# winit - Cross-platform window creation and management in Rust [](https://crates.io/crates/winit) [](https://docs.rs/winit) [](https://travis-ci.org/rust-windowing/winit) [](https://ci.appveyor.com/project/Osspial/winit/branch/master) ```toml [dependencies] winit = "0.19.1" ``` ## [Documentation](https://docs.rs/winit) ## Contact Us Join us in any of these: [](http://webchat.freenode.net?channels=%23glutin&uio=MTY9dHJ1ZSYyPXRydWUmND10cnVlJjExPTE4NSYxMj10cnVlJjE1PXRydWU7a) [](https://matrix.to/#/#Glutin:matrix.org) [](https://gitter.im/tomaka/glutin?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) ## Usage Winit is a window creation and management library. It can create windows and lets you handle events (for example: the window being resized, a key being pressed, a mouse movement, etc.) produced by window. Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to show something on the window you need to use the platform-specific getters provided by winit, or another library. ```rust extern crate winit; fn main() { let mut event_loop = winit::EventLoop::new(); let window = winit::Window::new(&event_loop).unwrap(); event_loop.run(|event| { match event { winit::Event::WindowEvent { event: winit::WindowEvent::CloseRequested, .. } => winit::ControlFlow::Break, _ => winit::ControlFlow::Continue, } }); } ``` Winit is only officially supported on the latest stable version of the Rust compiler. ### Cargo Features Winit provides the following features, which can be enabled in your `Cargo.toml` file: * `serde`: Enables serialization/deserialization of certain types with [Serde](https://crates.io/crates/serde). ### Platform-specific usage #### Emscripten and WebAssembly Building a binary will yield a `.js` file. In order to use it in an HTML file, you need to: - Put a `<canvas id="my_id"></canvas>` element somewhere. A canvas corresponds to a winit "window". - Write a Javascript code that creates a global variable named `Module`. Set `Module.canvas` to the element of the `<canvas>` element (in the example you would retrieve it via `document.getElementById("my_id")`). More information [here](https://kripken.github.io/emscripten-site/docs/api_reference/module.html). - Make sure that you insert the `.js` file generated by Rust after the `Module` variable is created.