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https://github.com/italicsjenga/winit-sonoma-fix.git
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Mirror monitor list methods on Window (#567)
* macOS: Monitor list methods on Window * X11+Wayland: Monitor list methods on Window * Windows: Monitor list methods on Window * iOS: Monitor list methods on Window * Android: Monitor list methods on Window * Emscripten: Monitor list methods on Window * Fixed Wayland implementation
This commit is contained in:
parent
1b74822cfc
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e7a8efcfa0
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@ -12,6 +12,8 @@
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- **Breaking:** The entire API for sizes, positions, etc. has changed. In the majority of cases, winit produces and consumes positions and sizes as `LogicalPosition` and `LogicalSize`, respectively. The notable exception is `MonitorId` methods, which deal in `PhysicalPosition` and `PhysicalSize`. See the documentation for specifics and explanations of the types. Additionally, winit automatically conserves logical size when the DPI factor changes.
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- **Breaking:** All deprecated methods have been removed. For `Window::platform_display` and `Window::platform_window`, switch to the appropriate platform-specific `WindowExt` methods. For `Window::get_inner_size_points` and `Window::get_inner_size_pixels`, use the `LogicalSize` returned by `Window::get_inner_size` and convert as needed.
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- HiDPI support for Wayland.
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- `EventsLoop::get_available_monitors` and `EventsLoop::get_primary_monitor` now have identical counterparts on `Window`, so this information can be acquired without an `EventsLoop` borrow.
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- `AvailableMonitorsIter` now implements `Debug`.
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# Version 0.15.1 (2018-06-13)
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7
examples/monitor_list.rs
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7
examples/monitor_list.rs
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@ -0,0 +1,7 @@
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extern crate winit;
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fn main() {
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let event_loop = winit::EventsLoop::new();
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let window = winit::WindowBuilder::new().build(&event_loop).unwrap();
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println!("{:#?}\nPrimary: {:#?}", window.get_available_monitors(), window.get_primary_monitor());
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}
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@ -385,6 +385,18 @@ impl Window {
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RootMonitorId { inner: MonitorId }
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}
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#[inline]
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pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
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let mut rb = VecDeque::with_capacity(1);
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rb.push_back(MonitorId);
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rb
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}
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#[inline]
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pub fn get_primary_monitor(&self) -> MonitorId {
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MonitorId
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}
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#[inline]
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pub fn id(&self) -> WindowId {
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WindowId
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@ -9,7 +9,8 @@ use std::os::raw::{c_char, c_void, c_double, c_ulong, c_int};
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::{Mutex, Arc};
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use {LogicalPosition, LogicalSize, PhysicalPosition, PhysicalSize};
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use dpi::{LogicalPosition, LogicalSize, PhysicalPosition, PhysicalSize};
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use window::MonitorId as RootMonitorId;
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const DOCUMENT_NAME: &'static str = "#document\0";
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@ -582,8 +583,20 @@ impl Window {
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}
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#[inline]
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pub fn get_current_monitor(&self) -> ::MonitorId {
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::MonitorId{inner: MonitorId}
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pub fn get_current_monitor(&self) -> RootMonitorId {
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RootMonitorId { inner: MonitorId }
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}
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#[inline]
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pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
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let mut list = VecDeque::with_capacity(1);
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list.push_back(MonitorId);
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list
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}
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#[inline]
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pub fn get_primary_monitor(&self) -> MonitorId {
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MonitorId
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}
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}
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@ -447,6 +447,18 @@ impl Window {
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RootMonitorId { inner: MonitorId }
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}
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#[inline]
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pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
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let mut rb = VecDeque::with_capacity(1);
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rb.push_back(MonitorId);
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rb
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}
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#[inline]
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pub fn get_primary_monitor(&self) -> MonitorId {
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MonitorId
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}
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#[inline]
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pub fn id(&self) -> WindowId {
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WindowId
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@ -325,8 +325,30 @@ impl Window {
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#[inline]
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pub fn get_current_monitor(&self) -> RootMonitorId {
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match self {
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&Window::X(ref w) => RootMonitorId{inner: MonitorId::X(w.get_current_monitor())},
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&Window::Wayland(ref w) => RootMonitorId{inner: MonitorId::Wayland(w.get_current_monitor())},
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&Window::X(ref window) => RootMonitorId { inner: MonitorId::X(window.get_current_monitor()) },
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&Window::Wayland(ref window) => RootMonitorId { inner: MonitorId::Wayland(window.get_current_monitor()) },
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}
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}
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#[inline]
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pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
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match self {
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&Window::X(ref window) => window.get_available_monitors()
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.into_iter()
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.map(MonitorId::X)
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.collect(),
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&Window::Wayland(ref window) => window.get_available_monitors()
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.into_iter()
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.map(MonitorId::Wayland)
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.collect(),
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}
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}
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#[inline]
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pub fn get_primary_monitor(&self) -> MonitorId {
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match self {
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&Window::X(ref window) => MonitorId::X(window.get_primary_monitor()),
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&Window::Wayland(ref window) => MonitorId::Wayland(window.get_primary_monitor()),
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}
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}
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}
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@ -199,27 +199,11 @@ impl EventsLoop {
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}
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pub fn get_primary_monitor(&self) -> MonitorId {
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self.env.outputs.with_all(|list| {
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if let Some(&(_, ref proxy, _)) = list.first() {
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MonitorId {
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proxy: proxy.clone(),
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mgr: self.env.outputs.clone(),
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}
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} else {
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panic!("No monitor is available.")
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}
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})
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get_primary_monitor(&self.env.outputs)
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}
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pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
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self.env.outputs.with_all(|list| {
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list.iter()
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.map(|&(_, ref proxy, _)| MonitorId {
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proxy: proxy.clone(),
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mgr: self.env.outputs.clone(),
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})
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.collect()
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})
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get_available_monitors(&self.env.outputs)
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}
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}
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@ -494,3 +478,27 @@ impl MonitorId {
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.unwrap_or(1)
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}
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}
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pub fn get_primary_monitor(outputs: &OutputMgr) -> MonitorId {
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outputs.with_all(|list| {
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if let Some(&(_, ref proxy, _)) = list.first() {
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MonitorId {
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proxy: proxy.clone(),
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mgr: outputs.clone(),
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}
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} else {
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panic!("No monitor is available.")
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}
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})
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}
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pub fn get_available_monitors(outputs: &OutputMgr) -> VecDeque<MonitorId> {
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outputs.with_all(|list| {
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list.iter()
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.map(|&(_, ref proxy, _)| MonitorId {
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proxy: proxy.clone(),
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mgr: outputs.clone(),
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})
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.collect()
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})
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}
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@ -1,3 +1,4 @@
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use std::collections::VecDeque;
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use std::sync::{Arc, Mutex, Weak};
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use {CreationError, CursorState, MouseCursor, WindowAttributes, LogicalPosition, LogicalSize};
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@ -9,13 +10,16 @@ use sctk::reexports::client::{Display, Proxy};
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use sctk::reexports::client::protocol::{wl_seat, wl_surface, wl_output};
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use sctk::reexports::client::protocol::wl_compositor::RequestsTrait as CompositorRequests;
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use sctk::reexports::client::protocol::wl_surface::RequestsTrait as SurfaceRequests;
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use sctk::output::OutputMgr;
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use super::{make_wid, EventsLoop, MonitorId, WindowId};
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use platform::platform::wayland::event_loop::{get_available_monitors, get_primary_monitor};
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pub struct Window {
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surface: Proxy<wl_surface::WlSurface>,
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frame: Arc<Mutex<SWindow<BasicFrame>>>,
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monitors: Arc<Mutex<MonitorList>>,
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monitors: Arc<Mutex<MonitorList>>, // Monitors this window is currently on
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outputs: OutputMgr, // Access to info for all monitors
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size: Arc<Mutex<(u32, u32)>>,
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kill_switch: (Arc<Mutex<bool>>, Arc<Mutex<bool>>),
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display: Arc<Display>,
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surface: surface,
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frame: frame,
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monitors: monitor_list,
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outputs: evlp.env.outputs.clone(),
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size: size,
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kill_switch: (kill_switch, evlp.cleanup_needed.clone()),
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need_frame_refresh: need_frame_refresh,
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let guard = self.monitors.lock().unwrap();
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guard.monitors.last().unwrap().clone()
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}
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pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
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get_available_monitors(&self.outputs)
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}
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pub fn get_primary_monitor(&self) -> MonitorId {
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get_primary_monitor(&self.outputs)
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}
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}
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impl Drop for Window {
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@ -503,6 +503,14 @@ impl UnownedWindow {
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})
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}
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pub fn get_available_monitors(&self) -> Vec<X11MonitorId> {
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self.xconn.get_available_monitors()
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}
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pub fn get_primary_monitor(&self) -> X11MonitorId {
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self.xconn.get_primary_monitor()
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}
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fn set_maximized_inner(&self, maximized: bool) -> util::Flusher {
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let horz_atom = unsafe { self.xconn.get_atom_unchecked(b"_NET_WM_STATE_MAXIMIZED_HORZ\0") };
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let vert_atom = unsafe { self.xconn.get_atom_unchecked(b"_NET_WM_STATE_MAXIMIZED_VERT\0") };
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use {PhysicalPosition, PhysicalSize};
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use super::EventsLoop;
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use super::window::IdRef;
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use super::window::{IdRef, Window2};
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#[derive(Clone, PartialEq)]
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pub struct MonitorId(CGDirectDisplayID);
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impl EventsLoop {
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pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
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let mut monitors = VecDeque::new();
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if let Ok(displays) = CGDisplay::active_displays() {
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for d in displays {
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monitors.push_back(MonitorId(d));
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}
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fn get_available_monitors() -> VecDeque<MonitorId> {
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if let Ok(displays) = CGDisplay::active_displays() {
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let mut monitors = VecDeque::with_capacity(displays.len());
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for d in displays {
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monitors.push_back(MonitorId(d));
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}
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monitors
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} else {
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VecDeque::with_capacity(0)
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}
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}
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pub fn get_primary_monitor() -> MonitorId {
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let id = MonitorId(CGDisplay::main().id);
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id
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}
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impl EventsLoop {
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#[inline]
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pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
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get_available_monitors()
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}
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#[inline]
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pub fn get_primary_monitor(&self) -> MonitorId {
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let id = MonitorId(CGDisplay::main().id);
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id
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get_primary_monitor()
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}
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pub fn make_monitor_from_display(id: CGDirectDisplayID) -> MonitorId {
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@ -36,6 +47,18 @@ impl EventsLoop {
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}
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}
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impl Window2 {
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#[inline]
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pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
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get_available_monitors()
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}
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#[inline]
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pub fn get_primary_monitor(&self) -> MonitorId {
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get_primary_monitor()
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}
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}
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impl fmt::Debug for MonitorId {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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#[derive(Debug)]
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@ -5,9 +5,10 @@ use winapi::um::winuser;
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use std::{mem, ptr};
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use std::collections::VecDeque;
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use {PhysicalPosition, PhysicalSize};
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use super::{EventsLoop, util};
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use dpi::{PhysicalPosition, PhysicalSize};
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use platform::platform::dpi::{dpi_to_scale_factor, get_monitor_dpi};
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use platform::platform::window::Window;
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/// Win32 implementation of the main `MonitorId` object.
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#[derive(Debug, Clone)]
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TRUE // continue enumeration
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}
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fn get_available_monitors() -> VecDeque<MonitorId> {
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let mut monitors: VecDeque<MonitorId> = VecDeque::new();
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unsafe {
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winuser::EnumDisplayMonitors(
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ptr::null_mut(),
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ptr::null_mut(),
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Some(monitor_enum_proc),
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&mut monitors as *mut _ as LPARAM,
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);
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}
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monitors
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}
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fn get_primary_monitor() -> MonitorId {
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const ORIGIN: POINT = POINT { x: 0, y: 0 };
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let hmonitor = unsafe {
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winuser::MonitorFromPoint(ORIGIN, winuser::MONITOR_DEFAULTTOPRIMARY)
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};
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MonitorId::from_hmonitor(hmonitor)
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}
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impl EventsLoop {
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// TODO: Investigate opportunities for caching
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pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
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let mut monitors: VecDeque<MonitorId> = VecDeque::new();
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unsafe {
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winuser::EnumDisplayMonitors(
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ptr::null_mut(),
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ptr::null_mut(),
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Some(monitor_enum_proc),
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&mut monitors as *mut _ as LPARAM,
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);
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}
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monitors
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get_available_monitors()
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}
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pub fn get_current_monitor(hwnd: HWND) -> MonitorId {
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@ -71,11 +84,17 @@ impl EventsLoop {
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}
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pub fn get_primary_monitor(&self) -> MonitorId {
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const ORIGIN: POINT = POINT { x: 0, y: 0 };
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let hmonitor = unsafe {
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winuser::MonitorFromPoint(ORIGIN, winuser::MONITOR_DEFAULTTOPRIMARY)
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};
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MonitorId::from_hmonitor(hmonitor)
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get_primary_monitor()
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}
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}
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impl Window {
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pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
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get_available_monitors()
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}
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pub fn get_primary_monitor(&self) -> MonitorId {
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get_primary_monitor()
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}
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}
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@ -384,6 +384,23 @@ impl Window {
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self.window.get_current_monitor()
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}
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/// Returns the list of all the monitors available on the system.
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///
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/// This is the same as `EventsLoop::get_available_monitors`, and is provided for convenience.
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#[inline]
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pub fn get_available_monitors(&self) -> AvailableMonitorsIter {
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let data = self.window.get_available_monitors();
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AvailableMonitorsIter { data: data.into_iter() }
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}
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/// Returns the primary monitor of the system.
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///
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/// This is the same as `EventsLoop::get_primary_monitor`, and is provided for convenience.
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#[inline]
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pub fn get_primary_monitor(&self) -> MonitorId {
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MonitorId { inner: self.window.get_primary_monitor() }
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}
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#[inline]
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pub fn id(&self) -> WindowId {
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WindowId(self.window.id())
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/// An iterator for the list of available monitors.
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// Implementation note: we retrieve the list once, then serve each element by one by one.
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// This may change in the future.
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#[derive(Debug)]
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pub struct AvailableMonitorsIter {
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pub(crate) data: VecDequeIter<platform::MonitorId>,
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}
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