# winit - Cross-platform window creation and management in Rust [![](http://meritbadge.herokuapp.com/winit)](https://crates.io/crates/winit) [![Docs.rs](https://docs.rs/winit/badge.svg)](https://docs.rs/winit) [![Build Status](https://travis-ci.org/tomaka/winit.png?branch=master)](https://travis-ci.org/tomaka/winit) [![Build status](https://ci.appveyor.com/api/projects/status/5h87hj0g4q2xe3j9/branch/master?svg=true)](https://ci.appveyor.com/project/tomaka/winit/branch/master) ```toml [dependencies] winit = "0.6" ``` ## [Documentation](https://docs.rs/winit) ## Usage Winit is a window creation and management library. It can create windows and lets you handle events (for example: the window being resized, a key being pressed, a mouse mouvement, etc.) produced by window. Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to show something on the window you need to use the platform-specific getters provided by winit, or another library. ```rust extern crate winit; fn main() { let mut events_loop = winit::EventsLoop::new(); let window = winit::Window::new(&events_loop).unwrap(); events_loop.run_forever(|event| { match event { winit::Event::WindowEvent { event: winit::WindowEvent::Closed, .. } => { winit::ControlFlow::Complete }, _ => winit::ControlFlow::Continue, } }); } ```