//! Types useful for interacting with a user's monitors. //! //! If you want to get basic information about a monitor, you can use the [`MonitorHandle`][monitor_id] //! type. This is retreived from an [`AvailableMonitorsIter`][monitor_iter], which can be acquired //! with: //! - [`EventLoop::available_monitors`][loop_get] //! - [`Window::available_monitors`][window_get]. //! //! [monitor_id]: ./struct.MonitorHandle.html //! [monitor_iter]: ./struct.AvailableMonitorsIter.html //! [loop_get]: ../event_loop/struct.EventLoop.html#method.available_monitors //! [window_get]: ../window/struct.Window.html#method.available_monitors use std::collections::vec_deque::IntoIter as VecDequeIter; use crate::{ dpi::{PhysicalPosition, PhysicalSize}, platform_impl, }; /// An iterator over all available monitors. /// /// Can be acquired with: /// - [`EventLoop::available_monitors`][loop_get] /// - [`Window::available_monitors`][window_get]. /// /// [loop_get]: ../event_loop/struct.EventLoop.html#method.available_monitors /// [window_get]: ../window/struct.Window.html#method.available_monitors // Implementation note: we retrieve the list once, then serve each element by one by one. // This may change in the future. #[derive(Debug)] pub struct AvailableMonitorsIter { pub(crate) data: VecDequeIter, } impl Iterator for AvailableMonitorsIter { type Item = MonitorHandle; #[inline] fn next(&mut self) -> Option { self.data.next().map(|id| MonitorHandle { inner: id }) } #[inline] fn size_hint(&self) -> (usize, Option) { self.data.size_hint() } } /// Describes a fullscreen video mode of a monitor. /// /// Can be acquired with: /// - [`MonitorHandle::video_modes`][monitor_get]. /// /// [monitor_get]: ../monitor/struct.MonitorHandle.html#method.video_modes #[derive(Derivative)] #[derivative(Clone, Debug = "transparent", PartialEq, Eq, Hash)] pub struct VideoMode { pub(crate) video_mode: platform_impl::VideoMode, } impl PartialOrd for VideoMode { fn partial_cmp(&self, other: &VideoMode) -> Option { Some(self.cmp(other)) } } impl Ord for VideoMode { fn cmp(&self, other: &VideoMode) -> std::cmp::Ordering { // TODO: we can impl `Ord` for `PhysicalSize` once we switch from `f32` // to `u32` there let size: (u32, u32) = self.size().into(); let other_size: (u32, u32) = other.size().into(); self.monitor().cmp(&other.monitor()).then( size.cmp(&other_size) .then( self.refresh_rate() .cmp(&other.refresh_rate()) .then(self.bit_depth().cmp(&other.bit_depth())), ) .reverse(), ) } } impl VideoMode { /// Returns the resolution of this video mode. #[inline] pub fn size(&self) -> PhysicalSize { self.video_mode.size() } /// Returns the bit depth of this video mode, as in how many bits you have /// available per color. This is generally 24 bits or 32 bits on modern /// systems, depending on whether the alpha channel is counted or not. /// /// ## Platform-specific /// /// - **Wayland:** Always returns 32. /// - **iOS:** Always returns 32. #[inline] pub fn bit_depth(&self) -> u16 { self.video_mode.bit_depth() } /// Returns the refresh rate of this video mode. **Note**: the returned /// refresh rate is an integer approximation, and you shouldn't rely on this /// value to be exact. #[inline] pub fn refresh_rate(&self) -> u16 { self.video_mode.refresh_rate() } /// Returns the monitor that this video mode is valid for. Each monitor has /// a separate set of valid video modes. #[inline] pub fn monitor(&self) -> MonitorHandle { self.video_mode.monitor() } } impl std::fmt::Display for VideoMode { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { write!( f, "{}x{} @ {} Hz ({} bpp)", self.size().width, self.size().height, self.refresh_rate(), self.bit_depth() ) } } /// Handle to a monitor. /// /// Allows you to retrieve information about a given monitor and can be used in [`Window`] creation. /// /// [`Window`]: ../window/struct.Window.html #[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord)] pub struct MonitorHandle { pub(crate) inner: platform_impl::MonitorHandle, } impl MonitorHandle { /// Returns a human-readable name of the monitor. /// /// Returns `None` if the monitor doesn't exist anymore. #[inline] pub fn name(&self) -> Option { self.inner.name() } /// Returns the monitor's resolution. #[inline] pub fn size(&self) -> PhysicalSize { self.inner.size() } /// Returns the top-left corner position of the monitor relative to the larger full /// screen area. #[inline] pub fn position(&self) -> PhysicalPosition { self.inner.position() } /// Returns the DPI factor that can be used to map logical pixels to physical pixels, and vice versa. /// /// See the [`dpi`](../dpi/index.html) module for more information. /// /// ## Platform-specific /// /// - **X11:** Can be overridden using the `WINIT_HIDPI_FACTOR` environment variable. /// - **Android:** Always returns 1.0. #[inline] pub fn hidpi_factor(&self) -> f64 { self.inner.hidpi_factor() } /// Returns all fullscreen video modes supported by this monitor. #[inline] pub fn video_modes(&self) -> impl Iterator { self.inner.video_modes() } }