mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-24 22:31:30 +11:00
x11: Remember cursor after changing cursor state (#374)
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parent
011720848a
commit
f89dc9e903
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@ -61,6 +61,7 @@ unsafe impl Sync for Window2 {}
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pub struct Window2 {
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pub struct Window2 {
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pub x: Arc<XWindow>,
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pub x: Arc<XWindow>,
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cursor: Mutex<MouseCursor>,
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cursor_state: Mutex<CursorState>,
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cursor_state: Mutex<CursorState>,
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}
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}
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@ -149,6 +150,7 @@ impl Window2 {
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root,
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root,
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screen_id,
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screen_id,
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}),
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}),
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cursor: Mutex::new(MouseCursor::Default),
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cursor_state: Mutex::new(CursorState::Normal),
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cursor_state: Mutex::new(CursorState::Normal),
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};
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};
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@ -568,75 +570,6 @@ impl Window2 {
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}
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}
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}
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}
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pub fn set_cursor(&self, cursor: MouseCursor) {
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unsafe {
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let load = |name: &str| {
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self.load_cursor(name)
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};
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let loadn = |names: &[&str]| {
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self.load_first_existing_cursor(names)
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};
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// Try multiple names in some cases where the name
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// differs on the desktop environments or themes.
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//
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// Try the better looking (or more suiting) names first.
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let xcursor = match cursor {
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MouseCursor::Alias => load("link"),
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MouseCursor::Arrow => load("arrow"),
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MouseCursor::Cell => load("plus"),
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MouseCursor::Copy => load("copy"),
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MouseCursor::Crosshair => load("crosshair"),
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MouseCursor::Default => load("left_ptr"),
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MouseCursor::Hand => loadn(&["hand2", "hand1"]),
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MouseCursor::Help => load("question_arrow"),
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MouseCursor::Move => load("move"),
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MouseCursor::Grab => loadn(&["openhand", "grab"]),
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MouseCursor::Grabbing => loadn(&["closedhand", "grabbing"]),
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MouseCursor::Progress => load("left_ptr_watch"),
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MouseCursor::AllScroll => load("all-scroll"),
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MouseCursor::ContextMenu => load("context-menu"),
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MouseCursor::NoDrop => loadn(&["no-drop", "circle"]),
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MouseCursor::NotAllowed => load("crossed_circle"),
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// Resize cursors
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MouseCursor::EResize => load("right_side"),
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MouseCursor::NResize => load("top_side"),
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MouseCursor::NeResize => load("top_right_corner"),
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MouseCursor::NwResize => load("top_left_corner"),
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MouseCursor::SResize => load("bottom_side"),
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MouseCursor::SeResize => load("bottom_right_corner"),
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MouseCursor::SwResize => load("bottom_left_corner"),
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MouseCursor::WResize => load("left_side"),
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MouseCursor::EwResize => load("h_double_arrow"),
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MouseCursor::NsResize => load("v_double_arrow"),
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MouseCursor::NwseResize => loadn(&["bd_double_arrow", "size_bdiag"]),
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MouseCursor::NeswResize => loadn(&["fd_double_arrow", "size_fdiag"]),
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MouseCursor::ColResize => loadn(&["split_h", "h_double_arrow"]),
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MouseCursor::RowResize => loadn(&["split_v", "v_double_arrow"]),
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MouseCursor::Text => loadn(&["text", "xterm"]),
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MouseCursor::VerticalText => load("vertical-text"),
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MouseCursor::Wait => load("watch"),
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MouseCursor::ZoomIn => load("zoom-in"),
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MouseCursor::ZoomOut => load("zoom-out"),
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MouseCursor::NoneCursor => self.create_empty_cursor(),
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};
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(self.x.display.xlib.XDefineCursor)(self.x.display.display, self.x.window, xcursor);
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if xcursor != 0 {
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(self.x.display.xlib.XFreeCursor)(self.x.display.display, xcursor);
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}
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self.x.display.check_errors().expect("Failed to set or free the cursor");
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}
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}
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fn load_cursor(&self, name: &str) -> ffi::Cursor {
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fn load_cursor(&self, name: &str) -> ffi::Cursor {
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use std::ffi::CString;
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use std::ffi::CString;
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unsafe {
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unsafe {
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@ -655,6 +588,85 @@ impl Window2 {
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0
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0
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}
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}
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fn get_cursor(&self, cursor: MouseCursor) -> ffi::Cursor {
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let load = |name: &str| {
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self.load_cursor(name)
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};
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let loadn = |names: &[&str]| {
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self.load_first_existing_cursor(names)
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};
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// Try multiple names in some cases where the name
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// differs on the desktop environments or themes.
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//
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// Try the better looking (or more suiting) names first.
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match cursor {
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MouseCursor::Alias => load("link"),
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MouseCursor::Arrow => load("arrow"),
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MouseCursor::Cell => load("plus"),
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MouseCursor::Copy => load("copy"),
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MouseCursor::Crosshair => load("crosshair"),
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MouseCursor::Default => load("left_ptr"),
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MouseCursor::Hand => loadn(&["hand2", "hand1"]),
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MouseCursor::Help => load("question_arrow"),
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MouseCursor::Move => load("move"),
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MouseCursor::Grab => loadn(&["openhand", "grab"]),
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MouseCursor::Grabbing => loadn(&["closedhand", "grabbing"]),
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MouseCursor::Progress => load("left_ptr_watch"),
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MouseCursor::AllScroll => load("all-scroll"),
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MouseCursor::ContextMenu => load("context-menu"),
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MouseCursor::NoDrop => loadn(&["no-drop", "circle"]),
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MouseCursor::NotAllowed => load("crossed_circle"),
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// Resize cursors
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MouseCursor::EResize => load("right_side"),
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MouseCursor::NResize => load("top_side"),
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MouseCursor::NeResize => load("top_right_corner"),
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MouseCursor::NwResize => load("top_left_corner"),
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MouseCursor::SResize => load("bottom_side"),
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MouseCursor::SeResize => load("bottom_right_corner"),
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MouseCursor::SwResize => load("bottom_left_corner"),
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MouseCursor::WResize => load("left_side"),
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MouseCursor::EwResize => load("h_double_arrow"),
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MouseCursor::NsResize => load("v_double_arrow"),
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MouseCursor::NwseResize => loadn(&["bd_double_arrow", "size_bdiag"]),
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MouseCursor::NeswResize => loadn(&["fd_double_arrow", "size_fdiag"]),
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MouseCursor::ColResize => loadn(&["split_h", "h_double_arrow"]),
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MouseCursor::RowResize => loadn(&["split_v", "v_double_arrow"]),
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MouseCursor::Text => loadn(&["text", "xterm"]),
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MouseCursor::VerticalText => load("vertical-text"),
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MouseCursor::Wait => load("watch"),
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MouseCursor::ZoomIn => load("zoom-in"),
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MouseCursor::ZoomOut => load("zoom-out"),
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MouseCursor::NoneCursor => self.create_empty_cursor(),
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}
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}
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fn update_cursor(&self, cursor: ffi::Cursor) {
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unsafe {
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(self.x.display.xlib.XDefineCursor)(self.x.display.display, self.x.window, cursor);
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if cursor != 0 {
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(self.x.display.xlib.XFreeCursor)(self.x.display.display, cursor);
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}
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self.x.display.check_errors().expect("Failed to set or free the cursor");
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}
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}
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pub fn set_cursor(&self, cursor: MouseCursor) {
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let mut current_cursor = self.cursor.lock().unwrap();
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*current_cursor = cursor;
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if *self.cursor_state.lock().unwrap() != CursorState::Hide {
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self.update_cursor(self.get_cursor(*current_cursor));
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}
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}
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// TODO: This could maybe be cached. I don't think it's worth
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// TODO: This could maybe be cached. I don't think it's worth
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// the complexity, since cursor changes are not so common,
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// the complexity, since cursor changes are not so common,
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// and this is just allocating a 1x1 pixmap...
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// and this is just allocating a 1x1 pixmap...
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@ -699,27 +711,14 @@ impl Window2 {
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}
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}
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},
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},
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Normal => {},
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Normal => {},
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Hide => {
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Hide => self.update_cursor(self.get_cursor(*self.cursor.lock().unwrap())),
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// NB: Calling XDefineCursor with None (aka 0)
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// as a value resets the cursor to the default.
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unsafe {
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(self.x.display.xlib.XDefineCursor)(self.x.display.display, self.x.window, 0);
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}
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},
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}
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}
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*cursor_state = state;
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*cursor_state = state;
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match state {
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match state {
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Normal => Ok(()),
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Normal => Ok(()),
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Hide => {
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Hide => {
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unsafe {
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self.update_cursor(self.create_empty_cursor());
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let cursor = self.create_empty_cursor();
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(self.x.display.xlib.XDefineCursor)(self.x.display.display, self.x.window, cursor);
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if cursor != 0 {
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(self.x.display.xlib.XFreeCursor)(self.x.display.display, cursor);
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}
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self.x.display.check_errors().expect("Failed to call XDefineCursor or free the empty cursor");
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}
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Ok(())
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Ok(())
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},
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},
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Grab => {
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Grab => {
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