* X11: Fix incorrect modifiers when events are missed
* Syncs modifier state with state data in X key/button/motion events.
* Fixes modifier state in XWayland, as xinput2 raw input events will
not be received when a window does not have focus.
* Removes `impl From<_> for ModifiersState` on X11/Wayland API types,
replacing them with `pub(crate)` methods.
* Cleanup modifier state update using a macro
* Remove keys from modifier state when updating
* X11: Fix window creation hangs when another application is fullscreen
Previously, the X11 backend would block until a `VisibilityNotify` event
is received when creating a Window that is visible or when calling
`set_visible(true)` on a Window that is not currently visible. This
could cause winit to hang in situations where the WM does not quickly
send this event to the application, such as another window being
fullscreen at the time.
This behavior existed to prevent an X protocol error caused by setting
fullscreen state on an invisible window. This fix instead stores desired
fullscreen state when `set_fullscreen` is called (iff the window is not
visible or not yet visible) and issues X commands to set fullscreen
state when a `VisibilityNotify` event is received through the normal
processing of events in the event loop.
* Add window_debug example to facilitate testing
* Add a CHANGELOG entry
* Call `XUnmapWindow` if `VisibilityNotify` is received on an invisible window
* X11: Fix panic when no monitors are available
* Set dummy monitor's dimensions to `(1, 1)`
* X11: Avoid panicking when there are no monitors in Window::new
* Allow using multiple `XWindowType`s on X11 (#1140)
* Update documentation to make combining window types clearer
* Update build flags because X11 runs on more than just Linux
* Revert "Update build flags because X11 runs on more than just Linux"
This reverts commit 882b9100462a5ee0cf89dcd42891ebd0f709964f.
* Revert "Update documentation to make combining window types clearer"
This reverts commit da00ad391a8ce42cea08b577b216316b013f9e36.
* Revert "Allow using multiple `XWindowType`s on X11 (#1140)"
This reverts commit a23033345697463400286c4d297f5c1552369fc2.
* Allow using multiple `XWindowType`s on X11 (slice variant) (#1140)
* Multiple `XWindowType`s, with non-static lifetime.
* Multiple `XWindowType`s (#1140) (`Vec` variant)
* Append change to changelog.
* Fix formatting.
* X11: Fix performance issue with rapidly resetting cursor icon
* When setting cursor icon, if the new icon value is the same as the
current value, no messages are sent the X server.
* X11: Cache cursor objects in XConnection
* Add changelog entry
* Add exclusive fullscreen mode
* Add `WindowExtMacOS::set_fullscreen_presentation_options`
* Capture display for exclusive fullscreen on macOS
* Fix applying video mode on macOS after a fullscreen cycle
* Fix compilation on iOS
* Set monitor appropriately for fullscreen on macOS
* Fix exclusive to borderless fullscreen transitions on macOS
* Fix borderless to exclusive fullscreen transition on macOS
* Sort video modes on Windows
* Fix fullscreen issues on Windows
* Fix video mode changes during exclusive fullscreen on Windows
* Add video mode sorting for macOS and iOS
* Fix monitor `ns_screen` returning `None` after video mode change
* Fix "multithreaded" example on macOS
* Restore video mode upon closing an exclusive fullscreen window
* Fix "multithreaded" example closing multiple windows at once
* Fix compilation on Linux
* Update FEATURES.md
* Don't care about logical monitor groups on X11
* Add exclusive fullscreen for X11
* Update FEATURES.md
* Fix transitions between exclusive and borderless fullscreen on X11
* Update CHANGELOG.md
* Document that Wayland doesn't support exclusive fullscreen
* Replace core-graphics display mode bindings on macOS
* Use `panic!()` instead of `unreachable!()` in "fullscreen" example
* Fix fullscreen "always on top" flag on Windows
* Track current monitor for fullscreen in "multithreaded" example
* Fix exclusive fullscreen sometimes not positioning window properly
* Format
* More formatting and fix CI issues
* Fix formatting
* Fix changelog formatting
* Replace `std::mem::uninitialized` with `MaybeUninit`
* Avoid undefined behavior when using `MaybeUninit`
* Restore unused `PointerState` fields as internally public
* Zero-initialize some struct values in Xlib FFI calls
* Reform usage of `MaybeUninit` in Xlib FFI
* Prefer safe zero-initialization using `Default`, when possible
* Zero-initialize integers and floats using `0` or `0.0`
* Use `MaybeUninit::uninit` for large byte buffers and union types
* Use `MaybeUninit::uninit` when the resulting value is ignored
Internally, `XFlush` calls `_XSend` to write data. It then calls
`XEventsQueued(display, QueuedAfterReading)`, which reads data from the
X server connection. This prevents the event loop source callback from
being run, as there is no longer data waiting on the socket.
Ideally, we would want to call `_XSend` directly to ensure that no
output is buffered by Xlib. However, this function is not exported as
part of Xlib's public API.
Testing with the `XFlush` call removed does not appear to adversely
affect the performance of an application. If any bugs should eventually
arise from this change, perhaps another function may be used in place of
`XFlush`, such as `XPending`, which writes buffered output but does not
so aggressively read from the X server connection.
Closes#865
* Format everything and add rustfmt to travis
* Remove extern crate winit from examples and add force_multiline_blocks
* Format the code properly
* Fix inconsistent period in PULL_REQUEST_TEMPLATE.md
* Only run rustfmt on nightly
* Travis fixings
* Support listing available video modes for a monitor
* Use derivative for Windows `MonitorHandle`
* Update FEATURES.md
* Fix multiline if statement
* Add documentation for `VideoMode` type
* Fix request_redraw with Poll and WaitUntil(time_in_the_past) on Windows
`Window::request_redraw` now fires a `RedrawRequested` event when
called from an `Event::EventsCleared` callback while the control
flow is set to `Poll`. A control flow of `WaitUntil(resume_time)`,
will now also fire the `RedrawRequested` event when `resume_time`
is in the past.
* Prevent panic on x11 when WaitUntil(resume_time) is in the past
* Prevent panic on wayland when WaitUntil(resume_time) is in the past
* First name consistency pass. More to come!
* Remove multitouch variable (hopefully this compiles!)
* Remove CreationError::NotSupported
* Add new error handling types
* Remove `get_` prefix from getters.
This is as per the Rust naming conventions recommended in
https://rust-lang-nursery.github.io/api-guidelines/naming.html#getter-names-follow-rust-convention-c-getter
* Make changes to Window position and size function signatures
* Remove CreationError in favor of OsError
* Begin updating iOS backend
* Change MonitorHandle::outer_position to just position
* Fix build on Windows and Linux
* Add Display and Error implementations to Error types
* Attempt to fix iOS build.
I can't actually check that this works since I can't cross-compile to
iOS on a Windows machine (thanks apple :/) but this should be one of
several commits to get it working.
* Attempt to fix iOS errors, and muck up Travis to make debugging easier
* More iOS fixins
* Add Debug and Display impls to OsError
* Fix Display impl
* Fix unused code warnings and travis
* Rename set_ime_spot to set_ime_position
* Add CHANGELOG entry
* Rename set_cursor to set_cursor_icon and MouseCursor to CursorIcon
* Organize Window functions into multiple, categorized impls
* Improve clarity of function ordering and docs in EventLoop
* Add additional numpad key mappings
Since some platforms have already used the existing `Add`, `Subtract`
and `Divide` codes to map numpad keys, the X11 and Wayland platform has
been updated to achieve parity between platforms. On macOS only the
`Subtract` numpad key had to be added.
Since the numpad key is different from the normal keys, an alternative
option would be to add new `NumpadAdd`, `NumpadSubtract` and
`NumpadDivide` actions, however I think in this case it should be fine
to map them to the same virtual key code.
* Add Numpad PageUp/Down, Home and End on Wayland
* Use `XRRGetScreenResourcesCurrent` when avail.
Signed-off-by: Hal Gentz <zegentzy@protonmail.com>
* Changelog
Signed-off-by: Hal Gentz <zegentzy@protonmail.com>
XNextEvent will block for input while holding the global Xlib mutex.
This will cause a deadlock in even the most trivial multi-threaded
application because OpenGL functions will need to hold the Xlib mutex
too.
Add EventsLoop::poll_one_event and EventsLoop::wait_for_input to provide
thread-safe functions to poll and wait events from the X11 event queue
using unix select(2) and XCheckIfEvent.
This is a somewhat ugly workaround to an ugly problem.
Fixes#779
* Rename EventsLoop and associated types to EventLoop
* Rename WindowEvent::Refresh to WindowEvent::Redraw
* Remove second thread from win32 backend
* Update run_forever to hijack thread
* Replace windows Mutex with parking_lot Mutex
* Implement new ControlFlow and associated events
* Add StartCause::Init support, timer example
* Add ability to send custom user events
* Fully invert windows control flow so win32 calls into winit's callback
* Add request_redraw
* Rename platform to platform_impl
* Rename os to platform, add Ext trait postfixes
* Add platform::desktop module with EventLoopExt::run_return
* Re-organize into module structure
* Improve documentation
* Small changes to examples
* Improve docs for run and run_return
* Change instances of "events_loop" to "event_loop"
* Rename MonitorId to MonitorHandle
* Add CHANGELOG entry
* Improve WaitUntil timer precision
* When SendEvent is called during event closure, buffer events
* Fix resize lag when waiting in some situations
* Update send test and errors that broke some examples/APIs
* Improve clarity/fix typos in docs
* Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events.
* Fix crash when running in release mode
* Remove crossbeam dependency and make drop events work again
* Remove serde implementations from ControlFlow
* Fix 1.24.1 build
* Fix freeze when setting decorations
* Replace &EventLoop in callback with &EventLoopWindowTarget
* Document and implement Debug for EventLoopWindowTarget
* Fix some deadlocks that could occur when changing window state
* Fix thread executor not executing closure when called from non-loop thread
* Fix buffered events not getting dispatched
* Fix crash with runner refcell not getting dropped
* Address review feedback
* Fix CHANGELOG typo
* Catch panics in user callback