use instant::Instant; use std::time::Duration; use winit::{ event::{Event, WindowEvent}, event_loop::{ControlFlow, EventLoop}, window::WindowBuilder, }; fn main() { let event_loop = EventLoop::new(); let window = WindowBuilder::new() .with_title("A fantastic window!") .build(&event_loop) .unwrap(); event_loop.run(move |event, _, control_flow| match event { Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => *control_flow = ControlFlow::Exit, Event::EventsCleared => { window.request_redraw(); *control_flow = ControlFlow::WaitUntil(Instant::now() + Duration::new(1, 0)) } Event::WindowEvent { event: WindowEvent::RedrawRequested, .. } => { println!("{:?}", event); } _ => (), }); }