use winit::{ event::{DeviceEvent, ElementState, Event, KeyboardInput, WindowEvent}, event_loop::{ControlFlow, EventLoop}, window::WindowBuilder, }; fn main() { let event_loop = EventLoop::new(); let window = WindowBuilder::new() .with_title("Super Cursor Grab'n'Hide Simulator 9000") .build(&event_loop) .unwrap(); event_loop.run(move |event, _, control_flow| { *control_flow = ControlFlow::Wait; match event { Event::WindowEvent { event, .. } => match event { WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit, WindowEvent::KeyboardInput { input: KeyboardInput { state: ElementState::Released, virtual_keycode: Some(key), modifiers, .. }, .. } => { use winit::event::VirtualKeyCode::*; match key { Escape => *control_flow = ControlFlow::Exit, G => window.set_cursor_grab(!modifiers.shift()).unwrap(), H => window.set_cursor_visible(modifiers.shift()), _ => (), } } _ => (), }, Event::DeviceEvent { event, .. } => match event { DeviceEvent::MouseMotion { delta } => println!("mouse moved: {:?}", delta), DeviceEvent::Button { button, state } => match state { ElementState::Pressed => println!("mouse button {} pressed", button), ElementState::Released => println!("mouse button {} released", button), }, _ => (), }, _ => (), } }); }