mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-23 13:51:30 +11:00
On Wayland, fix Window::request_redraw
being delayed
On Waylnad when asking for redraw before `MainEventsCleared` would result for redraw being send on the next event loop tick, which is not expectable given that it must be delivered on the same event loop tick.
This commit is contained in:
parent
fa83bace12
commit
ec2888b8b7
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@ -13,6 +13,7 @@ And please only add new entries to the top of this list, right below the `# Unre
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- On Windows, respect min/max inner sizes when creating the window.
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- For backwards compatibility, `Window` now (additionally) implements the old version (`0.4`) of the `HasRawWindowHandle` trait
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- On Windows, added support for `EventLoopWindowTarget::set_device_event_filter`.
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- On Wayland, fix user requested `WindowEvent::RedrawRequested` being delayed by a frame.
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# 0.27.1 (2022-07-30)
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@ -2,6 +2,7 @@ use std::cell::RefCell;
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use std::collections::HashMap;
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use std::error::Error;
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use std::io::Result as IOResult;
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use std::mem;
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use std::process;
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use std::rc::Rc;
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use std::time::{Duration, Instant};
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@ -26,7 +27,7 @@ use crate::platform_impl::EventLoopWindowTarget as PlatformEventLoopWindowTarget
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use super::env::{WindowingFeatures, WinitEnv};
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use super::output::OutputManager;
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use super::seat::SeatManager;
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use super::window::shim::{self, WindowUpdate};
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use super::window::shim::{self, WindowCompositorUpdate, WindowUserRequest};
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use super::{DeviceId, WindowId};
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mod proxy;
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@ -82,6 +83,9 @@ impl<T> EventLoopWindowTarget<T> {
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}
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pub struct EventLoop<T: 'static> {
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/// Dispatcher of Wayland events.
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pub wayland_dispatcher: WinitDispatcher,
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/// Event loop.
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event_loop: calloop::EventLoop<'static, WinitState>,
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@ -94,9 +98,6 @@ pub struct EventLoop<T: 'static> {
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/// Sender of user events.
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user_events_sender: calloop::channel::Sender<T>,
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/// Dispatcher of Wayland events.
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pub wayland_dispatcher: WinitDispatcher,
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/// Window target.
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window_target: RootEventLoopWindowTarget<T>,
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@ -164,17 +165,19 @@ impl<T: 'static> EventLoop<T> {
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let (event_loop_awakener, event_loop_awakener_source) = calloop::ping::make_ping()?;
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// Handler of window requests.
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event_loop.handle().insert_source(
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event_loop_awakener_source,
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move |_, _, winit_state| {
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shim::handle_window_requests(winit_state);
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},
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)?;
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event_loop
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.handle()
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.insert_source(event_loop_awakener_source, move |_, _, state| {
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// Drain events here as well to account for application doing batch event processing
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// on RedrawEventsCleared.
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shim::handle_window_requests(state);
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})?;
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let event_loop_handle = event_loop.handle();
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let window_map = HashMap::new();
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let event_sink = EventSink::new();
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let window_updates = HashMap::new();
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let window_user_requests = HashMap::new();
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let window_compositor_updates = HashMap::new();
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// Create event loop window target.
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let event_loop_window_target = EventLoopWindowTarget {
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@ -183,7 +186,8 @@ impl<T: 'static> EventLoop<T> {
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state: RefCell::new(WinitState {
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window_map,
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event_sink,
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window_updates,
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window_user_requests,
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window_compositor_updates,
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}),
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event_loop_handle,
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output_manager,
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@ -236,7 +240,8 @@ impl<T: 'static> EventLoop<T> {
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// applications don't themselves have a formal suspend/resume lifecycle.
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callback(Event::Resumed, &self.window_target, &mut control_flow);
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let mut window_updates: Vec<(WindowId, WindowUpdate)> = Vec::new();
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let mut window_compositor_updates: Vec<(WindowId, WindowCompositorUpdate)> = Vec::new();
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let mut window_user_requests: Vec<(WindowId, WindowUserRequest)> = Vec::new();
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let mut event_sink_back_buffer = Vec::new();
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// NOTE We break on errors from dispatches, since if we've got protocol error
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@ -357,25 +362,26 @@ impl<T: 'static> EventLoop<T> {
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);
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}
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// Process 'new' pending updates.
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// Process 'new' pending updates from compositor.
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self.with_state(|state| {
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window_updates.clear();
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window_updates.extend(
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window_compositor_updates.clear();
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window_compositor_updates.extend(
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state
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.window_updates
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.window_compositor_updates
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.iter_mut()
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.map(|(wid, window_update)| (*wid, window_update.take())),
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.map(|(wid, window_update)| (*wid, mem::take(window_update))),
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);
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});
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for (window_id, window_update) in window_updates.iter_mut() {
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if let Some(scale_factor) = window_update.scale_factor.map(|f| f as f64) {
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for (window_id, window_compositor_update) in window_compositor_updates.iter_mut() {
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if let Some(scale_factor) = window_compositor_update.scale_factor.map(|f| f as f64)
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{
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let mut physical_size = self.with_state(|state| {
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let window_handle = state.window_map.get(window_id).unwrap();
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let mut size = window_handle.size.lock().unwrap();
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// Update the new logical size if it was changed.
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let window_size = window_update.size.unwrap_or(*size);
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let window_size = window_compositor_update.size.unwrap_or(*size);
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*size = window_size;
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window_size.to_physical(scale_factor)
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@ -397,26 +403,27 @@ impl<T: 'static> EventLoop<T> {
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// We don't update size on a window handle since we'll do that later
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// when handling size update.
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let new_logical_size = physical_size.to_logical(scale_factor);
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window_update.size = Some(new_logical_size);
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window_compositor_update.size = Some(new_logical_size);
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}
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if let Some(size) = window_update.size.take() {
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if let Some(size) = window_compositor_update.size.take() {
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let physical_size = self.with_state(|state| {
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let window_handle = state.window_map.get_mut(window_id).unwrap();
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let mut window_size = window_handle.size.lock().unwrap();
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// Always issue resize event on scale factor change.
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let physical_size =
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if window_update.scale_factor.is_none() && *window_size == size {
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// The size hasn't changed, don't inform downstream about that.
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None
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} else {
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*window_size = size;
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let scale_factor =
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sctk::get_surface_scale_factor(window_handle.window.surface());
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let physical_size = size.to_physical(scale_factor as f64);
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Some(physical_size)
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};
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let physical_size = if window_compositor_update.scale_factor.is_none()
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&& *window_size == size
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{
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// The size hasn't changed, don't inform downstream about that.
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None
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} else {
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*window_size = size;
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let scale_factor =
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sctk::get_surface_scale_factor(window_handle.window.surface());
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let physical_size = size.to_physical(scale_factor as f64);
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Some(physical_size)
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};
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// We still perform all of those resize related logic even if the size
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// hasn't changed, since GNOME relies on `set_geometry` calls after
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@ -425,7 +432,11 @@ impl<T: 'static> EventLoop<T> {
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window_handle.window.refresh();
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// Mark that refresh isn't required, since we've done it right now.
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window_update.refresh_frame = false;
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state
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.window_user_requests
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.get_mut(window_id)
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.unwrap()
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.refresh_frame = false;
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physical_size
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});
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}
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}
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if window_update.close_window {
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// If the close is requested, send it here.
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if window_compositor_update.close_window {
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sticky_exit_callback(
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Event::WindowEvent {
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window_id: crate::window::WindowId(*window_id),
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@ -480,21 +492,40 @@ impl<T: 'static> EventLoop<T> {
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&mut callback,
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);
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// Apply user requests, so every event required resize and latter surface commit will
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// be applied right before drawing. This will also ensure that every `RedrawRequested`
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// event will be delivered in time.
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self.with_state(|state| {
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shim::handle_window_requests(state);
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});
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// Process 'new' pending updates from compositor.
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self.with_state(|state| {
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window_user_requests.clear();
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window_user_requests.extend(
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state
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.window_user_requests
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.iter_mut()
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.map(|(wid, window_request)| (*wid, mem::take(window_request))),
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);
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});
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// Handle RedrawRequested events.
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for (window_id, window_update) in window_updates.iter() {
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for (window_id, mut window_request) in window_user_requests.iter() {
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// Handle refresh of the frame.
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if window_update.refresh_frame {
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if window_request.refresh_frame {
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self.with_state(|state| {
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let window_handle = state.window_map.get_mut(window_id).unwrap();
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window_handle.window.refresh();
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if !window_update.redraw_requested {
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window_handle.window.surface().commit();
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}
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});
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// In general refreshing the frame requires surface commit, those force user
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// to redraw.
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window_request.redraw_requested = true;
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}
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// Handle redraw request.
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if window_update.redraw_requested {
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if window_request.redraw_requested {
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sticky_exit_callback(
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Event::RedrawRequested(crate::window::WindowId(*window_id)),
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&self.window_target,
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@ -3,7 +3,9 @@
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use std::collections::HashMap;
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use super::EventSink;
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use crate::platform_impl::wayland::window::shim::{WindowHandle, WindowUpdate};
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use crate::platform_impl::wayland::window::shim::{
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WindowCompositorUpdate, WindowHandle, WindowUserRequest,
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};
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use crate::platform_impl::wayland::WindowId;
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/// Wrapper to carry winit's state.
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/// event loop and forwarded downstream afterwards.
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pub event_sink: EventSink,
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/// Window updates comming from the user requests. Those are separatelly dispatched right after
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/// `MainEventsCleared`.
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pub window_user_requests: HashMap<WindowId, WindowUserRequest>,
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/// Window updates, which are coming from SCTK or the compositor, which require
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/// calling back to the winit's downstream. They are handled right in the event loop,
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/// unlike the ones coming from buffers on the `WindowHandle`'s.
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pub window_updates: HashMap<WindowId, WindowUpdate>,
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pub window_compositor_updates: HashMap<WindowId, WindowCompositorUpdate>,
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/// Window map containing all SCTK windows. Since those windows aren't allowed
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/// to be sent to other threads, they live on the event loop's thread
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@ -30,7 +30,7 @@ use super::{EventLoopWindowTarget, WindowId};
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pub mod shim;
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use shim::{WindowHandle, WindowRequest, WindowUpdate};
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use shim::{WindowCompositorUpdate, WindowHandle, WindowRequest, WindowUserRequest};
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#[cfg(feature = "sctk-adwaita")]
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pub type WinitFrame = sctk_adwaita::AdwaitaFrame;
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// Get the window that received the event.
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let window_id = super::make_wid(&surface);
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let mut window_update = winit_state.window_updates.get_mut(&window_id).unwrap();
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let mut window_compositor_update = winit_state
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.window_compositor_updates
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.get_mut(&window_id)
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.unwrap();
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// Mark that we need a frame refresh on the DPI change.
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winit_state
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.window_user_requests
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.get_mut(&window_id)
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.unwrap()
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.refresh_frame = true;
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// Set pending scale factor.
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window_update.scale_factor = Some(scale);
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window_update.redraw_requested = true;
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window_compositor_update.scale_factor = Some(scale);
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surface.set_buffer_scale(scale);
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})
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@ -128,11 +137,19 @@ impl Window {
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use sctk::window::{Event, State};
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let winit_state = dispatch_data.get::<WinitState>().unwrap();
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let mut window_update = winit_state.window_updates.get_mut(&window_id).unwrap();
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let mut window_compositor_update = winit_state
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.window_compositor_updates
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.get_mut(&window_id)
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.unwrap();
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let mut window_user_requests = winit_state
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.window_user_requests
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.get_mut(&window_id)
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.unwrap();
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match event {
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Event::Refresh => {
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window_update.refresh_frame = true;
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window_user_requests.refresh_frame = true;
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}
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Event::Configure { new_size, states } => {
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let is_maximized = states.contains(&State::Maximized);
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@ -140,14 +157,13 @@ impl Window {
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let is_fullscreen = states.contains(&State::Fullscreen);
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fullscreen_clone.store(is_fullscreen, Ordering::Relaxed);
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window_update.refresh_frame = true;
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window_update.redraw_requested = true;
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window_user_requests.refresh_frame = true;
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if let Some((w, h)) = new_size {
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window_update.size = Some(LogicalSize::new(w, h));
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window_compositor_update.size = Some(LogicalSize::new(w, h));
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}
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}
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Event::Close => {
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window_update.close_window = true;
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window_compositor_update.close_window = true;
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}
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}
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},
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@ -234,9 +250,9 @@ impl Window {
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let size = Arc::new(Mutex::new(LogicalSize::new(width, height)));
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// We should trigger redraw and commit the surface for the newly created window.
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let mut window_update = WindowUpdate::new();
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window_update.refresh_frame = true;
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window_update.redraw_requested = true;
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let mut window_user_request = WindowUserRequest::new();
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window_user_request.refresh_frame = true;
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window_user_request.redraw_requested = true;
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let window_id = super::make_wid(&surface);
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let window_requests = Arc::new(Mutex::new(Vec::with_capacity(64)));
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@ -262,9 +278,13 @@ impl Window {
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.event_sink
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.push_window_event(crate::event::WindowEvent::Focused(false), window_id);
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// Add state for the window.
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winit_state
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.window_updates
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.insert(window_id, WindowUpdate::new());
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.window_user_requests
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.insert(window_id, window_user_request);
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winit_state
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.window_compositor_updates
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.insert(window_id, WindowCompositorUpdate::new());
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let windowing_features = event_loop_window_target.windowing_features;
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@ -98,56 +98,38 @@ pub enum WindowRequest {
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Close,
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}
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/// Pending update to a window from SCTK window.
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#[derive(Debug, Clone, Copy)]
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pub struct WindowUpdate {
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// The window update comming from the compositor.
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#[derive(Default, Debug, Clone, Copy)]
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pub struct WindowCompositorUpdate {
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/// New window size.
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pub size: Option<LogicalSize<u32>>,
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/// New scale factor.
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pub scale_factor: Option<i32>,
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/// Close the window.
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pub close_window: bool,
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}
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impl WindowCompositorUpdate {
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pub fn new() -> Self {
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Default::default()
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}
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}
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/// Pending update to a window requested by the user.
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#[derive(Default, Debug, Clone, Copy)]
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pub struct WindowUserRequest {
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/// Whether `redraw` was requested.
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pub redraw_requested: bool,
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/// Wether the frame should be refreshed.
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pub refresh_frame: bool,
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/// Close the window.
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pub close_window: bool,
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}
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impl WindowUpdate {
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impl WindowUserRequest {
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pub fn new() -> Self {
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Self {
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size: None,
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scale_factor: None,
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redraw_requested: false,
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refresh_frame: false,
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close_window: false,
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}
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}
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pub fn take(&mut self) -> Self {
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let size = self.size.take();
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let scale_factor = self.scale_factor.take();
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let redraw_requested = self.redraw_requested;
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self.redraw_requested = false;
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let refresh_frame = self.refresh_frame;
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self.refresh_frame = false;
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let close_window = self.close_window;
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self.close_window = false;
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Self {
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size,
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scale_factor,
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redraw_requested,
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refresh_frame,
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close_window,
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}
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Default::default()
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}
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}
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|
@ -422,7 +404,8 @@ impl WindowHandle {
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#[inline]
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pub fn handle_window_requests(winit_state: &mut WinitState) {
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let window_map = &mut winit_state.window_map;
|
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let window_updates = &mut winit_state.window_updates;
|
||||
let window_user_requests = &mut winit_state.window_user_requests;
|
||||
let window_compositor_updates = &mut winit_state.window_compositor_updates;
|
||||
let mut windows_to_close: Vec<WindowId> = Vec::new();
|
||||
|
||||
// Process the rest of the events.
|
||||
|
@ -478,15 +461,15 @@ pub fn handle_window_requests(winit_state: &mut WinitState) {
|
|||
window_handle.window.set_decorate(decorations);
|
||||
|
||||
// We should refresh the frame to apply decorations change.
|
||||
let window_update = window_updates.get_mut(window_id).unwrap();
|
||||
window_update.refresh_frame = true;
|
||||
let window_request = window_user_requests.get_mut(window_id).unwrap();
|
||||
window_request.refresh_frame = true;
|
||||
}
|
||||
#[cfg(feature = "sctk-adwaita")]
|
||||
WindowRequest::CsdThemeVariant(theme) => {
|
||||
window_handle.window.set_frame_config(theme.into());
|
||||
|
||||
let window_update = window_updates.get_mut(window_id).unwrap();
|
||||
window_update.refresh_frame = true;
|
||||
let window_requst = window_user_requests.get_mut(window_id).unwrap();
|
||||
window_requst.refresh_frame = true;
|
||||
}
|
||||
#[cfg(not(feature = "sctk-adwaita"))]
|
||||
WindowRequest::CsdThemeVariant(_) => {}
|
||||
|
@ -494,29 +477,29 @@ pub fn handle_window_requests(winit_state: &mut WinitState) {
|
|||
window_handle.window.set_resizable(resizeable);
|
||||
|
||||
// We should refresh the frame to update button state.
|
||||
let window_update = window_updates.get_mut(window_id).unwrap();
|
||||
window_update.refresh_frame = true;
|
||||
let window_request = window_user_requests.get_mut(window_id).unwrap();
|
||||
window_request.refresh_frame = true;
|
||||
}
|
||||
WindowRequest::Title(title) => {
|
||||
window_handle.window.set_title(title);
|
||||
|
||||
// We should refresh the frame to draw new title.
|
||||
let window_update = window_updates.get_mut(window_id).unwrap();
|
||||
window_update.refresh_frame = true;
|
||||
let window_request = window_user_requests.get_mut(window_id).unwrap();
|
||||
window_request.refresh_frame = true;
|
||||
}
|
||||
WindowRequest::MinSize(size) => {
|
||||
let size = size.map(|size| (size.width, size.height));
|
||||
window_handle.window.set_min_size(size);
|
||||
|
||||
let window_update = window_updates.get_mut(window_id).unwrap();
|
||||
window_update.redraw_requested = true;
|
||||
let window_request = window_user_requests.get_mut(window_id).unwrap();
|
||||
window_request.refresh_frame = true;
|
||||
}
|
||||
WindowRequest::MaxSize(size) => {
|
||||
let size = size.map(|size| (size.width, size.height));
|
||||
window_handle.window.set_max_size(size);
|
||||
|
||||
let window_update = window_updates.get_mut(window_id).unwrap();
|
||||
window_update.redraw_requested = true;
|
||||
let window_request = window_user_requests.get_mut(window_id).unwrap();
|
||||
window_request.refresh_frame = true;
|
||||
}
|
||||
WindowRequest::FrameSize(size) => {
|
||||
if !window_handle.is_resizable.get() {
|
||||
|
@ -530,21 +513,21 @@ pub fn handle_window_requests(winit_state: &mut WinitState) {
|
|||
window_handle.window.resize(size.width, size.height);
|
||||
|
||||
// We should refresh the frame after resize.
|
||||
let window_update = window_updates.get_mut(window_id).unwrap();
|
||||
window_update.refresh_frame = true;
|
||||
let window_request = window_user_requests.get_mut(window_id).unwrap();
|
||||
window_request.refresh_frame = true;
|
||||
}
|
||||
WindowRequest::PassthroughMouseInput(passthrough) => {
|
||||
window_handle.passthrough_mouse_input(passthrough);
|
||||
|
||||
let window_update = window_updates.get_mut(window_id).unwrap();
|
||||
window_update.refresh_frame = true;
|
||||
let window_request = window_user_requests.get_mut(window_id).unwrap();
|
||||
window_request.refresh_frame = true;
|
||||
}
|
||||
WindowRequest::Attention(request_type) => {
|
||||
window_handle.set_user_attention(request_type);
|
||||
}
|
||||
WindowRequest::Redraw => {
|
||||
let window_update = window_updates.get_mut(window_id).unwrap();
|
||||
window_update.redraw_requested = true;
|
||||
let window_request = window_user_requests.get_mut(window_id).unwrap();
|
||||
window_request.redraw_requested = true;
|
||||
}
|
||||
WindowRequest::Close => {
|
||||
// The window was requested to be closed.
|
||||
|
@ -561,7 +544,8 @@ pub fn handle_window_requests(winit_state: &mut WinitState) {
|
|||
// Close the windows.
|
||||
for window in windows_to_close {
|
||||
let _ = window_map.remove(&window);
|
||||
let _ = window_updates.remove(&window);
|
||||
let _ = window_user_requests.remove(&window);
|
||||
let _ = window_compositor_updates.remove(&window);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue