use std::{ collections::VecDeque, fmt::{self, Debug}, hint::unreachable_unchecked, mem, rc::Rc, sync::{ atomic::{AtomicBool, Ordering}, Mutex, MutexGuard, }, time::Instant, }; use cocoa::{ appkit::NSApp, base::nil, foundation::{NSAutoreleasePool, NSString}, }; use crate::{ event::{Event, StartCause}, event_loop::{ControlFlow, EventLoopWindowTarget as RootWindowTarget}, platform_impl::platform::{observer::EventLoopWaker, util::Never}, window::WindowId, }; use objc::runtime::Object; lazy_static! { static ref HANDLER: Handler = Default::default(); } impl Event { fn userify(self) -> Event { self.map_nonuser_event() // `Never` can't be constructed, so the `UserEvent` variant can't // be present here. .unwrap_or_else(|_| unsafe { unreachable_unchecked() }) } } pub trait EventHandler: Debug { fn handle_nonuser_event(&mut self, event: Event, control_flow: &mut ControlFlow); fn handle_user_events(&mut self, control_flow: &mut ControlFlow); } struct EventLoopHandler { callback: Box, &RootWindowTarget, &mut ControlFlow)>, will_exit: bool, window_target: Rc>, } impl Debug for EventLoopHandler { fn fmt(&self, formatter: &mut fmt::Formatter<'_>) -> fmt::Result { formatter .debug_struct("EventLoopHandler") .field("window_target", &self.window_target) .finish() } } impl EventHandler for EventLoopHandler { fn handle_nonuser_event(&mut self, event: Event, control_flow: &mut ControlFlow) { (self.callback)(event.userify(), &self.window_target, control_flow); self.will_exit |= *control_flow == ControlFlow::Exit; if self.will_exit { *control_flow = ControlFlow::Exit; } } fn handle_user_events(&mut self, control_flow: &mut ControlFlow) { let mut will_exit = self.will_exit; for event in self.window_target.p.receiver.try_iter() { (self.callback)(Event::UserEvent(event), &self.window_target, control_flow); will_exit |= *control_flow == ControlFlow::Exit; if will_exit { *control_flow = ControlFlow::Exit; } } self.will_exit = will_exit; } } #[derive(Default)] struct Handler { ready: AtomicBool, in_callback: AtomicBool, control_flow: Mutex, control_flow_prev: Mutex, start_time: Mutex>, callback: Mutex>>, pending_events: Mutex>>, pending_redraw: Mutex>, waker: Mutex, } unsafe impl Send for Handler {} unsafe impl Sync for Handler {} impl Handler { fn events<'a>(&'a self) -> MutexGuard<'a, VecDeque>> { self.pending_events.lock().unwrap() } fn redraw<'a>(&'a self) -> MutexGuard<'a, Vec> { self.pending_redraw.lock().unwrap() } fn waker<'a>(&'a self) -> MutexGuard<'a, EventLoopWaker> { self.waker.lock().unwrap() } fn is_ready(&self) -> bool { self.ready.load(Ordering::Acquire) } fn set_ready(&self) { self.ready.store(true, Ordering::Release); } fn should_exit(&self) -> bool { *self.control_flow.lock().unwrap() == ControlFlow::Exit } fn get_control_flow_and_update_prev(&self) -> ControlFlow { let control_flow = self.control_flow.lock().unwrap(); *self.control_flow_prev.lock().unwrap() = *control_flow; *control_flow } fn get_old_and_new_control_flow(&self) -> (ControlFlow, ControlFlow) { let old = *self.control_flow_prev.lock().unwrap(); let new = *self.control_flow.lock().unwrap(); (old, new) } fn get_start_time(&self) -> Option { *self.start_time.lock().unwrap() } fn update_start_time(&self) { *self.start_time.lock().unwrap() = Some(Instant::now()); } fn take_events(&self) -> VecDeque> { mem::replace(&mut *self.events(), Default::default()) } fn should_redraw(&self) -> Vec { mem::replace(&mut *self.redraw(), Default::default()) } fn get_in_callback(&self) -> bool { self.in_callback.load(Ordering::Acquire) } fn set_in_callback(&self, in_callback: bool) { self.in_callback.store(in_callback, Ordering::Release); } fn handle_nonuser_event(&self, event: Event) { if let Some(ref mut callback) = *self.callback.lock().unwrap() { callback.handle_nonuser_event(event, &mut *self.control_flow.lock().unwrap()); } } fn handle_user_events(&self) { if let Some(ref mut callback) = *self.callback.lock().unwrap() { callback.handle_user_events(&mut *self.control_flow.lock().unwrap()); } } } pub enum AppState {} impl AppState { // This function extends lifetime of `callback` to 'static as its side effect pub unsafe fn set_callback(callback: F, window_target: Rc>) where F: FnMut(Event, &RootWindowTarget, &mut ControlFlow), { *HANDLER.callback.lock().unwrap() = Some(Box::new(EventLoopHandler { // This transmute is always safe, in case it was reached through `run`, since our // lifetime will be already 'static. In other cases caller should ensure that all data // they passed to callback will actually outlive it, some apps just can't move // everything to event loop, so this is something that they should care about. callback: mem::transmute::< Box, &RootWindowTarget, &mut ControlFlow)>, Box, &RootWindowTarget, &mut ControlFlow)>, >(Box::new(callback)), will_exit: false, window_target, })); } pub fn exit() { HANDLER.set_in_callback(true); HANDLER.handle_nonuser_event(Event::LoopDestroyed); HANDLER.set_in_callback(false); HANDLER.callback.lock().unwrap().take(); } pub fn launched() { HANDLER.set_ready(); HANDLER.waker().start(); HANDLER.set_in_callback(true); HANDLER.handle_nonuser_event(Event::NewEvents(StartCause::Init)); HANDLER.set_in_callback(false); } pub fn wakeup() { if !HANDLER.is_ready() { return; } let start = HANDLER.get_start_time().unwrap(); let cause = match HANDLER.get_control_flow_and_update_prev() { ControlFlow::Poll => StartCause::Poll, ControlFlow::Wait => StartCause::WaitCancelled { start, requested_resume: None, }, ControlFlow::WaitUntil(requested_resume) => { if Instant::now() >= requested_resume { StartCause::ResumeTimeReached { start, requested_resume, } } else { StartCause::WaitCancelled { start, requested_resume: Some(requested_resume), } } } ControlFlow::Exit => StartCause::Poll, //panic!("unexpected `ControlFlow::Exit`"), }; HANDLER.set_in_callback(true); HANDLER.handle_nonuser_event(Event::NewEvents(cause)); HANDLER.set_in_callback(false); } // This is called from multiple threads at present pub fn queue_redraw(window_id: WindowId) { let mut pending_redraw = HANDLER.redraw(); if !pending_redraw.contains(&window_id) { pending_redraw.push(window_id); } } pub fn queue_event(event: Event) { if !unsafe { msg_send![class!(NSThread), isMainThread] } { panic!("Event queued from different thread: {:#?}", event); } HANDLER.events().push_back(event); } pub fn queue_events(mut events: VecDeque>) { if !unsafe { msg_send![class!(NSThread), isMainThread] } { panic!("Events queued from different thread: {:#?}", events); } HANDLER.events().append(&mut events); } pub fn cleared() { if !HANDLER.is_ready() { return; } if !HANDLER.get_in_callback() { HANDLER.set_in_callback(true); HANDLER.handle_user_events(); for event in HANDLER.take_events() { HANDLER.handle_nonuser_event(event); } HANDLER.handle_nonuser_event(Event::MainEventsCleared); for window_id in HANDLER.should_redraw() { HANDLER.handle_nonuser_event(Event::RedrawRequested(window_id)); } HANDLER.handle_nonuser_event(Event::RedrawEventsCleared); HANDLER.set_in_callback(false); } if HANDLER.should_exit() { unsafe { let _: () = msg_send![NSApp(), stop: nil]; let pool = NSAutoreleasePool::new(nil); let windows: *const Object = msg_send![NSApp(), windows]; let window: *const Object = msg_send![windows, objectAtIndex:0]; assert_ne!(window, nil); let title: *const Object = msg_send![window, title]; assert_ne!(title, nil); let postfix = NSString::alloc(nil).init_str("*"); let some_unique_title: *const Object = msg_send![title, stringByAppendingString: postfix]; assert_ne!(some_unique_title, nil); // To stop event loop immediately, we need to send some UI event here. let _: () = msg_send![window, setTitle: some_unique_title]; // And restore it. let _: () = msg_send![window, setTitle: title]; pool.drain(); }; } HANDLER.update_start_time(); match HANDLER.get_old_and_new_control_flow() { (ControlFlow::Exit, _) | (_, ControlFlow::Exit) => (), (old, new) if old == new => (), (_, ControlFlow::Wait) => HANDLER.waker().stop(), (_, ControlFlow::WaitUntil(instant)) => HANDLER.waker().start_at(instant), (_, ControlFlow::Poll) => HANDLER.waker().start(), } } }