On macOS, fix confirmed character inserted

When confirming input in e.g. Korean IME or using characters like
`+` winit was sending those twice, once via `Ime::Commit` and the
other one via `ReceivedCharacter`, since those events weren't generating
any `Ime::Preedit` and were forwarded due to `do_command_by_selector`.
This commit is contained in:
Kirill Chibisov 2022-07-21 22:23:22 +03:00 committed by GitHub
parent 653bc59813
commit f10ef5f331
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View file

@ -54,11 +54,19 @@ impl Default for CursorState {
}
}
#[derive(Eq, PartialEq)]
#[derive(Debug, Eq, PartialEq)]
enum ImeState {
/// The IME events are disabled, so only `ReceivedCharacter` is being sent to the user.
Disabled,
/// The IME events are enabled.
Enabled,
/// The IME is in preedit.
Preedit,
/// The text was just commited, so the next input from the keyboard must be ignored.
Commited,
}
pub(super) struct ViewState {
@ -527,17 +535,24 @@ extern "C" fn set_marked_text(
}));
}
let cursor_start = preedit_string.len();
let cursor_end = preedit_string.len();
state.ime_state = ImeState::Preedit;
// Don't update state to preedit when we've just commited a string, since the following
// preedit string will be None anyway.
if state.ime_state != ImeState::Commited {
state.ime_state = ImeState::Preedit;
}
// Empty string basically means that there's no preedit, so indicate that by sending
// `None` cursor range.
let cursor_range = if preedit_string.is_empty() {
None
} else {
Some((preedit_string.len(), preedit_string.len()))
};
// Send WindowEvent for updating marked text
AppState::queue_event(EventWrapper::StaticEvent(Event::WindowEvent {
window_id: WindowId(get_window_id(state.ns_window)),
event: WindowEvent::Ime(Ime::Preedit(
preedit_string,
Some((cursor_start, cursor_end)),
)),
event: WindowEvent::Ime(Ime::Preedit(preedit_string, cursor_range)),
}));
}
}
@ -557,7 +572,7 @@ extern "C" fn unmark_text(this: &Object, _sel: Sel) {
let state = &mut *(state_ptr as *mut ViewState);
AppState::queue_event(EventWrapper::StaticEvent(Event::WindowEvent {
window_id: WindowId(get_window_id(state.ns_window)),
event: WindowEvent::Ime(Ime::Preedit(String::new(), Some((0, 0)))),
event: WindowEvent::Ime(Ime::Preedit(String::new(), None)),
}));
if state.is_ime_enabled() {
// Leave the Preedit state
@ -630,19 +645,26 @@ extern "C" fn insert_text(this: &Object, _sel: Sel, string: id, _replacement_ran
window_id: WindowId(get_window_id(state.ns_window)),
event: WindowEvent::Ime(Ime::Commit(string)),
}));
state.ime_state = ImeState::Enabled;
state.ime_state = ImeState::Commited;
}
}
}
extern "C" fn do_command_by_selector(this: &Object, _sel: Sel, _command: Sel) {
trace_scope!("doCommandBySelector:");
// Basically, we're sent this message whenever a keyboard event that doesn't generate a "human readable" character
// happens, i.e. newlines, tabs, and Ctrl+C.
// Basically, we're sent this message whenever a keyboard event that doesn't generate a "human
// readable" character happens, i.e. newlines, tabs, and Ctrl+C.
unsafe {
let state_ptr: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state_ptr as *mut ViewState);
// We shouldn't forward any character from just commited text, since we'll end up sending
// it twice with some IMEs like Korean one. We'll also always send `Enter` in that case,
// which is not desired given it was used to confirm IME input.
if state.ime_state == ImeState::Commited {
return;
}
state.forward_key_to_app = true;
let has_marked_text: BOOL = msg_send![this, hasMarkedText];
@ -748,6 +770,7 @@ extern "C" fn key_down(this: &Object, _sel: Sel, event: id) {
// we must send the `KeyboardInput` event during IME if it triggered
// `doCommandBySelector`. (doCommandBySelector means that the keyboard input
// is not handled by IME and should be handled by the application)
let mut text_commited = false;
if state.ime_allowed {
let events_for_nsview: id = msg_send![class!(NSArray), arrayWithObject: event];
let _: () = msg_send![this, interpretKeyEvents: events_for_nsview];
@ -758,6 +781,12 @@ extern "C" fn key_down(this: &Object, _sel: Sel, event: id) {
// some of the reads (eg `state.ime_state`) that happen after this
// point are not needed.
compiler_fence(Ordering::SeqCst);
// If the text was commited we must treat the next keyboard event as IME related.
if state.ime_state == ImeState::Commited {
state.ime_state = ImeState::Enabled;
text_commited = true;
}
}
let now_in_preedit = state.ime_state == ImeState::Preedit;
@ -767,8 +796,9 @@ extern "C" fn key_down(this: &Object, _sel: Sel, event: id) {
update_potentially_stale_modifiers(state, event);
let preedit_related = was_in_preedit || now_in_preedit;
if !preedit_related || state.forward_key_to_app || !state.ime_allowed {
let ime_related = was_in_preedit || now_in_preedit || text_commited;
if !ime_related || state.forward_key_to_app || !state.ime_allowed {
#[allow(deprecated)]
let window_event = Event::WindowEvent {
window_id,