Add keyboard modifiers to input event

Making applications track modifier keys results in unnecessary work for
consumers, it's error prone, and it turns out to have unavoidable bugs.
For example, alt-tabbing with x11 results in the alt modifier state
getting stuck.

To resolve these problems, this patch adds a Mods value to the keyboard
input event.

Based on this patch: d287fa96e3
This commit is contained in:
Erik Rigtorp 2017-01-17 12:01:10 -06:00
parent 449f7d9d90
commit f3ccdb7aec
9 changed files with 40 additions and 14 deletions

View file

@ -13,7 +13,7 @@ fn main() {
events_loop.run_forever(|event| {
match event {
Event::WindowEvent { event: WindowEvent::KeyboardInput(ElementState::Pressed, _, _), .. } => {
Event::WindowEvent { event: WindowEvent::KeyboardInput(ElementState::Pressed, _, _, _), .. } => {
println!("Setting cursor to \"{:?}\"", cursors[cursor_idx]);
window.set_cursor(cursors[cursor_idx]);
if cursor_idx < cursors.len() - 1 {

View file

@ -37,7 +37,7 @@ fn main() {
winit::Event::WindowEvent { event, .. } => {
match event {
winit::WindowEvent::Closed => events_loop.interrupt(),
winit::WindowEvent::KeyboardInput(_, _, Some(winit::VirtualKeyCode::Escape)) => events_loop.interrupt(),
winit::WindowEvent::KeyboardInput(_, _, Some(winit::VirtualKeyCode::Escape), _) => events_loop.interrupt(),
_ => ()
}
},

View file

@ -16,7 +16,7 @@ fn main() {
match event {
winit::Event::WindowEvent { event, .. } => {
match event {
WindowEvent::KeyboardInput(ElementState::Pressed, _, _) => {
WindowEvent::KeyboardInput(ElementState::Pressed, _, _, _) => {
if grabbed {
grabbed = false;
window.set_cursor_state(winit::CursorState::Normal)

View file

@ -1,5 +1,7 @@
use {WindowEvent as Event, ElementState, MouseButton, MouseScrollDelta, TouchPhase};
use events::ModifiersState;
use std::collections::VecDeque;
use std::sync::{Arc, Mutex};
@ -627,10 +629,12 @@ impl wl_keyboard::Handler for WaylandEnv {
wl_keyboard::KeyState::Released => ElementState::Released,
};
let mut guard = eviter.lock().unwrap();
// TODO implement ModifiersState
guard.push_back(Event::KeyboardInput(
state,
key as u8,
None
None,
ModifiersState::default()
));
},
KbdType::Plain(None) => ()

View file

@ -3,6 +3,8 @@ use std::sync::{Arc, Mutex};
use {VirtualKeyCode, ElementState, WindowEvent as Event};
use events::ModifiersState;
use super::wayland_kbd;
use wayland_client::EventQueueHandle;
use wayland_client::protocol::wl_keyboard;
@ -35,7 +37,8 @@ impl wayland_kbd::Handler for KbdHandler {
};
let vkcode = key_to_vkey(rawkey, keysym);
let mut guard = eviter.lock().unwrap();
guard.push_back(Event::KeyboardInput(state, rawkey as u8, vkcode));
// TODO implement ModifiersState
guard.push_back(Event::KeyboardInput(state, rawkey as u8, vkcode, ModifiersState::default()));
// send char event only on key press, not release
if let ElementState::Released = state { return }
if let Some(txt) = utf8 {

View file

@ -8,6 +8,7 @@ use std::slice::from_raw_parts;
use WindowAttributes;
use events::WindowEvent as Event;
use events::ModifiersState;
use super::{events, ffi};
use super::XConnection;
@ -165,7 +166,7 @@ impl XInputEventHandler {
let vkey = events::keycode_to_element(keysym as libc::c_uint);
translated_events.push(KeyboardInput(state, event.keycode as u8, vkey));
translated_events.push(KeyboardInput(state, event.keycode as u8, vkey, ModifiersState::default()));
translated_events
}

View file

@ -35,7 +35,7 @@ pub enum WindowEvent {
Focused(bool),
/// An event from the keyboard has been received.
KeyboardInput(ElementState, ScanCode, Option<VirtualKeyCode>),
KeyboardInput(ElementState, ScanCode, Option<VirtualKeyCode>, ModifiersState),
/// The cursor has moved on the window.
///
@ -320,3 +320,20 @@ pub enum VirtualKeyCode {
WebStop,
Yen,
}
/// Represents the current state of the keyboard modifiers
///
/// Each field of this struct represents a modifier and is `true` if this modifier is active.
#[derive(Default, Debug, Clone, Copy)]
pub struct ModifiersState {
/// The "shift" key
pub shift: bool,
/// The "control" key
pub ctrl: bool,
/// The "alt" key
pub alt: bool,
/// The "logo" key
///
/// This is the "windows" key on PC and "command" key on Mac.
pub logo: bool
}

View file

@ -1,6 +1,6 @@
use cocoa::{self, appkit, foundation};
use cocoa::appkit::{NSApplication, NSEvent, NSView, NSWindow};
use events::{self, ElementState, Event, MouseButton, TouchPhase, WindowEvent};
use events::{self, ElementState, Event, MouseButton, TouchPhase, WindowEvent, Modifiers};
use super::window::Window;
use std;
@ -271,7 +271,7 @@ impl EventsLoop {
let vkey = to_virtual_key_code(NSEvent::keyCode(ns_event));
let state = ElementState::Pressed;
let code = NSEvent::keyCode(ns_event) as u8;
let window_event = WindowEvent::KeyboardInput(state, code, vkey);
let window_event = WindowEvent::KeyboardInput(state, code, vkey, ModifiersState::default());
events.push_back(into_event(window_event));
let event = events.pop_front();
self.pending_events.lock().unwrap().extend(events.into_iter());
@ -283,7 +283,7 @@ impl EventsLoop {
let state = ElementState::Released;
let code = NSEvent::keyCode(ns_event) as u8;
let window_event = WindowEvent::KeyboardInput(state, code, vkey);
let window_event = WindowEvent::KeyboardInput(state, code, vkey, ModifiersState::default());
Some(into_event(window_event))
},
@ -298,13 +298,13 @@ impl EventsLoop {
if !key_pressed && NSEvent::modifierFlags(event).contains(keymask) {
let state = ElementState::Pressed;
let code = NSEvent::keyCode(event) as u8;
let window_event = WindowEvent::KeyboardInput(state, code, Some(key));
let window_event = WindowEvent::KeyboardInput(state, code, Some(key), ModifiersState::default());
Some(window_event)
} else if key_pressed && !NSEvent::modifierFlags(event).contains(keymask) {
let state = ElementState::Released;
let code = NSEvent::keyCode(event) as u8;
let window_event = WindowEvent::KeyboardInput(state, code, Some(key));
let window_event = WindowEvent::KeyboardInput(state, code, Some(key), ModifiersState::default());
Some(window_event)
} else {

View file

@ -8,6 +8,7 @@ use std::os::windows::ffi::OsStringExt;
use CursorState;
use WindowEvent as Event;
use events::ModifersState;
use super::event;
use super::WindowState;
@ -200,7 +201,7 @@ pub unsafe extern "system" fn callback(window: winapi::HWND, msg: winapi::UINT,
user32::DefWindowProcW(window, msg, wparam, lparam)
} else {
let (scancode, vkey) = event::vkeycode_to_element(wparam, lparam);
send_event(window, KeyboardInput(Pressed, scancode, vkey));
send_event(window, KeyboardInput(Pressed, scancode, vkey, ModifersState::default()));
0
}
},
@ -209,7 +210,7 @@ pub unsafe extern "system" fn callback(window: winapi::HWND, msg: winapi::UINT,
use events::WindowEvent::KeyboardInput;
use events::ElementState::Released;
let (scancode, vkey) = event::vkeycode_to_element(wparam, lparam);
send_event(window, KeyboardInput(Released, scancode, vkey));
send_event(window, KeyboardInput(Released, scancode, vkey, ModifersState::default()));
0
},