use winit::{ event::{ElementState, Event, WindowEvent}, event_loop::{ControlFlow, EventLoop}, window::WindowBuilder, }; fn main() { let event_loop = EventLoop::new(); let window = WindowBuilder::new() .with_title("A fantastic window!") .build(&event_loop) .unwrap(); event_loop.run(move |event, _, control_flow| { println!("{:?}", event); *control_flow = ControlFlow::Wait; match event { Event::WindowEvent { event, .. } => match event { WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit, WindowEvent::MouseInput { state: ElementState::Released, .. } => { window.request_redraw(); } _ => (), }, Event::RedrawRequested(_) => { println!("\nredrawing!\n"); } _ => (), } }); }