# winit - Cross-platform window creation and management in Rust [![Crates.io](https://img.shields.io/crates/v/winit.svg)](https://crates.io/crates/winit) [![Docs.rs](https://docs.rs/winit/badge.svg)](https://docs.rs/winit) [![CI Status](https://github.com/rust-windowing/winit/workflows/CI/badge.svg)](https://github.com/rust-windowing/winit/actions) ```toml [dependencies] winit = "0.27.2" ``` ## [Documentation](https://docs.rs/winit) For features _within_ the scope of winit, see [FEATURES.md](FEATURES.md). For features _outside_ the scope of winit, see [Missing features provided by other crates](https://github.com/rust-windowing/winit/wiki/Missing-features-provided-by-other-crates) in the wiki. ## Contact Us Join us in any of these: [![Matrix](https://img.shields.io/badge/Matrix-%23rust--windowing%3Amatrix.org-blueviolet.svg)](https://matrix.to/#/#rust-windowing:matrix.org) [![Libera.Chat](https://img.shields.io/badge/libera.chat-%23winit-red.svg)](https://web.libera.chat/#winit) ## Usage Winit is a window creation and management library. It can create windows and lets you handle events (for example: the window being resized, a key being pressed, a mouse movement, etc.) produced by window. Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to show something on the window you need to use the platform-specific getters provided by winit, or another library. ```rust use winit::{ event::{Event, WindowEvent}, event_loop::{ControlFlow, EventLoop}, window::WindowBuilder, }; fn main() { let event_loop = EventLoop::new(); let window = WindowBuilder::new().build(&event_loop).unwrap(); event_loop.run(move |event, _, control_flow| { *control_flow = ControlFlow::Wait; match event { Event::WindowEvent { event: WindowEvent::CloseRequested, window_id, } if window_id == window.id() => *control_flow = ControlFlow::Exit, _ => (), } }); } ``` Winit is only officially supported on the latest stable version of the Rust compiler. ### Cargo Features Winit provides the following features, which can be enabled in your `Cargo.toml` file: * `serde`: Enables serialization/deserialization of certain types with [Serde](https://crates.io/crates/serde). * `x11` (enabled by default): On Unix platform, compiles with the X11 backend * `wayland` (enabled by default): On Unix platform, compiles with the Wayland backend * `mint`: Enables mint (math interoperability standard types) conversions. ### Platform-specific usage #### Wayland Note that windows don't appear on Wayland until you draw/present to them. `winit` doesn't do drawing, try the examples in [`glutin`] instead. [`glutin`]: https://github.com/rust-windowing/glutin #### WebAssembly To run the web example: `cargo run-wasm --example web` Winit supports compiling to the `wasm32-unknown-unknown` target with `web-sys`. On the web platform, a Winit window is backed by a `` element. You can either [provide Winit with a `` element][web with_canvas], or [let Winit create a `` element which you can then retrieve][web canvas getter] and insert it into the DOM yourself. For example code using Winit with WebAssembly, check out the [web example]. For information on using Rust on WebAssembly, check out the [Rust and WebAssembly book]. [web with_canvas]: https://docs.rs/winit/latest/wasm32-unknown-unknown/winit/platform/web/trait.WindowBuilderExtWebSys.html#tymethod.with_canvas [web canvas getter]: https://docs.rs/winit/latest/wasm32-unknown-unknown/winit/platform/web/trait.WindowExtWebSys.html#tymethod.canvas [web example]: ./examples/web.rs [Rust and WebAssembly book]: https://rustwasm.github.io/book/ #### Android This library makes use of the [ndk-rs](https://github.com/rust-windowing/android-ndk-rs) crates, refer to that repo for more documentation. The `ndk-glue` version needs to match the version used by `winit`. Otherwise, the application will not start correctly as `ndk-glue`'s internal `NativeActivity` static is not the same due to version mismatch. `winit` compatibility table with `ndk-glue`: | winit | ndk-glue | | :---: | :------------------: | | 0.24 | `ndk-glue = "0.2.0"` | | 0.25 | `ndk-glue = "0.3.0"` | | 0.26 | `ndk-glue = "0.5.0"` | | 0.27 | `ndk-glue = "0.7.0"` | Running on an Android device needs a dynamic system library, add this to Cargo.toml: ```toml [[example]] name = "request_redraw_threaded" crate-type = ["cdylib"] ``` And add this to the example file to add the native activity glue: ```rust #[cfg_attr(target_os = "android", ndk_glue::main(backtrace = "on"))] fn main() { ... } ``` And run the application with `cargo apk run --example request_redraw_threaded` #### MacOS A lot of functionality expects the application to be ready before you start doing anything; this includes creating windows, fetching monitors, drawing, and so on, see issues [#2238], [#2051] and [#2087]. If you encounter problems, you should try doing your initialization inside `Event::NewEvents(StartCause::Init)`. [#2238]: https://github.com/rust-windowing/winit/issues/2238 [#2051]: https://github.com/rust-windowing/winit/issues/2051 [#2087]: https://github.com/rust-windowing/winit/issues/2087