extern crate winit; fn main() { let mut events_loop = winit::EventsLoop::new(); let _window = winit::WindowBuilder::new() .with_title("Your faithful window") .build(&events_loop) .unwrap(); let mut close_requested = false; events_loop.run_forever(|event| { use winit::WindowEvent::*; use winit::ElementState::Released; use winit::VirtualKeyCode::{N, Y}; match event { winit::Event::WindowEvent { event, .. } => match event { CloseRequested => { // `CloseRequested` is sent when the close button on the window is pressed (or // through whatever other mechanisms the window manager provides for closing a // window). If you don't handle this event, the close button won't actually do // anything. // A common thing to do here is prompt the user if they have unsaved work. // Creating a proper dialog box for that is far beyond the scope of this // example, so here we'll just respond to the Y and N keys. println!("Are you ready to bid your window farewell? [Y/N]"); close_requested = true; // In applications where you can safely close the window without further // action from the user, this is generally where you'd handle cleanup before // closing the window. How to close the window is detailed in the handler for // the Y key. } KeyboardInput { input: winit::KeyboardInput { virtual_keycode: Some(virtual_code), state: Released, .. }, .. } => match virtual_code { Y => { if close_requested { // This is where you'll want to do any cleanup you need. println!("Buh-bye!"); // For a single-window application like this, you'd normally just // break out of the event loop here. If you wanted to keep running the // event loop (i.e. if it's a multi-window application), you need to // drop the window. That closes it, and results in `Destroyed` being // sent. return winit::ControlFlow::Break; } } N => { if close_requested { println!("Your window will continue to stay by your side."); close_requested = false; } } _ => (), }, _ => (), }, _ => (), } winit::ControlFlow::Continue }); }