
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let filenames = unsafe { NSPasteboard::propertyListForType(pb, appkit::NSFilenamesPboardType) };
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for file in unsafe { filenames.iter() } {
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use cocoa::foundation::NSString;
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use std::ffi::CStr;
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unsafe {
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let f = NSString::UTF8String(file);
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let path = CStr::from_ptr(f).to_string_lossy().into_owned();
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#[sel(windowDidResize:)]
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fn window_did_resize(&self, _: id) {
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trace_scope!("windowDidResize:");
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self.with_state(|state| {
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state.emit_event(WindowEvent::DroppedFile(PathBuf::from(path)));
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// NOTE: WindowEvent::Resized is reported in frameDidChange.
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state.emit_move_event();
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});
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}
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}
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true
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}
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// This won't be triggered if the move was part of a resize.
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#[sel(windowDidMove:)]
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fn window_did_move(&self, _: id) {
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trace_scope!("windowDidMove:");
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self.with_state(|state| {
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state.emit_move_event();
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});
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}
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/// Invoked when the dragging operation is complete
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#[sel(concludeDragOperation:)]
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fn conclude_drag_operation(&self, _: id) {
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trace_scope!("concludeDragOperation:");
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}
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#[sel(windowDidChangeBackingProperties:)]
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fn window_did_change_backing_properties(&self, _: id) {
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trace_scope!("windowDidChangeBackingProperties:");
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self.with_state(|state| {
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state.emit_static_scale_factor_changed_event();
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});
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}
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/// Invoked when the dragging operation is cancelled
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#[sel(draggingExited:)]
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fn dragging_exited(&self, _: id) {
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trace_scope!("draggingExited:");
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self.with_state(|state| {
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state.emit_event(WindowEvent::HoveredFileCancelled)
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});
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}
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#[sel(windowDidBecomeKey:)]
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fn window_did_become_key(&self, _: id) {
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trace_scope!("windowDidBecomeKey:");
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self.with_state(|state| {
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// TODO: center the cursor if the window had mouse grab when it
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// lost focus
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state.emit_event(WindowEvent::Focused(true));
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});
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}
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/// Invoked when before enter fullscreen
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#[sel(windowWillEnterFullscreen:)]
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fn window_will_enter_fullscreen(&self, _: id) {
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trace_scope!("windowWillEnterFullscreen:");
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#[sel(windowDidResignKey:)]
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fn window_did_resign_key(&self, _: id) {
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trace_scope!("windowDidResignKey:");
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self.with_state(|state| {
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// It happens rather often, e.g. when the user is Cmd+Tabbing, that the
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// NSWindowDelegate will receive a didResignKey event despite no event
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// being received when the modifiers are released. This is because
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// flagsChanged events are received by the NSView instead of the
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// NSWindowDelegate, and as a result a tracked modifiers state can quite
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// easily fall out of synchrony with reality. This requires us to emit
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// a synthetic ModifiersChanged event when we lose focus.
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//
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// Here we (very unsafely) acquire the winitState (a ViewState) from the
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// Object referenced by state.ns_view (an IdRef, which is dereferenced
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// to an id)
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let view_state: &mut ViewState = unsafe {
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let ns_view: &Object = (*state.ns_view).as_ref().expect("failed to deref");
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let state_ptr: *mut c_void = *ns_view.ivar("winitState");
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&mut *(state_ptr as *mut ViewState)
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};
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self.with_state(|state| {
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state.with_window(|window| {
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let mut shared_state = window.lock_shared_state("window_will_enter_fullscreen");
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shared_state.maximized = window.is_zoomed();
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let fullscreen = shared_state.fullscreen.as_ref();
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match fullscreen {
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// Exclusive mode sets the state in `set_fullscreen` as the user
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// can't enter exclusive mode by other means (like the
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// fullscreen button on the window decorations)
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Some(Fullscreen::Exclusive(_)) => (),
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// `window_will_enter_fullscreen` was triggered and we're already
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// in fullscreen, so we must've reached here by `set_fullscreen`
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// as it updates the state
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Some(Fullscreen::Borderless(_)) => (),
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// Otherwise, we must've reached fullscreen by the user clicking
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// on the green fullscreen button. Update state!
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None => {
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let current_monitor = Some(window.current_monitor_inner());
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shared_state.fullscreen = Some(Fullscreen::Borderless(current_monitor))
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// Both update the state and emit a ModifiersChanged event.
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if !view_state.modifiers.is_empty() {
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view_state.modifiers = ModifiersState::empty();
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state.emit_event(WindowEvent::ModifiersChanged(view_state.modifiers));
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}
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state.emit_event(WindowEvent::Focused(false));
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});
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}
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/// Invoked when the dragged image enters destination bounds or frame
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#[sel(draggingEntered:)]
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fn dragging_entered(&self, sender: id) -> bool {
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trace_scope!("draggingEntered:");
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use cocoa::{appkit::NSPasteboard, foundation::NSFastEnumeration};
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use std::path::PathBuf;
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let pb: id = unsafe { msg_send![sender, draggingPasteboard] };
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let filenames =
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unsafe { NSPasteboard::propertyListForType(pb, appkit::NSFilenamesPboardType) };
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for file in unsafe { filenames.iter() } {
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use cocoa::foundation::NSString;
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use std::ffi::CStr;
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unsafe {
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let f = NSString::UTF8String(file);
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let path = CStr::from_ptr(f).to_string_lossy().into_owned();
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self.with_state(|state| {
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state.emit_event(WindowEvent::HoveredFile(PathBuf::from(path)));
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});
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}
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}
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shared_state.in_fullscreen_transition = true;
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})
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});
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}
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/// Invoked when before exit fullscreen
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#[sel(windowWillExitFullScreen:)]
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fn window_will_exit_fullscreen(&self, _: id) {
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trace_scope!("windowWillExitFullScreen:");
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self.with_state(|state| {
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state.with_window(|window| {
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let mut shared_state = window.lock_shared_state("window_will_exit_fullscreen");
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shared_state.in_fullscreen_transition = true;
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});
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});
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}
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#[sel(window:willUseFullScreenPresentationOptions:)]
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fn window_will_use_fullscreen_presentation_options(
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&self,
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_: id,
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proposed_options: NSUInteger,
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) -> NSUInteger {
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trace_scope!("window:willUseFullScreenPresentationOptions:");
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// Generally, games will want to disable the menu bar and the dock. Ideally,
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// this would be configurable by the user. Unfortunately because of our
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// `CGShieldingWindowLevel() + 1` hack (see `set_fullscreen`), our window is
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// placed on top of the menu bar in exclusive fullscreen mode. This looks
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// broken so we always disable the menu bar in exclusive fullscreen. We may
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// still want to make this configurable for borderless fullscreen. Right now
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// we don't, for consistency. If we do, it should be documented that the
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// user-provided options are ignored in exclusive fullscreen.
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let mut options: NSUInteger = proposed_options;
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self.with_state(|state| {
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state.with_window(|window| {
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let shared_state =
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window.lock_shared_state("window_will_use_fullscreen_presentation_options");
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if let Some(Fullscreen::Exclusive(_)) = shared_state.fullscreen {
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options = (NSApplicationPresentationOptions::NSApplicationPresentationFullScreen
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| NSApplicationPresentationOptions::NSApplicationPresentationHideDock
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| NSApplicationPresentationOptions::NSApplicationPresentationHideMenuBar)
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.bits() as NSUInteger;
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}
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})
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});
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options
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}
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/// Invoked when entered fullscreen
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#[sel(windowDidEnterFullscreen:)]
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fn window_did_enter_fullscreen(&self, _: id) {
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trace_scope!("windowDidEnterFullscreen:");
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self.with_state(|state| {
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state.initial_fullscreen = false;
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state.with_window(|window| {
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let mut shared_state = window.lock_shared_state("window_did_enter_fullscreen");
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shared_state.in_fullscreen_transition = false;
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let target_fullscreen = shared_state.target_fullscreen.take();
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drop(shared_state);
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if let Some(target_fullscreen) = target_fullscreen {
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window.set_fullscreen(target_fullscreen);
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}
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});
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});
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}
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/// Invoked when exited fullscreen
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#[sel(windowDidExitFullscreen:)]
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fn window_did_exit_fullscreen(&self, _: id) {
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trace_scope!("windowDidExitFullscreen:");
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self.with_state(|state| {
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state.with_window(|window| {
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window.restore_state_from_fullscreen();
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let mut shared_state = window.lock_shared_state("window_did_exit_fullscreen");
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shared_state.in_fullscreen_transition = false;
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let target_fullscreen = shared_state.target_fullscreen.take();
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drop(shared_state);
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if let Some(target_fullscreen) = target_fullscreen {
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window.set_fullscreen(target_fullscreen);
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}
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})
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});
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}
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/// Invoked when fail to enter fullscreen
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///
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/// When this window launch from a fullscreen app (e.g. launch from VS Code
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/// terminal), it creates a new virtual destkop and a transition animation.
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/// This animation takes one second and cannot be disable without
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/// elevated privileges. In this animation time, all toggleFullscreen events
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/// will be failed. In this implementation, we will try again by using
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/// performSelector:withObject:afterDelay: until window_did_enter_fullscreen.
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/// It should be fine as we only do this at initialzation (i.e with_fullscreen
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/// was set).
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///
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/// From Apple doc:
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/// In some cases, the transition to enter full-screen mode can fail,
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/// due to being in the midst of handling some other animation or user gesture.
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/// This method indicates that there was an error, and you should clean up any
|
||||
/// work you may have done to prepare to enter full-screen mode.
|
||||
#[sel(windowDidFailToEnterFullscreen:)]
|
||||
fn window_did_fail_to_enter_fullscreen(&self, _: id) {
|
||||
trace_scope!("windowDidFailToEnterFullscreen:");
|
||||
self.with_state(|state| {
|
||||
state.with_window(|window| {
|
||||
let mut shared_state = window.lock_shared_state("window_did_fail_to_enter_fullscreen");
|
||||
shared_state.in_fullscreen_transition = false;
|
||||
shared_state.target_fullscreen = None;
|
||||
});
|
||||
if state.initial_fullscreen {
|
||||
unsafe {
|
||||
let _: () = msg_send![*state.ns_window,
|
||||
performSelector:sel!(toggleFullScreen:)
|
||||
withObject:nil
|
||||
afterDelay: 0.5
|
||||
];
|
||||
};
|
||||
} else {
|
||||
state.with_window(|window| window.restore_state_from_fullscreen());
|
||||
true
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Invoked when the occlusion state of the window changes
|
||||
#[sel(windowDidChangeOcclusionState:)]
|
||||
fn window_did_change_occlusion_state(&self, _: id) {
|
||||
trace_scope!("windowDidChangeOcclusionState:");
|
||||
unsafe {
|
||||
self.with_state(|state| {
|
||||
state.emit_event(WindowEvent::Occluded(
|
||||
!state
|
||||
.ns_window
|
||||
.occlusionState()
|
||||
.contains(NSWindowOcclusionState::NSWindowOcclusionStateVisible),
|
||||
))
|
||||
});
|
||||
/// Invoked when the image is released
|
||||
#[sel(prepareForDragOperation:)]
|
||||
fn prepare_for_drag_operation(&self, _: id) -> bool {
|
||||
trace_scope!("prepareForDragOperation:");
|
||||
true
|
||||
}
|
||||
|
||||
/// Invoked after the released image has been removed from the screen
|
||||
#[sel(performDragOperation:)]
|
||||
fn perform_drag_operation(&self, sender: id) -> bool {
|
||||
trace_scope!("performDragOperation:");
|
||||
|
||||
use cocoa::{appkit::NSPasteboard, foundation::NSFastEnumeration};
|
||||
use std::path::PathBuf;
|
||||
|
||||
let pb: id = unsafe { msg_send![sender, draggingPasteboard] };
|
||||
let filenames =
|
||||
unsafe { NSPasteboard::propertyListForType(pb, appkit::NSFilenamesPboardType) };
|
||||
|
||||
for file in unsafe { filenames.iter() } {
|
||||
use cocoa::foundation::NSString;
|
||||
use std::ffi::CStr;
|
||||
|
||||
unsafe {
|
||||
let f = NSString::UTF8String(file);
|
||||
let path = CStr::from_ptr(f).to_string_lossy().into_owned();
|
||||
|
||||
self.with_state(|state| {
|
||||
state.emit_event(WindowEvent::DroppedFile(PathBuf::from(path)));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
true
|
||||
}
|
||||
|
||||
/// Invoked when the dragging operation is complete
|
||||
#[sel(concludeDragOperation:)]
|
||||
fn conclude_drag_operation(&self, _: id) {
|
||||
trace_scope!("concludeDragOperation:");
|
||||
}
|
||||
|
||||
/// Invoked when the dragging operation is cancelled
|
||||
#[sel(draggingExited:)]
|
||||
fn dragging_exited(&self, _: id) {
|
||||
trace_scope!("draggingExited:");
|
||||
self.with_state(|state| state.emit_event(WindowEvent::HoveredFileCancelled));
|
||||
}
|
||||
|
||||
/// Invoked when before enter fullscreen
|
||||
#[sel(windowWillEnterFullscreen:)]
|
||||
fn window_will_enter_fullscreen(&self, _: id) {
|
||||
trace_scope!("windowWillEnterFullscreen:");
|
||||
|
||||
self.with_state(|state| {
|
||||
state.with_window(|window| {
|
||||
let mut shared_state = window.lock_shared_state("window_will_enter_fullscreen");
|
||||
shared_state.maximized = window.is_zoomed();
|
||||
let fullscreen = shared_state.fullscreen.as_ref();
|
||||
match fullscreen {
|
||||
// Exclusive mode sets the state in `set_fullscreen` as the user
|
||||
// can't enter exclusive mode by other means (like the
|
||||
// fullscreen button on the window decorations)
|
||||
Some(Fullscreen::Exclusive(_)) => (),
|
||||
// `window_will_enter_fullscreen` was triggered and we're already
|
||||
// in fullscreen, so we must've reached here by `set_fullscreen`
|
||||
// as it updates the state
|
||||
Some(Fullscreen::Borderless(_)) => (),
|
||||
// Otherwise, we must've reached fullscreen by the user clicking
|
||||
// on the green fullscreen button. Update state!
|
||||
None => {
|
||||
let current_monitor = Some(window.current_monitor_inner());
|
||||
shared_state.fullscreen = Some(Fullscreen::Borderless(current_monitor))
|
||||
}
|
||||
}
|
||||
shared_state.in_fullscreen_transition = true;
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
/// Invoked when before exit fullscreen
|
||||
#[sel(windowWillExitFullScreen:)]
|
||||
fn window_will_exit_fullscreen(&self, _: id) {
|
||||
trace_scope!("windowWillExitFullScreen:");
|
||||
|
||||
self.with_state(|state| {
|
||||
state.with_window(|window| {
|
||||
let mut shared_state = window.lock_shared_state("window_will_exit_fullscreen");
|
||||
shared_state.in_fullscreen_transition = true;
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
#[sel(window:willUseFullScreenPresentationOptions:)]
|
||||
fn window_will_use_fullscreen_presentation_options(
|
||||
&self,
|
||||
_: id,
|
||||
proposed_options: NSUInteger,
|
||||
) -> NSUInteger {
|
||||
trace_scope!("window:willUseFullScreenPresentationOptions:");
|
||||
// Generally, games will want to disable the menu bar and the dock. Ideally,
|
||||
// this would be configurable by the user. Unfortunately because of our
|
||||
// `CGShieldingWindowLevel() + 1` hack (see `set_fullscreen`), our window is
|
||||
// placed on top of the menu bar in exclusive fullscreen mode. This looks
|
||||
// broken so we always disable the menu bar in exclusive fullscreen. We may
|
||||
// still want to make this configurable for borderless fullscreen. Right now
|
||||
// we don't, for consistency. If we do, it should be documented that the
|
||||
// user-provided options are ignored in exclusive fullscreen.
|
||||
let mut options: NSUInteger = proposed_options;
|
||||
self.with_state(|state| {
|
||||
state.with_window(|window| {
|
||||
let shared_state =
|
||||
window.lock_shared_state("window_will_use_fullscreen_presentation_options");
|
||||
if let Some(Fullscreen::Exclusive(_)) = shared_state.fullscreen {
|
||||
options = (NSApplicationPresentationOptions::NSApplicationPresentationFullScreen
|
||||
| NSApplicationPresentationOptions::NSApplicationPresentationHideDock
|
||||
| NSApplicationPresentationOptions::NSApplicationPresentationHideMenuBar)
|
||||
.bits() as NSUInteger;
|
||||
}
|
||||
})
|
||||
});
|
||||
|
||||
options
|
||||
}
|
||||
|
||||
/// Invoked when entered fullscreen
|
||||
#[sel(windowDidEnterFullscreen:)]
|
||||
fn window_did_enter_fullscreen(&self, _: id) {
|
||||
trace_scope!("windowDidEnterFullscreen:");
|
||||
self.with_state(|state| {
|
||||
state.initial_fullscreen = false;
|
||||
state.with_window(|window| {
|
||||
let mut shared_state = window.lock_shared_state("window_did_enter_fullscreen");
|
||||
shared_state.in_fullscreen_transition = false;
|
||||
let target_fullscreen = shared_state.target_fullscreen.take();
|
||||
drop(shared_state);
|
||||
if let Some(target_fullscreen) = target_fullscreen {
|
||||
window.set_fullscreen(target_fullscreen);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/// Invoked when exited fullscreen
|
||||
#[sel(windowDidExitFullscreen:)]
|
||||
fn window_did_exit_fullscreen(&self, _: id) {
|
||||
trace_scope!("windowDidExitFullscreen:");
|
||||
|
||||
self.with_state(|state| {
|
||||
state.with_window(|window| {
|
||||
window.restore_state_from_fullscreen();
|
||||
let mut shared_state = window.lock_shared_state("window_did_exit_fullscreen");
|
||||
shared_state.in_fullscreen_transition = false;
|
||||
let target_fullscreen = shared_state.target_fullscreen.take();
|
||||
drop(shared_state);
|
||||
if let Some(target_fullscreen) = target_fullscreen {
|
||||
window.set_fullscreen(target_fullscreen);
|
||||
}
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
/// Invoked when fail to enter fullscreen
|
||||
///
|
||||
/// When this window launch from a fullscreen app (e.g. launch from VS Code
|
||||
/// terminal), it creates a new virtual destkop and a transition animation.
|
||||
/// This animation takes one second and cannot be disable without
|
||||
/// elevated privileges. In this animation time, all toggleFullscreen events
|
||||
/// will be failed. In this implementation, we will try again by using
|
||||
/// performSelector:withObject:afterDelay: until window_did_enter_fullscreen.
|
||||
/// It should be fine as we only do this at initialzation (i.e with_fullscreen
|
||||
/// was set).
|
||||
///
|
||||
/// From Apple doc:
|
||||
/// In some cases, the transition to enter full-screen mode can fail,
|
||||
/// due to being in the midst of handling some other animation or user gesture.
|
||||
/// This method indicates that there was an error, and you should clean up any
|
||||
/// work you may have done to prepare to enter full-screen mode.
|
||||
#[sel(windowDidFailToEnterFullscreen:)]
|
||||
fn window_did_fail_to_enter_fullscreen(&self, _: id) {
|
||||
trace_scope!("windowDidFailToEnterFullscreen:");
|
||||
self.with_state(|state| {
|
||||
state.with_window(|window| {
|
||||
let mut shared_state =
|
||||
window.lock_shared_state("window_did_fail_to_enter_fullscreen");
|
||||
shared_state.in_fullscreen_transition = false;
|
||||
shared_state.target_fullscreen = None;
|
||||
});
|
||||
if state.initial_fullscreen {
|
||||
unsafe {
|
||||
let _: () = msg_send![*state.ns_window,
|
||||
performSelector:sel!(toggleFullScreen:)
|
||||
withObject:nil
|
||||
afterDelay: 0.5
|
||||
];
|
||||
};
|
||||
} else {
|
||||
state.with_window(|window| window.restore_state_from_fullscreen());
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Invoked when the occlusion state of the window changes
|
||||
#[sel(windowDidChangeOcclusionState:)]
|
||||
fn window_did_change_occlusion_state(&self, _: id) {
|
||||
trace_scope!("windowDidChangeOcclusionState:");
|
||||
unsafe {
|
||||
self.with_state(|state| {
|
||||
state.emit_event(WindowEvent::Occluded(
|
||||
!state
|
||||
.ns_window
|
||||
.occlusionState()
|
||||
.contains(NSWindowOcclusionState::NSWindowOcclusionStateVisible),
|
||||
))
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
impl WinitWindowDelegate {
|
||||
// This function is definitely unsafe (&self -> &mut state), but labeling that
|
||||
|
|
Loading…
Reference in a new issue