#![cfg(target_os = "windows")] use std::ffi::OsStr; use std::io; use std::mem; use std::os::raw; use std::os::windows::ffi::OsStrExt; use std::ptr; use std::sync::Arc; use std::sync::Mutex; use std::sync::mpsc::channel; use std::cell::Cell; use platform::platform::events_loop::{self, DESTROY_MSG_ID}; use platform::platform::EventsLoop; use platform::platform::PlatformSpecificWindowBuilderAttributes; use platform::platform::WindowId; use CreationError; use CursorState; use MouseCursor; use WindowAttributes; use MonitorId as RootMonitorId; use winapi::shared::minwindef::{UINT, DWORD, BOOL}; use winapi::shared::windef::{HWND, HDC, RECT, POINT}; use winapi::shared::hidusage; use winapi::um::{winuser, dwmapi, libloaderapi, processthreadsapi}; use winapi::um::winnt::{LPCWSTR, LONG, HRESULT}; use winapi::um::combaseapi; use winapi::um::objbase::{COINIT_MULTITHREADED}; use winapi::um::unknwnbase::{IUnknown, IUnknownVtbl}; /// The Win32 implementation of the main `Window` object. pub struct Window { /// Main handle for the window. window: WindowWrapper, /// The current window state. window_state: Arc>, // The events loop proxy. events_loop_proxy: events_loop::EventsLoopProxy, } unsafe impl Send for Window {} unsafe impl Sync for Window {} // https://blogs.msdn.microsoft.com/oldnewthing/20131017-00/?p=2903 // The idea here is that we use the Adjust­Window­Rect­Ex function to calculate how much additional // non-client area gets added due to the styles we passed. To make the math simple, // we ask for a zero client rectangle, so that the resulting window is all non-client. // And then we pass in the empty rectangle represented by the dot in the middle, // and the Adjust­Window­Rect­Ex expands the rectangle in all dimensions. // We see that it added ten pixels to the left, right, and bottom, // and it added fifty pixels to the top. // From this we can perform the reverse calculation: Instead of expanding the rectangle, we shrink it. unsafe fn unjust_window_rect(prc: &mut RECT, style: DWORD, ex_style: DWORD) -> BOOL { let mut rc: RECT = mem::zeroed(); winuser::SetRectEmpty(&mut rc); let frc = winuser::AdjustWindowRectEx(&mut rc, style, 0, ex_style); if frc != 0 { prc.left -= rc.left; prc.top -= rc.top; prc.right -= rc.right; prc.bottom -= rc.bottom; } frc } impl Window { pub fn new(events_loop: &EventsLoop, w_attr: &WindowAttributes, pl_attr: &PlatformSpecificWindowBuilderAttributes) -> Result { let mut w_attr = Some(w_attr.clone()); let mut pl_attr = Some(pl_attr.clone()); let (tx, rx) = channel(); let proxy = events_loop.create_proxy(); events_loop.execute_in_thread(move |inserter| { // We dispatch an `init` function because of code style. let win = unsafe { init(w_attr.take().unwrap(), pl_attr.take().unwrap(), inserter, proxy.clone()) }; let _ = tx.send(win); }); rx.recv().unwrap() } pub fn set_title(&self, text: &str) { unsafe { let text = OsStr::new(text).encode_wide().chain(Some(0).into_iter()) .collect::>(); winuser::SetWindowTextW(self.window.0, text.as_ptr() as LPCWSTR); } } #[inline] pub fn show(&self) { unsafe { winuser::ShowWindow(self.window.0, winuser::SW_SHOW); } } #[inline] pub fn hide(&self) { unsafe { winuser::ShowWindow(self.window.0, winuser::SW_HIDE); } } /// See the docs in the crate root file. pub fn get_position(&self) -> Option<(i32, i32)> { use std::mem; let mut placement: winuser::WINDOWPLACEMENT = unsafe { mem::zeroed() }; placement.length = mem::size_of::() as UINT; if unsafe { winuser::GetWindowPlacement(self.window.0, &mut placement) } == 0 { return None } let ref rect = placement.rcNormalPosition; Some((rect.left as i32, rect.top as i32)) } pub fn get_inner_position(&self) -> Option<(i32, i32)> { use std::mem; let mut position: POINT = unsafe{ mem::zeroed() }; if unsafe{ winuser::ClientToScreen(self.window.0, &mut position) } == 0 { return None; } Some((position.x, position.y)) } /// See the docs in the crate root file. pub fn set_position(&self, x: i32, y: i32) { unsafe { winuser::SetWindowPos(self.window.0, ptr::null_mut(), x as raw::c_int, y as raw::c_int, 0, 0, winuser::SWP_ASYNCWINDOWPOS | winuser::SWP_NOZORDER | winuser::SWP_NOSIZE); winuser::UpdateWindow(self.window.0); } } /// See the docs in the crate root file. #[inline] pub fn get_inner_size(&self) -> Option<(u32, u32)> { let mut rect: RECT = unsafe { mem::uninitialized() }; if unsafe { winuser::GetClientRect(self.window.0, &mut rect) } == 0 { return None } Some(( (rect.right - rect.left) as u32, (rect.bottom - rect.top) as u32 )) } /// See the docs in the crate root file. #[inline] pub fn get_outer_size(&self) -> Option<(u32, u32)> { let mut rect: RECT = unsafe { mem::uninitialized() }; if unsafe { winuser::GetWindowRect(self.window.0, &mut rect) } == 0 { return None } Some(( (rect.right - rect.left) as u32, (rect.bottom - rect.top) as u32 )) } /// See the docs in the crate root file. pub fn set_inner_size(&self, x: u32, y: u32) { unsafe { // Calculate the outer size based upon the specified inner size let mut rect = RECT { top: 0, left: 0, bottom: y as LONG, right: x as LONG }; let dw_style = winuser::GetWindowLongA(self.window.0, winuser::GWL_STYLE) as DWORD; let b_menu = !winuser::GetMenu(self.window.0).is_null() as BOOL; let dw_style_ex = winuser::GetWindowLongA(self.window.0, winuser::GWL_EXSTYLE) as DWORD; winuser::AdjustWindowRectEx(&mut rect, dw_style, b_menu, dw_style_ex); let outer_x = (rect.right - rect.left).abs() as raw::c_int; let outer_y = (rect.top - rect.bottom).abs() as raw::c_int; winuser::SetWindowPos(self.window.0, ptr::null_mut(), 0, 0, outer_x, outer_y, winuser::SWP_ASYNCWINDOWPOS | winuser::SWP_NOZORDER | winuser::SWP_NOREPOSITION | winuser::SWP_NOMOVE); winuser::UpdateWindow(self.window.0); } } /// See the docs in the crate root file. #[inline] pub fn set_min_dimensions(&self, dimensions: Option<(u32, u32)>) { let mut window_state = self.window_state.lock().unwrap(); window_state.attributes.min_dimensions = dimensions; // Make windows re-check the window size bounds. if let Some(inner_size) = self.get_inner_size() { unsafe { let mut rect = RECT { top: 0, left: 0, bottom: inner_size.1 as LONG, right: inner_size.0 as LONG }; let dw_style = winuser::GetWindowLongA(self.window.0, winuser::GWL_STYLE) as DWORD; let b_menu = !winuser::GetMenu(self.window.0).is_null() as BOOL; let dw_style_ex = winuser::GetWindowLongA(self.window.0, winuser::GWL_EXSTYLE) as DWORD; winuser::AdjustWindowRectEx(&mut rect, dw_style, b_menu, dw_style_ex); let outer_x = (rect.right - rect.left).abs() as raw::c_int; let outer_y = (rect.top - rect.bottom).abs() as raw::c_int; winuser::SetWindowPos(self.window.0, ptr::null_mut(), 0, 0, outer_x, outer_y, winuser::SWP_ASYNCWINDOWPOS | winuser::SWP_NOZORDER | winuser::SWP_NOREPOSITION | winuser::SWP_NOMOVE); } } } /// See the docs in the crate root file. #[inline] pub fn set_max_dimensions(&self, dimensions: Option<(u32, u32)>) { let mut window_state = self.window_state.lock().unwrap(); window_state.attributes.max_dimensions = dimensions; // Make windows re-check the window size bounds. if let Some(inner_size) = self.get_inner_size() { unsafe { let mut rect = RECT { top: 0, left: 0, bottom: inner_size.1 as LONG, right: inner_size.0 as LONG }; let dw_style = winuser::GetWindowLongA(self.window.0, winuser::GWL_STYLE) as DWORD; let b_menu = !winuser::GetMenu(self.window.0).is_null() as BOOL; let dw_style_ex = winuser::GetWindowLongA(self.window.0, winuser::GWL_EXSTYLE) as DWORD; winuser::AdjustWindowRectEx(&mut rect, dw_style, b_menu, dw_style_ex); let outer_x = (rect.right - rect.left).abs() as raw::c_int; let outer_y = (rect.top - rect.bottom).abs() as raw::c_int; winuser::SetWindowPos(self.window.0, ptr::null_mut(), 0, 0, outer_x, outer_y, winuser::SWP_ASYNCWINDOWPOS | winuser::SWP_NOZORDER | winuser::SWP_NOREPOSITION | winuser::SWP_NOMOVE); } } } // TODO: remove pub fn platform_display(&self) -> *mut ::libc::c_void { panic!() // Deprecated function ; we don't care anymore } // TODO: remove pub fn platform_window(&self) -> *mut ::libc::c_void { self.window.0 as *mut ::libc::c_void } /// Returns the `hwnd` of this window. #[inline] pub fn hwnd(&self) -> HWND { self.window.0 } #[inline] pub fn set_cursor(&self, cursor: MouseCursor) { let cursor_id = match cursor { MouseCursor::Arrow | MouseCursor::Default => winuser::IDC_ARROW, MouseCursor::Hand => winuser::IDC_HAND, MouseCursor::Crosshair => winuser::IDC_CROSS, MouseCursor::Text | MouseCursor::VerticalText => winuser::IDC_IBEAM, MouseCursor::NotAllowed | MouseCursor::NoDrop => winuser::IDC_NO, MouseCursor::Grab | MouseCursor::Grabbing | MouseCursor::Move | MouseCursor::AllScroll => winuser::IDC_SIZEALL, MouseCursor::EResize | MouseCursor::WResize | MouseCursor::EwResize | MouseCursor::ColResize => winuser::IDC_SIZEWE, MouseCursor::NResize | MouseCursor::SResize | MouseCursor::NsResize | MouseCursor::RowResize => winuser::IDC_SIZENS, MouseCursor::NeResize | MouseCursor::SwResize | MouseCursor::NeswResize => winuser::IDC_SIZENESW, MouseCursor::NwResize | MouseCursor::SeResize | MouseCursor::NwseResize => winuser::IDC_SIZENWSE, MouseCursor::Wait => winuser::IDC_WAIT, MouseCursor::Progress => winuser::IDC_APPSTARTING, MouseCursor::Help => winuser::IDC_HELP, _ => winuser::IDC_ARROW, // use arrow for the missing cases. }; let mut cur = self.window_state.lock().unwrap(); cur.cursor = cursor_id; } // TODO: it should be possible to rework this function by using the `execute_in_thread` method // of the events loop. pub fn set_cursor_state(&self, state: CursorState) -> Result<(), String> { let mut current_state = self.window_state.lock().unwrap(); let foreground_thread_id = unsafe { winuser::GetWindowThreadProcessId(self.window.0, ptr::null_mut()) }; let current_thread_id = unsafe { processthreadsapi::GetCurrentThreadId() }; unsafe { winuser::AttachThreadInput(foreground_thread_id, current_thread_id, 1) }; let res = match (state, current_state.cursor_state) { (CursorState::Normal, CursorState::Normal) => Ok(()), (CursorState::Hide, CursorState::Hide) => Ok(()), (CursorState::Grab, CursorState::Grab) => Ok(()), (CursorState::Hide, CursorState::Normal) => { current_state.cursor_state = CursorState::Hide; Ok(()) }, (CursorState::Normal, CursorState::Hide) => { current_state.cursor_state = CursorState::Normal; Ok(()) }, (CursorState::Grab, CursorState::Normal) | (CursorState::Grab, CursorState::Hide) => { unsafe { let mut rect = mem::uninitialized(); if winuser::GetClientRect(self.window.0, &mut rect) == 0 { return Err(format!("GetWindowRect failed")); } winuser::ClientToScreen(self.window.0, mem::transmute(&mut rect.left)); winuser::ClientToScreen(self.window.0, mem::transmute(&mut rect.right)); if winuser::ClipCursor(&rect) == 0 { return Err(format!("ClipCursor failed")); } current_state.cursor_state = CursorState::Grab; Ok(()) } }, (CursorState::Normal, CursorState::Grab) => { unsafe { if winuser::ClipCursor(ptr::null()) == 0 { return Err(format!("ClipCursor failed")); } current_state.cursor_state = CursorState::Normal; Ok(()) } }, _ => unimplemented!(), }; unsafe { winuser::AttachThreadInput(foreground_thread_id, current_thread_id, 0) }; res } #[inline] pub fn hidpi_factor(&self) -> f32 { 1.0 } pub fn set_cursor_position(&self, x: i32, y: i32) -> Result<(), ()> { let mut point = POINT { x: x, y: y, }; unsafe { if winuser::ClientToScreen(self.window.0, &mut point) == 0 { return Err(()); } if winuser::SetCursorPos(point.x, point.y) == 0 { return Err(()); } } Ok(()) } #[inline] pub fn id(&self) -> WindowId { WindowId(self.window.0) } #[inline] pub fn set_maximized(&self, maximized: bool) { let mut window_state = self.window_state.lock().unwrap(); window_state.attributes.maximized = maximized; // we only maximized if we are not in fullscreen if window_state.attributes.fullscreen.is_some() { return; } let window = self.window.clone(); unsafe { // And because ShowWindow will resize the window // We call it in the main thread self.events_loop_proxy.execute_in_thread(move |_| { winuser::ShowWindow( window.0, if maximized { winuser::SW_MAXIMIZE } else { winuser::SW_RESTORE }, ); }); } } unsafe fn set_fullscreen_style(&self) -> (LONG, LONG) { let mut window_state = self.window_state.lock().unwrap(); if window_state.attributes.fullscreen.is_none() || window_state.saved_window_info.is_none() { let mut rect: RECT = mem::zeroed(); winuser::GetWindowRect(self.window.0, &mut rect); window_state.saved_window_info = Some(events_loop::SavedWindowInfo { style: winuser::GetWindowLongW(self.window.0, winuser::GWL_STYLE), ex_style: winuser::GetWindowLongW(self.window.0, winuser::GWL_EXSTYLE), rect, }); } // We sync the system maximized state here, it will be used when restoring let mut placement: winuser::WINDOWPLACEMENT = mem::zeroed(); placement.length = mem::size_of::() as u32; winuser::GetWindowPlacement(self.window.0, &mut placement); window_state.attributes.maximized = placement.showCmd == (winuser::SW_SHOWMAXIMIZED as u32); let saved_window_info = window_state.saved_window_info.as_ref().unwrap(); (saved_window_info.style, saved_window_info.ex_style) } unsafe fn restore_saved_window(&self) { let window_state = self.window_state.lock().unwrap(); // Reset original window style and size. The multiple window size/moves // here are ugly, but if SetWindowPos() doesn't redraw, the taskbar won't be // repainted. Better-looking methods welcome. let saved_window_info = window_state.saved_window_info.as_ref().unwrap(); let rect = saved_window_info.rect.clone(); let window = self.window.clone(); let (style, ex_style) = (saved_window_info.style, saved_window_info.ex_style); let maximized = window_state.attributes.maximized; // On restore, resize to the previous saved rect size. // And because SetWindowPos will resize the window // We call it in the main thread self.events_loop_proxy.execute_in_thread(move |_| { winuser::SetWindowLongW(window.0, winuser::GWL_STYLE, style); winuser::SetWindowLongW(window.0, winuser::GWL_EXSTYLE, ex_style); winuser::SetWindowPos( window.0, ptr::null_mut(), rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, winuser::SWP_ASYNCWINDOWPOS | winuser::SWP_NOZORDER | winuser::SWP_NOACTIVATE | winuser::SWP_FRAMECHANGED, ); // if it was set to maximized when it were fullscreened, we restore it as well winuser::ShowWindow( window.0, if maximized { winuser::SW_MAXIMIZE } else { winuser::SW_RESTORE }, ); mark_fullscreen(window.0, false); }); } #[inline] pub fn set_fullscreen(&self, monitor: Option) { unsafe { match &monitor { &Some(RootMonitorId { ref inner }) => { let pos = inner.get_position(); let dim = inner.get_dimensions(); let window = self.window.clone(); let (style, ex_style) = self.set_fullscreen_style(); self.events_loop_proxy.execute_in_thread(move |_| { winuser::SetWindowLongW( window.0, winuser::GWL_STYLE, ((style as DWORD) & !(winuser::WS_CAPTION | winuser::WS_THICKFRAME)) as LONG, ); winuser::SetWindowLongW( window.0, winuser::GWL_EXSTYLE, ((ex_style as DWORD) & !(winuser::WS_EX_DLGMODALFRAME | winuser::WS_EX_WINDOWEDGE | winuser::WS_EX_CLIENTEDGE | winuser::WS_EX_STATICEDGE)) as LONG, ); winuser::SetWindowPos( window.0, ptr::null_mut(), pos.0, pos.1, dim.0 as i32, dim.1 as i32, winuser::SWP_ASYNCWINDOWPOS | winuser::SWP_NOZORDER | winuser::SWP_NOACTIVATE | winuser::SWP_FRAMECHANGED, ); mark_fullscreen(window.0, true); }); } &None => { self.restore_saved_window(); } } } let mut window_state = self.window_state.lock().unwrap(); window_state.attributes.fullscreen = monitor; } #[inline] pub fn set_decorations(&self, decorations: bool) { if let Ok(mut window_state) = self.window_state.lock() { if window_state.attributes.decorations == decorations { return; } let style_flags = (winuser::WS_CAPTION | winuser::WS_THICKFRAME) as LONG; let ex_style_flags = (winuser::WS_EX_WINDOWEDGE) as LONG; // if we are in fullscreen mode, we only change the saved window info if window_state.attributes.fullscreen.is_some() { { let mut saved = window_state.saved_window_info.as_mut().unwrap(); unsafe { unjust_window_rect(&mut saved.rect, saved.style as _, saved.ex_style as _); } if decorations { saved.style = saved.style | style_flags; saved.ex_style = saved.ex_style | ex_style_flags; } else { saved.style = saved.style & !style_flags; saved.ex_style = saved.ex_style & !ex_style_flags; } unsafe { winuser::AdjustWindowRectEx( &mut saved.rect, saved.style as _, 0, saved.ex_style as _, ); } } window_state.attributes.decorations = decorations; return; } unsafe { let mut rect: RECT = mem::zeroed(); winuser::GetWindowRect(self.window.0, &mut rect); let mut style = winuser::GetWindowLongW(self.window.0, winuser::GWL_STYLE); let mut ex_style = winuser::GetWindowLongW(self.window.0, winuser::GWL_EXSTYLE); unjust_window_rect(&mut rect, style as _, ex_style as _); if decorations { style = style | style_flags; ex_style = ex_style | ex_style_flags; } else { style = style & !style_flags; ex_style = ex_style & !ex_style_flags; } let window = self.window.clone(); self.events_loop_proxy.execute_in_thread(move |_| { winuser::SetWindowLongW(window.0, winuser::GWL_STYLE, style); winuser::SetWindowLongW(window.0, winuser::GWL_EXSTYLE, ex_style); winuser::AdjustWindowRectEx(&mut rect, style as _, 0, ex_style as _); winuser::SetWindowPos( window.0, ptr::null_mut(), rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, winuser::SWP_ASYNCWINDOWPOS | winuser::SWP_NOZORDER | winuser::SWP_NOACTIVATE | winuser::SWP_FRAMECHANGED, ); }); } window_state.attributes.decorations = decorations; } } #[inline] pub fn get_current_monitor(&self) -> RootMonitorId { RootMonitorId { inner: EventsLoop::get_current_monitor(self.window.0), } } } impl Drop for Window { #[inline] fn drop(&mut self) { unsafe { // The window must be destroyed from the same thread that created it, so we send a // custom message to be handled by our callback to do the actual work. winuser::PostMessageW(self.window.0, *DESTROY_MSG_ID, 0, 0); } } } /// A simple non-owning wrapper around a window. #[doc(hidden)] #[derive(Clone)] pub struct WindowWrapper(HWND, HDC); // Send is not implemented for HWND and HDC, we have to wrap it and implement it manually. // For more info see: // https://github.com/retep998/winapi-rs/issues/360 // https://github.com/retep998/winapi-rs/issues/396 unsafe impl Send for WindowWrapper {} pub unsafe fn adjust_size( (x, y): (u32, u32), style: DWORD, ex_style: DWORD, ) -> (LONG, LONG) { let mut rect = RECT { left: 0, right: x as LONG, top: 0, bottom: y as LONG }; winuser::AdjustWindowRectEx(&mut rect, style, 0, ex_style); (rect.right - rect.left, rect.bottom - rect.top) } unsafe fn init(window: WindowAttributes, pl_attribs: PlatformSpecificWindowBuilderAttributes, inserter: events_loop::Inserter, events_loop_proxy: events_loop::EventsLoopProxy) -> Result { let title = OsStr::new(&window.title).encode_wide().chain(Some(0).into_iter()) .collect::>(); // registering the window class let class_name = register_window_class(); // building a RECT object with coordinates let mut rect = RECT { left: 0, right: window.dimensions.unwrap_or((1024, 768)).0 as LONG, top: 0, bottom: window.dimensions.unwrap_or((1024, 768)).1 as LONG, }; // computing the style and extended style of the window let (ex_style, style) = if !window.decorations { (winuser::WS_EX_APPWINDOW, //winapi::WS_POPUP is incompatible with winapi::WS_CHILD if pl_attribs.parent.is_some() { winuser::WS_CLIPSIBLINGS | winuser::WS_CLIPCHILDREN } else { winuser::WS_POPUP | winuser::WS_CLIPSIBLINGS | winuser::WS_CLIPCHILDREN } ) } else { (winuser::WS_EX_APPWINDOW | winuser::WS_EX_WINDOWEDGE, winuser::WS_OVERLAPPEDWINDOW | winuser::WS_CLIPSIBLINGS | winuser::WS_CLIPCHILDREN) }; // adjusting the window coordinates using the style winuser::AdjustWindowRectEx(&mut rect, style, 0, ex_style); // creating the real window this time, by using the functions in `extra_functions` let real_window = { let (width, height) = if window.dimensions.is_some() { let min_dimensions = window.min_dimensions .map(|d| adjust_size(d, style, ex_style)) .unwrap_or((0, 0)); let max_dimensions = window.max_dimensions .map(|d| adjust_size(d, style, ex_style)) .unwrap_or((raw::c_int::max_value(), raw::c_int::max_value())); ( Some((rect.right - rect.left).min(max_dimensions.0).max(min_dimensions.0)), Some((rect.bottom - rect.top).min(max_dimensions.1).max(min_dimensions.1)) ) } else { (None, None) }; let mut style = if !window.visible { style } else { style | winuser::WS_VISIBLE }; if pl_attribs.parent.is_some() { style |= winuser::WS_CHILD; } let handle = winuser::CreateWindowExW(ex_style | winuser::WS_EX_ACCEPTFILES, class_name.as_ptr(), title.as_ptr() as LPCWSTR, style | winuser::WS_CLIPSIBLINGS | winuser::WS_CLIPCHILDREN, winuser::CW_USEDEFAULT, winuser::CW_USEDEFAULT, width.unwrap_or(winuser::CW_USEDEFAULT), height.unwrap_or(winuser::CW_USEDEFAULT), pl_attribs.parent.unwrap_or(ptr::null_mut()), ptr::null_mut(), libloaderapi::GetModuleHandleW(ptr::null()), ptr::null_mut()); if handle.is_null() { return Err(CreationError::OsError(format!("CreateWindowEx function failed: {}", format!("{}", io::Error::last_os_error())))); } let hdc = winuser::GetDC(handle); if hdc.is_null() { return Err(CreationError::OsError(format!("GetDC function failed: {}", format!("{}", io::Error::last_os_error())))); } WindowWrapper(handle, hdc) }; // Set up raw mouse input { let mut rid: winuser::RAWINPUTDEVICE = mem::uninitialized(); rid.usUsagePage = hidusage::HID_USAGE_PAGE_GENERIC; rid.usUsage = hidusage::HID_USAGE_GENERIC_MOUSE; rid.dwFlags = 0; rid.hwndTarget = real_window.0; winuser::RegisterRawInputDevices(&rid, 1, mem::size_of::() as u32); } // Register for touch events if applicable { let digitizer = winuser::GetSystemMetrics( winuser::SM_DIGITIZER ) as u32; if digitizer & winuser::NID_READY != 0 { winuser::RegisterTouchWindow( real_window.0, winuser::TWF_WANTPALM ); } } // Creating a mutex to track the current window state let window_state = Arc::new(Mutex::new(events_loop::WindowState { cursor: winuser::IDC_ARROW, // use arrow by default cursor_state: CursorState::Normal, attributes: window.clone(), mouse_in_window: false, saved_window_info: None, })); // making the window transparent if window.transparent { let bb = dwmapi::DWM_BLURBEHIND { dwFlags: 0x1, // FIXME: DWM_BB_ENABLE; fEnable: 1, hRgnBlur: ptr::null_mut(), fTransitionOnMaximized: 0, }; dwmapi::DwmEnableBlurBehindWindow(real_window.0, &bb); } let win = Window { window: real_window, window_state: window_state, events_loop_proxy }; win.set_maximized(window.maximized); if let Some(_) = window.fullscreen { win.set_fullscreen(window.fullscreen); force_window_active(win.window.0); } inserter.insert(win.window.0, win.window_state.clone()); Ok(win) } unsafe fn register_window_class() -> Vec { let class_name = OsStr::new("Window Class").encode_wide().chain(Some(0).into_iter()) .collect::>(); let class = winuser::WNDCLASSEXW { cbSize: mem::size_of::() as UINT, style: winuser::CS_HREDRAW | winuser::CS_VREDRAW | winuser::CS_OWNDC, lpfnWndProc: Some(events_loop::callback), cbClsExtra: 0, cbWndExtra: 0, hInstance: libloaderapi::GetModuleHandleW(ptr::null()), hIcon: ptr::null_mut(), hCursor: ptr::null_mut(), // must be null in order for cursor state to work properly hbrBackground: ptr::null_mut(), lpszMenuName: ptr::null(), lpszClassName: class_name.as_ptr(), hIconSm: ptr::null_mut(), }; // We ignore errors because registering the same window class twice would trigger // an error, and because errors here are detected during CreateWindowEx anyway. // Also since there is no weird element in the struct, there is no reason for this // call to fail. winuser::RegisterClassExW(&class); class_name } struct ComInitialized(*mut ()); impl Drop for ComInitialized { fn drop(&mut self) { unsafe { combaseapi::CoUninitialize() }; } } thread_local!{ static COM_INITIALIZED: ComInitialized = { unsafe { combaseapi::CoInitializeEx(ptr::null_mut(), COINIT_MULTITHREADED); ComInitialized(ptr::null_mut()) } }; static TASKBAR_LIST: Cell<*mut taskbar::ITaskbarList2> = Cell::new(ptr::null_mut()); } pub fn com_initialized() { COM_INITIALIZED.with(|_| {}); } // TODO: remove these when they get added to winapi // https://github.com/retep998/winapi-rs/pull/592 #[allow(non_upper_case_globals)] #[allow(non_snake_case)] #[allow(dead_code)] mod taskbar { use super::{IUnknown,IUnknownVtbl,HRESULT, HWND,BOOL}; DEFINE_GUID!{CLSID_TaskbarList, 0x56fdf344, 0xfd6d, 0x11d0, 0x95, 0x8a, 0x00, 0x60, 0x97, 0xc9, 0xa0, 0x90} RIDL!(#[uuid(0x56fdf342, 0xfd6d, 0x11d0, 0x95, 0x8a, 0x00, 0x60, 0x97, 0xc9, 0xa0, 0x90)] interface ITaskbarList(ITaskbarListVtbl): IUnknown(IUnknownVtbl) { fn HrInit() -> HRESULT, fn AddTab( hwnd: HWND, ) -> HRESULT, fn DeleteTab( hwnd: HWND, ) -> HRESULT, fn ActivateTab( hwnd: HWND, ) -> HRESULT, fn SetActiveAlt( hwnd: HWND, ) -> HRESULT, }); RIDL!(#[uuid(0x602d4995, 0xb13a, 0x429b, 0xa6, 0x6e, 0x19, 0x35, 0xe4, 0x4f, 0x43, 0x17)] interface ITaskbarList2(ITaskbarList2Vtbl): ITaskbarList(ITaskbarListVtbl) { fn MarkFullscreenWindow( hwnd: HWND, fFullscreen: BOOL, ) -> HRESULT, }); } // Reference Implementation: // https://github.com/chromium/chromium/blob/f18e79d901f56154f80eea1e2218544285e62623/ui/views/win/fullscreen_handler.cc // // As per MSDN marking the window as fullscreen should ensure that the // taskbar is moved to the bottom of the Z-order when the fullscreen window // is activated. If the window is not fullscreen, the Shell falls back to // heuristics to determine how the window should be treated, which means // that it could still consider the window as fullscreen. :( unsafe fn mark_fullscreen(handle: HWND, fullscreen: bool) { com_initialized(); TASKBAR_LIST.with(|task_bar_list_ptr| { let mut task_bar_list = task_bar_list_ptr.get(); if task_bar_list == ptr::null_mut() { use winapi::shared::winerror::S_OK; use winapi::Interface; let hr = combaseapi::CoCreateInstance( &taskbar::CLSID_TaskbarList, ptr::null_mut(), combaseapi::CLSCTX_ALL, &taskbar::ITaskbarList2::uuidof(), &mut task_bar_list as *mut _ as *mut _, ); if hr != S_OK || (*task_bar_list).HrInit() != S_OK { // In some old windows, the taskbar object could not be created, we just ignore it return; } task_bar_list_ptr.set(task_bar_list) } task_bar_list = task_bar_list_ptr.get(); (*task_bar_list).MarkFullscreenWindow(handle, if fullscreen { 1 } else { 0 }); }) } unsafe fn force_window_active(handle: HWND) { // In some situation, calling SetForegroundWindow could not bring up the window, // This is a little hack which can "steal" the foreground window permission // We only call this function in the window creation, so it should be fine. // See : https://stackoverflow.com/questions/10740346/setforegroundwindow-only-working-while-visual-studio-is-open let alt_sc = winuser::MapVirtualKeyW(winuser::VK_MENU as _, winuser::MAPVK_VK_TO_VSC); let mut inputs: [winuser::INPUT; 2] = mem::zeroed(); inputs[0].type_ = winuser::INPUT_KEYBOARD; inputs[0].u.ki_mut().wVk = winuser::VK_LMENU as _; inputs[0].u.ki_mut().wScan = alt_sc as _; inputs[0].u.ki_mut().dwFlags = winuser::KEYEVENTF_EXTENDEDKEY; inputs[1].type_ = winuser::INPUT_KEYBOARD; inputs[1].u.ki_mut().wVk = winuser::VK_LMENU as _; inputs[1].u.ki_mut().wScan = alt_sc as _; inputs[1].u.ki_mut().dwFlags = winuser::KEYEVENTF_EXTENDEDKEY | winuser::KEYEVENTF_KEYUP; // Simulate a key press and release winuser::SendInput( inputs.len() as _, inputs.as_mut_ptr(), mem::size_of::() as _, ); winuser::SetForegroundWindow(handle); }