#![allow(clippy::single_match)] use simple_logger::SimpleLogger; use winit::{ event::{ElementState, Event, KeyEvent, WindowEvent}, event_loop::{ControlFlow, EventLoop}, keyboard::Key, window::{Theme, WindowBuilder}, }; #[path = "util/fill.rs"] mod fill; fn main() -> Result<(), impl std::error::Error> { SimpleLogger::new().init().unwrap(); let event_loop = EventLoop::new().unwrap(); let window = WindowBuilder::new() .with_title("A fantastic window!") .with_theme(Some(Theme::Dark)) .build(&event_loop) .unwrap(); println!("Initial theme: {:?}", window.theme()); println!("debugging keys:"); println!(" (A) Automatic theme"); println!(" (L) Light theme"); println!(" (D) Dark theme"); event_loop.run(move |event, _, control_flow| { *control_flow = ControlFlow::Wait; if let Event::WindowEvent { window_id, event } = event { match event { WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit, WindowEvent::ThemeChanged(theme) if window_id == window.id() => { println!("Theme is changed: {theme:?}") } WindowEvent::KeyboardInput { event: KeyEvent { logical_key: key, state: ElementState::Pressed, .. }, .. } => match key.as_ref() { Key::Character("A" | "a") => { println!("Theme was: {:?}", window.theme()); window.set_theme(None); } Key::Character("L" | "l") => { println!("Theme was: {:?}", window.theme()); window.set_theme(Some(Theme::Light)); } Key::Character("D" | "d") => { println!("Theme was: {:?}", window.theme()); window.set_theme(Some(Theme::Dark)); } _ => (), }, WindowEvent::RedrawRequested => { println!("\nredrawing!\n"); fill::fill_window(&window); } _ => (), } } }) }