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https://github.com/italicsjenga/winit-sonoma-fix.git
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feat: add Window::is_visible
(#2169)
* feat: add `Window::is_visible` * use `Option<bool>` * update doc * move it right after `set_visible`
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@ -8,6 +8,7 @@ And please only add new entries to the top of this list, right below the `# Unre
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# Unreleased
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- Added `Window::is_visible`.
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- Added `Window::is_resizable`.
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- Added `Window::is_decorated`.
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- On X11, fix for repeated event loop iteration when `ControlFlow` was `Wait`
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@ -543,6 +543,10 @@ impl Window {
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pub fn set_visible(&self, _visibility: bool) {}
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pub fn is_visible(&self) -> Option<bool> {
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None
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}
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pub fn set_resizable(&self, _resizeable: bool) {}
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pub fn is_resizable(&self) -> bool {
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@ -60,6 +60,11 @@ impl Inner {
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}
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}
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pub fn is_visible(&self) -> Option<bool> {
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warn!("`Window::is_visible` is ignored on iOS");
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None
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}
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pub fn request_redraw(&self) {
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unsafe {
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if self.gl_or_metal_backed {
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@ -321,6 +321,11 @@ impl Window {
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x11_or_wayland!(match self; Window(w) => w.set_visible(visible))
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}
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#[inline]
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pub fn is_visible(&self) -> Option<bool> {
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x11_or_wayland!(match self; Window(w) => w.is_visible())
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}
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#[inline]
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pub fn outer_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
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x11_or_wayland!(match self; Window(w) => w.outer_position())
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@ -270,6 +270,11 @@ impl Window {
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// Not possible on Wayland.
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}
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#[inline]
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pub fn is_visible(&self) -> Option<bool> {
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None
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}
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#[inline]
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pub fn outer_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
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Err(NotSupportedError::new())
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@ -984,6 +984,11 @@ impl UnownedWindow {
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}
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}
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#[inline]
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pub fn is_visible(&self) -> Option<bool> {
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None
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}
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fn update_cached_frame_extents(&self) {
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let extents = self
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.xconn
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@ -502,6 +502,12 @@ impl UnownedWindow {
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}
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}
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#[inline]
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pub fn is_visible(&self) -> Option<bool> {
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let is_visible: BOOL = unsafe { msg_send![*self.ns_window, isVisible] };
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Some(is_visible == YES)
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}
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pub fn request_redraw(&self) {
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AppState::queue_redraw(RootWindowId(self.id()));
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}
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@ -89,6 +89,11 @@ impl Window {
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// Intentionally a no-op
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}
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#[inline]
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pub fn is_visible(&self) -> Option<bool> {
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None
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}
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pub fn request_redraw(&self) {
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(self.register_redraw_request)();
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}
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@ -97,6 +97,11 @@ impl Window {
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});
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}
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#[inline]
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pub fn is_visible(&self) -> Option<bool> {
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Some(unsafe { winuser::IsWindowVisible(self.window.0) == 1 })
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}
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#[inline]
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pub fn request_redraw(&self) {
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unsafe {
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@ -650,6 +650,19 @@ impl Window {
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self.window.set_visible(visible)
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}
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/// Gets the window's current vibility state.
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///
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/// If `None` means it couldn't be determined so it is not recommended to use this to drive your rendering backend.
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///
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/// ## Platform-specific
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///
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/// - **X11:** Not implemented.
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/// - **Wayland / iOS / Android / Web:** Unsupported.
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#[inline]
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pub fn is_visible(&self) -> Option<bool> {
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self.window.is_visible()
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}
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/// Sets whether the window is resizable or not.
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///
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/// Note that making the window unresizable doesn't exempt you from handling `Resized`, as that event can still be
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