x11: Don't panic when using dead keys (#432)

This commit is contained in:
Francesca Frangipane 2018-04-05 12:58:24 -04:00 committed by GitHub
parent be6d2ed3b9
commit f3ab8af813
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3 changed files with 96 additions and 44 deletions

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@ -1,6 +1,7 @@
# Unreleased
- Added subclass to macos windows so they can be made resizable even with no decorations.
- Dead keys now work properly on X11, no longer resulting in a panic.
# Version 0.11.3 (2018-03-28)

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@ -16,7 +16,7 @@ use std::sync::{Arc, Mutex, Weak};
use std::sync::atomic::{self, AtomicBool};
use std::collections::HashMap;
use std::ffi::CStr;
use std::os::raw::{c_char, c_int, c_long, c_uchar, c_ulong};
use std::os::raw::{c_char, c_int, c_long, c_uchar, c_uint, c_ulong};
use libc;
@ -199,8 +199,14 @@ impl EventsLoop {
{
let xlib = &self.display.xlib;
// Handle dead keys and other input method funtimes
if ffi::True == unsafe { (self.display.xlib.XFilterEvent)(xev, { let xev: &ffi::XAnyEvent = xev.as_ref(); xev.window }) } {
// XFilterEvent tells us when an event has been discarded by the input method.
// Specifically, this involves all of the KeyPress events in compose/pre-edit sequences,
// along with an extra copy of the KeyRelease events. This also prevents backspace and
// arrow keys from being detected twice.
if ffi::True == unsafe { (self.display.xlib.XFilterEvent)(
xev,
{ let xev: &ffi::XAnyEvent = xev.as_ref(); xev.window }
) } {
return;
}
@ -414,16 +420,15 @@ impl EventsLoop {
callback(Event::WindowEvent { window_id, event: WindowEvent::Refresh });
}
// FIXME: Use XInput2 + libxkbcommon for keyboard input!
ffi::KeyPress | ffi::KeyRelease => {
use events::ElementState::{Pressed, Released};
let state;
if xev.get_type() == ffi::KeyPress {
state = Pressed;
// Note that in compose/pre-edit sequences, this will always be Released.
let state = if xev.get_type() == ffi::KeyPress {
Pressed
} else {
state = Released;
}
Released
};
let xkev: &mut ffi::XKeyEvent = xev.as_mut();
@ -439,55 +444,50 @@ impl EventsLoop {
let keysym = unsafe {
let mut keysym = 0;
(self.display.xlib.XLookupString)(xkev, ptr::null_mut(), 0, &mut keysym, ptr::null_mut());
(self.display.xlib.XLookupString)(
xkev,
ptr::null_mut(),
0,
&mut keysym,
ptr::null_mut(),
);
keysym
};
let vkey = events::keysym_to_element(keysym as libc::c_uint);
let virtual_keycode = events::keysym_to_element(keysym as c_uint);
// When a compose sequence or IME pre-edit is finished, it ends in a KeyPress with
// a keycode of 0.
if xkev.keycode != 0 {
callback(Event::WindowEvent { window_id, event: WindowEvent::KeyboardInput {
// Typical virtual core keyboard ID. xinput2 needs to be used to get a reliable value.
// Standard virtual core keyboard ID. XInput2 needs to be used to get a
// reliable value, though this should only be an issue under multiseat
// configurations.
device_id: mkdid(3),
input: KeyboardInput {
state: state,
state,
scancode: xkev.keycode - 8,
virtual_keycode: vkey,
virtual_keycode,
modifiers,
},
}});
}
if state == Pressed {
let written = unsafe {
use std::str;
let written = {
let windows = self.windows.lock().unwrap();
const INIT_BUFF_SIZE: usize = 16;
let mut windows = self.windows.lock().unwrap();
let window_data = {
if let Some(window_data) = windows.get_mut(&WindowId(window)) {
if let Some(window_data) = windows.get(&WindowId(window)) {
window_data
} else {
return;
}
};
/* buffer allocated on heap instead of stack, due to the possible
* reallocation */
let mut buffer: Vec<u8> = vec![mem::uninitialized(); INIT_BUFF_SIZE];
let mut keysym: ffi::KeySym = 0;
let mut status: ffi::Status = 0;
let mut count = (self.display.xlib.Xutf8LookupString)(window_data.ic, xkev,
mem::transmute(buffer.as_mut_ptr()),
buffer.len() as libc::c_int,
&mut keysym, &mut status);
/* buffer overflowed, dynamically reallocate */
if status == ffi::XBufferOverflow {
buffer = vec![mem::uninitialized(); count as usize];
count = (self.display.xlib.Xutf8LookupString)(window_data.ic, xkev,
mem::transmute(buffer.as_mut_ptr()),
buffer.len() as libc::c_int,
&mut keysym, &mut status);
}
str::from_utf8(&buffer[..count as usize]).unwrap_or("").to_string()
unsafe {
util::lookup_utf8(&self.display, window_data.ic, xkev)
}
};
for chr in written.chars() {

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@ -1,5 +1,6 @@
use std::mem;
use std::ptr;
use std::str;
use std::sync::Arc;
use std::ops::{Deref, DerefMut};
use std::os::raw::{c_char, c_double, c_int, c_long, c_short, c_uchar, c_uint, c_ulong};
@ -247,3 +248,53 @@ pub unsafe fn query_pointer(
relative_to_window,
})
}
unsafe fn lookup_utf8_inner(
xconn: &Arc<XConnection>,
ic: ffi::XIC,
key_event: &mut ffi::XKeyEvent,
buffer: &mut [u8],
) -> (ffi::KeySym, ffi::Status, c_int) {
let mut keysym: ffi::KeySym = 0;
let mut status: ffi::Status = 0;
let count = (xconn.xlib.Xutf8LookupString)(
ic,
key_event,
buffer.as_mut_ptr() as *mut c_char,
buffer.len() as c_int,
&mut keysym,
&mut status,
);
(keysym, status, count)
}
pub unsafe fn lookup_utf8(
xconn: &Arc<XConnection>,
ic: ffi::XIC,
key_event: &mut ffi::XKeyEvent,
) -> String {
const INIT_BUFF_SIZE: usize = 16;
// Buffer allocated on heap instead of stack, due to the possible reallocation
let mut buffer: Vec<u8> = vec![mem::uninitialized(); INIT_BUFF_SIZE];
let (_, status, mut count) = lookup_utf8_inner(
xconn,
ic,
key_event,
&mut buffer,
);
// Buffer overflowed, dynamically reallocate
if status == ffi::XBufferOverflow {
buffer = vec![mem::uninitialized(); count as usize];
let (_, _, new_count) = lookup_utf8_inner(
xconn,
ic,
key_event,
&mut buffer,
);
count = new_count;
}
str::from_utf8(&buffer[..count as usize]).unwrap_or("").to_string()
}