mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2025-01-11 21:31:29 +11:00
Update Android code with EventsLoop (#272)
* Update Android code with EventsLoop * Fix run_forever
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5b57b73fe8
commit
fe1deb83ae
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@ -3,12 +3,11 @@
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extern crate android_glue;
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use libc;
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use std::ffi::{CString};
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use std::sync::mpsc::{Receiver, channel};
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use std::os::raw::c_void;
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use {CreationError, WindowEvent as Event, MouseCursor};
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use {CreationError, Event, WindowEvent, MouseCursor};
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use CreationError::OsError;
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use events::ElementState::{Pressed, Released};
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use WindowId as RootWindowId;
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use events::{Touch, TouchPhase};
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use std::collections::VecDeque;
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@ -17,30 +16,132 @@ use CursorState;
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use WindowAttributes;
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use FullScreenState;
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gen_api_transition!();
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pub struct Window {
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native_window: *const c_void,
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pub struct EventsLoop {
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event_rx: Receiver<android_glue::Event>,
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}
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pub struct EventsLoopProxy;
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impl EventsLoop {
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pub fn new() -> EventsLoop {
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let (tx, rx) = channel();
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android_glue::add_sender(tx);
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EventsLoop {
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event_rx: rx,
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}
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}
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#[inline]
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pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
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let mut rb = VecDeque::new();
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rb.push_back(MonitorId);
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rb
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}
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#[inline]
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pub fn get_primary_monitor(&self) -> MonitorId {
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MonitorId
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}
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pub fn poll_events<F>(&mut self, mut callback: F)
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where F: FnMut(::Event)
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{
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let event = match self.event_rx.try_recv() {
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Ok(android_glue::Event::EventMotion(motion)) => {
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Some(WindowEvent::Touch(Touch {
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phase: match motion.action {
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android_glue::MotionAction::Down => TouchPhase::Started,
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android_glue::MotionAction::Move => TouchPhase::Moved,
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android_glue::MotionAction::Up => TouchPhase::Ended,
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android_glue::MotionAction::Cancel => TouchPhase::Cancelled,
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},
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location: (motion.x as f64, motion.y as f64),
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id: motion.pointer_id as u64,
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device_id: DEVICE_ID,
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}))
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},
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Ok(android_glue::Event::InitWindow) => {
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// The activity went to foreground.
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Some(WindowEvent::Suspended(false))
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},
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Ok(android_glue::Event::TermWindow) => {
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// The activity went to background.
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Some(WindowEvent::Suspended(true))
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},
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Ok(android_glue::Event::WindowResized) |
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Ok(android_glue::Event::ConfigChanged) => {
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// Activity Orientation changed or resized.
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let native_window = unsafe { android_glue::get_native_window() };
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if native_window.is_null() {
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None
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} else {
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let w = unsafe { ffi::ANativeWindow_getWidth(native_window as *const _) } as u32;
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let h = unsafe { ffi::ANativeWindow_getHeight(native_window as *const _) } as u32;
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Some(WindowEvent::Resized(w, h))
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}
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},
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Ok(android_glue::Event::WindowRedrawNeeded) => {
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// The activity needs to be redrawn.
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Some(WindowEvent::Refresh)
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}
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_ => {
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None
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}
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};
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if let Some(event) = event {
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callback(Event::WindowEvent {
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window_id: RootWindowId(WindowId),
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event: event
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});
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}
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}
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pub fn run_forever<F>(&mut self, mut callback: F)
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where F: FnMut(::Event) -> ::ControlFlow,
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{
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// Yeah that's a very bad implementation.
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loop {
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let mut control_flow = ::ControlFlow::Continue;
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self.poll_events(|e| {
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if let ::ControlFlow::Break = callback(e) {
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control_flow = ::ControlFlow::Break;
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}
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});
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if let ::ControlFlow::Break = control_flow {
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break;
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}
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::std::thread::sleep(::std::time::Duration::from_millis(5));
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}
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}
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pub fn create_proxy(&self) -> EventsLoopProxy {
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EventsLoopProxy
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}
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}
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impl EventsLoopProxy {
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pub fn wakeup(&self) -> Result<(), ::EventsLoopClosed> {
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android_glue::wake_event_loop();
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Ok(())
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}
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}
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#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct WindowId;
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#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct DeviceId;
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pub struct Window2 {
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native_window: *const c_void,
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}
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#[derive(Clone)]
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pub struct MonitorId;
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mod ffi;
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#[inline]
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pub fn get_available_monitors() -> VecDeque<MonitorId> {
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let mut rb = VecDeque::new();
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rb.push_back(MonitorId);
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rb
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}
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#[inline]
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pub fn get_primary_monitor() -> MonitorId {
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MonitorId
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}
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impl MonitorId {
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#[inline]
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pub fn get_name(&self) -> Option<String> {
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@ -58,79 +159,11 @@ pub struct PlatformSpecificWindowBuilderAttributes;
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#[derive(Clone, Default)]
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pub struct PlatformSpecificHeadlessBuilderAttributes;
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pub struct PollEventsIterator<'a> {
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window: &'a Window,
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}
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impl<'a> Iterator for PollEventsIterator<'a> {
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type Item = Event;
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fn next(&mut self) -> Option<Event> {
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match self.window.event_rx.try_recv() {
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Ok(android_glue::Event::EventMotion(motion)) => {
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Some(Event::Touch(Touch {
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phase: match motion.action {
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android_glue::MotionAction::Down => TouchPhase::Started,
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android_glue::MotionAction::Move => TouchPhase::Moved,
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android_glue::MotionAction::Up => TouchPhase::Ended,
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android_glue::MotionAction::Cancel => TouchPhase::Cancelled,
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},
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location: (motion.x as f64, motion.y as f64),
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id: motion.pointer_id as u64,
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device_id: DEVICE_ID,
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}))
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},
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Ok(android_glue::Event::InitWindow) => {
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// The activity went to foreground.
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Some(Event::Suspended(false))
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},
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Ok(android_glue::Event::TermWindow) => {
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// The activity went to background.
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Some(Event::Suspended(true))
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},
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Ok(android_glue::Event::WindowResized) |
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Ok(android_glue::Event::ConfigChanged) => {
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// Activity Orientation changed or resized.
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self.window.get_inner_size().map(|s| Event::Resized(s.0, s.1))
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},
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Ok(android_glue::Event::WindowRedrawNeeded) => {
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// The activity needs to be redrawn.
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Some(Event::Refresh)
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}
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_ => {
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None
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}
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}
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}
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}
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pub struct WaitEventsIterator<'a> {
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window: &'a Window,
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}
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impl<'a> Iterator for WaitEventsIterator<'a> {
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type Item = Event;
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#[inline]
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fn next(&mut self) -> Option<Event> {
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loop {
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// calling poll_events()
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if let Some(ev) = self.window.poll_events().next() {
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return Some(ev);
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}
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// TODO: Implement a proper way of sleeping on the event queue
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// timer::sleep(Duration::milliseconds(16));
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}
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}
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}
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impl Window {
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pub fn new(win_attribs: &WindowAttributes, _: &PlatformSpecificWindowBuilderAttributes)
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-> Result<Window, CreationError>
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impl Window2 {
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pub fn new(_: &EventsLoop, win_attribs: &WindowAttributes,
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_: &PlatformSpecificWindowBuilderAttributes)
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-> Result<Window2, CreationError>
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{
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use std::{mem, ptr};
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// not implemented
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assert!(win_attribs.min_dimensions.is_none());
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assert!(win_attribs.max_dimensions.is_none());
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@ -140,13 +173,10 @@ impl Window {
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return Err(OsError(format!("Android's native window is null")));
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}
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let (tx, rx) = channel();
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android_glue::add_sender(tx);
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android_glue::set_multitouch(win_attribs.multitouch);
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Ok(Window {
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Ok(Window2 {
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native_window: native_window as *const _,
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event_rx: rx,
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})
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}
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@ -155,11 +185,6 @@ impl Window {
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self.native_window
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}
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#[inline]
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pub fn is_closed(&self) -> bool {
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false
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}
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#[inline]
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pub fn set_title(&self, _: &str) {
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}
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@ -183,14 +208,12 @@ impl Window {
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#[inline]
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pub fn get_inner_size(&self) -> Option<(u32, u32)> {
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let native_window = unsafe { android_glue::get_native_window() };
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if native_window.is_null() {
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if self.native_window.is_null() {
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None
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} else {
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Some((
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unsafe { ffi::ANativeWindow_getWidth(native_window as *const _) } as u32,
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unsafe { ffi::ANativeWindow_getHeight(native_window as *const _) } as u32
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unsafe { ffi::ANativeWindow_getWidth(self.native_window as *const _) } as u32,
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unsafe { ffi::ANativeWindow_getHeight(self.native_window as *const _) } as u32
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))
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}
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}
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@ -204,25 +227,6 @@ impl Window {
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pub fn set_inner_size(&self, _x: u32, _y: u32) {
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}
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#[inline]
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pub fn create_window_proxy(&self) -> WindowProxy {
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WindowProxy
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}
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#[inline]
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pub fn poll_events(&self) -> PollEventsIterator {
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PollEventsIterator {
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window: self
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}
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}
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#[inline]
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pub fn wait_events(&self) -> WaitEventsIterator {
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WaitEventsIterator {
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window: self
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}
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}
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#[inline]
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pub fn platform_display(&self) -> *mut libc::c_void {
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unimplemented!();
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unimplemented!()
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}
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#[inline]
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pub fn set_window_resize_callback(&mut self, _: Option<fn(u32, u32)>) {
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}
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#[inline]
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pub fn set_cursor(&self, _: MouseCursor) {
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}
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#[inline]
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pub fn set_cursor_state(&self, state: CursorState) -> Result<(), String> {
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pub fn set_cursor_state(&self, _state: CursorState) -> Result<(), String> {
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Ok(())
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}
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@ -252,31 +252,25 @@ impl Window {
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}
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#[inline]
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pub fn set_cursor_position(&self, x: i32, y: i32) -> Result<(), ()> {
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unimplemented!();
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pub fn set_cursor_position(&self, _x: i32, _y: i32) -> Result<(), ()> {
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Ok(())
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}
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#[inline]
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pub fn set_maximized(&self, maximized: bool) {
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pub fn set_maximized(&self, _maximized: bool) {
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}
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#[inline]
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pub fn set_fullscreen(&self, state: FullScreenState) {
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pub fn set_fullscreen(&self, _state: FullScreenState) {
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}
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pub fn id(&self) -> WindowId {
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WindowId
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}
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}
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unsafe impl Send for Window {}
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unsafe impl Sync for Window {}
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#[derive(Clone)]
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pub struct WindowProxy;
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impl WindowProxy {
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#[inline]
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pub fn wakeup_event_loop(&self) {
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android_glue::wake_event_loop();
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}
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}
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unsafe impl Send for Window2 {}
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unsafe impl Sync for Window2 {}
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// Constant device ID, to be removed when this backend is updated to report real device IDs.
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const DEVICE_ID: ::DeviceId = ::DeviceId(DeviceId);
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