extern crate winit; use winit::window::{WindowBuilder, MouseCursor}; use winit::event::{Event, WindowEvent, ElementState, KeyboardInput}; use winit::event_loop::{EventLoop, ControlFlow}; fn main() { let event_loop = EventLoop::new(); let window = WindowBuilder::new().build(&event_loop).unwrap(); window.set_title("A fantastic window!"); let mut cursor_idx = 0; event_loop.run(move |event, _, control_flow| { match event { Event::WindowEvent { event: WindowEvent::KeyboardInput { input: KeyboardInput { state: ElementState::Pressed, .. }, .. }, .. } => { println!("Setting cursor to \"{:?}\"", CURSORS[cursor_idx]); window.set_cursor(CURSORS[cursor_idx]); if cursor_idx < CURSORS.len() - 1 { cursor_idx += 1; } else { cursor_idx = 0; } }, Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => { *control_flow = ControlFlow::Exit; return; }, _ => () } }); } const CURSORS: &[MouseCursor] = &[ MouseCursor::Default, MouseCursor::Crosshair, MouseCursor::Hand, MouseCursor::Arrow, MouseCursor::Move, MouseCursor::Text, MouseCursor::Wait, MouseCursor::Help, MouseCursor::Progress, MouseCursor::NotAllowed, MouseCursor::ContextMenu, MouseCursor::Cell, MouseCursor::VerticalText, MouseCursor::Alias, MouseCursor::Copy, MouseCursor::NoDrop, MouseCursor::Grab, MouseCursor::Grabbing, MouseCursor::AllScroll, MouseCursor::ZoomIn, MouseCursor::ZoomOut, MouseCursor::EResize, MouseCursor::NResize, MouseCursor::NeResize, MouseCursor::NwResize, MouseCursor::SResize, MouseCursor::SeResize, MouseCursor::SwResize, MouseCursor::WResize, MouseCursor::EwResize, MouseCursor::NsResize, MouseCursor::NeswResize, MouseCursor::NwseResize, MouseCursor::ColResize, MouseCursor::RowResize ];