#![cfg(target_os = "ios")] use std::os::raw::c_void; use crate::{ event_loop::EventLoop, monitor::{MonitorHandle, VideoMode}, window::{Window, WindowBuilder}, }; /// Additional methods on [`EventLoop`] that are specific to iOS. pub trait EventLoopExtIOS { /// Returns the [`Idiom`] (phone/tablet/tv/etc) for the current device. fn idiom(&self) -> Idiom; } impl EventLoopExtIOS for EventLoop { fn idiom(&self) -> Idiom { self.event_loop.idiom() } } /// Additional methods on [`Window`] that are specific to iOS. pub trait WindowExtIOS { /// Returns a pointer to the [`UIWindow`] that is used by this window. /// /// The pointer will become invalid when the [`Window`] is destroyed. /// /// [`UIWindow`]: https://developer.apple.com/documentation/uikit/uiwindow?language=objc fn ui_window(&self) -> *mut c_void; /// Returns a pointer to the [`UIViewController`] that is used by this window. /// /// The pointer will become invalid when the [`Window`] is destroyed. /// /// [`UIViewController`]: https://developer.apple.com/documentation/uikit/uiviewcontroller?language=objc fn ui_view_controller(&self) -> *mut c_void; /// Returns a pointer to the [`UIView`] that is used by this window. /// /// The pointer will become invalid when the [`Window`] is destroyed. /// /// [`UIView`]: https://developer.apple.com/documentation/uikit/uiview?language=objc fn ui_view(&self) -> *mut c_void; /// Sets the [`contentScaleFactor`] of the underlying [`UIWindow`] to `hidpi_factor`. /// /// The default value is device dependent, and it's recommended GLES or Metal applications set /// this to [`MonitorHandle::hidpi_factor()`]. /// /// [`UIWindow`]: https://developer.apple.com/documentation/uikit/uiwindow?language=objc /// [`contentScaleFactor`]: https://developer.apple.com/documentation/uikit/uiview/1622657-contentscalefactor?language=objc fn set_hidpi_factor(&self, hidpi_factor: f64); /// Sets the valid orientations for the [`Window`]. /// /// The default value is [`ValidOrientations::LandscapeAndPortrait`]. /// /// This changes the value returned by /// [`-[UIViewController supportedInterfaceOrientations]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621435-supportedinterfaceorientations?language=objc), /// and then calls /// [`-[UIViewController attemptRotationToDeviceOrientation]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621400-attemptrotationtodeviceorientati?language=objc). fn set_valid_orientations(&self, valid_orientations: ValidOrientations); /// Sets whether the [`Window`] prefers the home indicator hidden. /// /// The default is to prefer showing the home indicator. /// /// This changes the value returned by /// [`-[UIViewController prefersHomeIndicatorAutoHidden]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887510-prefershomeindicatorautohidden?language=objc), /// and then calls /// [`-[UIViewController setNeedsUpdateOfHomeIndicatorAutoHidden]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887509-setneedsupdateofhomeindicatoraut?language=objc). fn set_prefers_home_indicator_hidden(&self, hidden: bool); /// Sets the screen edges for which the system gestures will take a lower priority than the /// application's touch handling. /// /// This changes the value returned by /// [`-[UIViewController preferredScreenEdgesDeferringSystemGestures]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887512-preferredscreenedgesdeferringsys?language=objc), /// and then calls /// [`-[UIViewController setNeedsUpdateOfScreenEdgesDeferringSystemGestures]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887507-setneedsupdateofscreenedgesdefer?language=objc). fn set_preferred_screen_edges_deferring_system_gestures(&self, edges: ScreenEdge); /// Sets whether the [`Window`] prefers the status bar hidden. /// /// The default is to prefer showing the status bar. /// /// This changes the value returned by /// [`-[UIViewController prefersStatusBarHidden]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621440-prefersstatusbarhidden?language=objc), /// and then calls /// [`-[UIViewController setNeedsStatusBarAppearanceUpdate]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621354-setneedsstatusbarappearanceupdat?language=objc). fn set_prefers_status_bar_hidden(&self, hidden: bool); } impl WindowExtIOS for Window { #[inline] fn ui_window(&self) -> *mut c_void { self.window.ui_window() as _ } #[inline] fn ui_view_controller(&self) -> *mut c_void { self.window.ui_view_controller() as _ } #[inline] fn ui_view(&self) -> *mut c_void { self.window.ui_view() as _ } #[inline] fn set_hidpi_factor(&self, hidpi_factor: f64) { self.window.set_hidpi_factor(hidpi_factor) } #[inline] fn set_valid_orientations(&self, valid_orientations: ValidOrientations) { self.window.set_valid_orientations(valid_orientations) } #[inline] fn set_prefers_home_indicator_hidden(&self, hidden: bool) { self.window.set_prefers_home_indicator_hidden(hidden) } #[inline] fn set_preferred_screen_edges_deferring_system_gestures(&self, edges: ScreenEdge) { self.window .set_preferred_screen_edges_deferring_system_gestures(edges) } #[inline] fn set_prefers_status_bar_hidden(&self, hidden: bool) { self.window.set_prefers_status_bar_hidden(hidden) } } /// Additional methods on [`WindowBuilder`] that are specific to iOS. pub trait WindowBuilderExtIOS { /// Sets the root view class used by the [`Window`], otherwise a barebones [`UIView`] is provided. /// /// An instance of the class will be initialized by calling [`-[UIView initWithFrame:]`](https://developer.apple.com/documentation/uikit/uiview/1622488-initwithframe?language=objc). /// /// [`UIView`]: https://developer.apple.com/documentation/uikit/uiview?language=objc fn with_root_view_class(self, root_view_class: *const c_void) -> WindowBuilder; /// Sets the [`contentScaleFactor`] of the underlying [`UIWindow`] to `hidpi_factor`. /// /// The default value is device dependent, and it's recommended GLES or Metal applications set /// this to [`MonitorHandle::hidpi_factor()`]. /// /// [`UIWindow`]: https://developer.apple.com/documentation/uikit/uiwindow?language=objc /// [`contentScaleFactor`]: https://developer.apple.com/documentation/uikit/uiview/1622657-contentscalefactor?language=objc fn with_hidpi_factor(self, hidpi_factor: f64) -> WindowBuilder; /// Sets the valid orientations for the [`Window`]. /// /// The default value is [`ValidOrientations::LandscapeAndPortrait`]. /// /// This sets the initial value returned by /// [`-[UIViewController supportedInterfaceOrientations]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621435-supportedinterfaceorientations?language=objc). fn with_valid_orientations(self, valid_orientations: ValidOrientations) -> WindowBuilder; /// Sets whether the [`Window`] prefers the home indicator hidden. /// /// The default is to prefer showing the home indicator. /// /// This sets the initial value returned by /// [`-[UIViewController prefersHomeIndicatorAutoHidden]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887510-prefershomeindicatorautohidden?language=objc). fn with_prefers_home_indicator_hidden(self, hidden: bool) -> WindowBuilder; /// Sets the screen edges for which the system gestures will take a lower priority than the /// application's touch handling. /// /// This sets the initial value returned by /// [`-[UIViewController preferredScreenEdgesDeferringSystemGestures]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887512-preferredscreenedgesdeferringsys?language=objc). fn with_preferred_screen_edges_deferring_system_gestures( self, edges: ScreenEdge, ) -> WindowBuilder; /// Sets whether the [`Window`] prefers the status bar hidden. /// /// The default is to prefer showing the status bar. /// /// This sets the initial value returned by /// [`-[UIViewController prefersStatusBarHidden]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621440-prefersstatusbarhidden?language=objc). fn with_prefers_status_bar_hidden(self, hidden: bool) -> WindowBuilder; } impl WindowBuilderExtIOS for WindowBuilder { #[inline] fn with_root_view_class(mut self, root_view_class: *const c_void) -> WindowBuilder { self.platform_specific.root_view_class = unsafe { &*(root_view_class as *const _) }; self } #[inline] fn with_hidpi_factor(mut self, hidpi_factor: f64) -> WindowBuilder { self.platform_specific.hidpi_factor = Some(hidpi_factor); self } #[inline] fn with_valid_orientations(mut self, valid_orientations: ValidOrientations) -> WindowBuilder { self.platform_specific.valid_orientations = valid_orientations; self } #[inline] fn with_prefers_home_indicator_hidden(mut self, hidden: bool) -> WindowBuilder { self.platform_specific.prefers_home_indicator_hidden = hidden; self } #[inline] fn with_preferred_screen_edges_deferring_system_gestures( mut self, edges: ScreenEdge, ) -> WindowBuilder { self.platform_specific .preferred_screen_edges_deferring_system_gestures = edges; self } #[inline] fn with_prefers_status_bar_hidden(mut self, hidden: bool) -> WindowBuilder { self.platform_specific.prefers_status_bar_hidden = hidden; self } } /// Additional methods on [`MonitorHandle`] that are specific to iOS. pub trait MonitorHandleExtIOS { /// Returns a pointer to the [`UIScreen`] that is used by this monitor. /// /// [`UIScreen`]: https://developer.apple.com/documentation/uikit/uiscreen?language=objc fn ui_screen(&self) -> *mut c_void; /// Returns the preferred [`VideoMode`] for this monitor. /// /// This translates to a call to [`-[UIScreen preferredMode]`](https://developer.apple.com/documentation/uikit/uiscreen/1617823-preferredmode?language=objc). fn preferred_video_mode(&self) -> VideoMode; } impl MonitorHandleExtIOS for MonitorHandle { #[inline] fn ui_screen(&self) -> *mut c_void { self.inner.ui_screen() as _ } #[inline] fn preferred_video_mode(&self) -> VideoMode { self.inner.preferred_video_mode() } } /// Valid orientations for a particular [`Window`]. #[derive(Clone, Copy, Debug)] pub enum ValidOrientations { /// Excludes `PortraitUpsideDown` on iphone LandscapeAndPortrait, Landscape, /// Excludes `PortraitUpsideDown` on iphone Portrait, } impl Default for ValidOrientations { #[inline] fn default() -> ValidOrientations { ValidOrientations::LandscapeAndPortrait } } /// The device [idiom]. /// /// [idiom]: https://developer.apple.com/documentation/uikit/uidevice/1620037-userinterfaceidiom?language=objc #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub enum Idiom { Unspecified, /// iPhone and iPod touch. Phone, /// iPad. Pad, /// tvOS and Apple TV. TV, CarPlay, } bitflags! { /// The [edges] of a screen. /// /// [edges]: https://developer.apple.com/documentation/uikit/uirectedge?language=objc #[derive(Default)] pub struct ScreenEdge: u8 { const NONE = 0; const TOP = 1 << 0; const LEFT = 1 << 1; const BOTTOM = 1 << 2; const RIGHT = 1 << 3; const ALL = ScreenEdge::TOP.bits | ScreenEdge::LEFT.bits | ScreenEdge::BOTTOM.bits | ScreenEdge::RIGHT.bits; } }