Jan Segre
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e0f36b80c9
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Make WindowBuilder and HeadlessRendererBuilder derive Clone .
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2016-05-23 03:17:31 -03:00 |
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Pierre Krieger
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ec76d991ad
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Unlocks platform-specific attributes
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2016-02-10 17:39:35 +01:00 |
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Pierre Krieger
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37262fb228
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Remove public exports of gl_common and libc
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2015-11-09 08:46:52 +01:00 |
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Pierre Krieger
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86fa1b58e5
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Rename MonitorID -> MonitorId
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2015-09-24 09:11:59 +02:00 |
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Pierre Krieger
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aa9cb99929
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Add #[inline] attributes
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2015-09-23 13:11:47 +02:00 |
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Pierre Krieger
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62bafe2130
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Remove BuilderAttribs
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2015-09-21 14:03:05 +02:00 |
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Pierre Krieger
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8f3ec7998d
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Finish converting windows to the new design
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2015-09-21 12:03:58 +02:00 |
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Pierre Krieger
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3054e2ee02
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Switch EGL to use only pf_reqs and opengl
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2015-09-21 12:03:57 +02:00 |
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Pierre Krieger
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48fe9b2644
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Extract WindowAttributes from the BuilderAttribs
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2015-09-21 12:03:55 +02:00 |
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Pierre Krieger
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587dedaa9e
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Correctly handle eglGetDisplay
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2015-08-07 16:22:31 +02:00 |
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Pierre Krieger
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f7cc80fbb1
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Headless contexts now create an EGL pbuffer on win32
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2015-07-27 10:13:00 +02:00 |
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Pierre Krieger
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c9b1b91b8c
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Load the EGL library in platform/windows
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2015-07-27 09:52:51 +02:00 |
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Pierre Krieger
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f6c26ec593
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Handle errors from MakeCurrent and SwapBuffers
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2015-06-16 10:44:44 +02:00 |
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Pierre Krieger
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aa58f4149a
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Add a GlContext trait
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2015-04-30 16:57:07 +02:00 |
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Pierre Krieger
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d4dcff582e
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Extract headless context from api/win32 to platform/windows
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2015-04-29 10:19:59 +02:00 |
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Pierre Krieger
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3ad7f9a584
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Create reorganization
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2015-04-24 09:51:23 +02:00 |
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